Mariner: Difference between revisions

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==Stat Changes==
==Stat Changes==
Strength = Null
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
 
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
Agility = 5%
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>'''
 
|-
Guard = 10%
|Strength
 
| Null
Intelligence = -10%
|-
 
|Agility
Appearance = Null
| +5 Percent
 
|-
Max HP = 15%
|Guard
 
| +10 Percent
Max MP = -20%
|-
|Intelligence
| -10 Percent
|-
|Appearance
| Null
|-
|Max HP
| +15 Percent
|-
|Max MP
| -20% Percent
|}


==Abilities==
==Abilities==

Revision as of 20:33, 22 July 2010

Mariner is a class that is available in the game Dragon Quest VII.

Description

The mariner is an experienced and hardy warrior of the sea. He will learn some travel spells that will be useful on the high seas. In battle, the mariner will learn sea-based techniques. He will also be resistant to sea-based skills like Tsunami. After mastering this class, the mariner can become a Pirate, provided that he has also master the Thief class.

Stat Changes

Statistics Change
Strength Null
Agility +5 Percent
Guard +10 Percent
Intelligence -10 Percent
Appearance Null
Max HP +15 Percent
Max MP -20% Percent

Abilities

Level Title Learns Battles Needed Target Info MP
1 Beginner Nothing 0
2 Novice Fishnet 14 One Enemy If successful, prevents enemy from acting the next turn 0
3 Deckhand Ramming 25 One Enemy Reduces user and enemy to 20% HP if successful 0
4 Seafarer BirdEye 43 Field When cast, finds the nearest town 0
5 Navigator nothing 60
6 Helmsman Numboff 75 All Allies When cast, removes paralysis from allies 2
7 Captain Infermore 95 One Group Causes 30-40 HP in Wind Damage 4
8 Admiral Tsunami 135 All Enemies If successful, causes ~65 HP in Water Damage 0

Hybrid Abilities

Hybrid Learns Target Info MP
Bard WaveSong One Group Causes one group to fall asleep 0
Cleric HolyAura All Allies Prevents allies from being damaged. However, they can't attack 10
Dancer ShipDance One Enemy If successful, prevents one enemy from acting the next turn 0
Fighter Big Trip One Enemy Damages the enemy and prevents them from acting the next turn 0
Mage Lightning All Enemies Causes ~40 HP in Electric Damage 0
Warrior BirdSlash One Enemy Causes 1.5 extra damage to Bird Types, regular damage to all others 0

Usefulness

The Mariner learns Numboff, which is somewhat useful when the player reaches Hamelia. Lightning is also useful. However, if the player should want a Mariner, make sure to master the Thief class as well.