Divine Intervention: Difference between revisions
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|type = Debilitating | |type = Debilitating | ||
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'''Divine Intervention''' is a spell in the [[Dragon Quest (series)|Dragon Quest | '''Divine Intervention''' is a spell in the [[Dragon Quest (series)|''Dragon Quest'' series]]. It attempts to reduce enemies' resistance to harmful magic. | ||
==Appearances== | ==Appearances== | ||
===[[Dragon Quest VIII]]=== | ===''[[Dragon Quest VIII]]''=== | ||
[[Angelo]] learns this spell after investing 27 points into his "Charisma" skill. The spell has a 50% chance to succeed, and not a single enemy has a resistance to it. That being said, the spell is still not advised for metal slime hunting. | [[Angelo]] learns this spell after investing 27 points into his "Charisma" skill. The spell has a 50% chance to succeed, and not a single enemy has a resistance to it. That being said, the spell is still not advised for metal slime hunting. | ||
===[[Dragon Quest IX]]=== | ===''[[Dragon Quest IX]]''=== | ||
Divine Intervention is learned by [[sage]]s at level 13. It costs 4 MP to cast, and as the spell equivalent of Spooky Aura it uses the same resistance check when success probability is calculated. If the caster's magical might is lower of equal to 50 the spell has a 50% accuracy, and one the threshold is breached the spell will reach 75% accuracy at 799 magical might. | Divine Intervention is learned by [[sage]]s at level 13. It costs 4 MP to cast, and as the spell equivalent of Spooky Aura it uses the same resistance check when success probability is calculated. If the caster's magical might is lower of equal to 50 the spell has a 50% accuracy, and one the threshold is breached the spell will reach 75% accuracy at 799 magical might. | ||
Revision as of 11:58, 21 August 2016
Divine Intervention | |
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Japanese | ディバインスペル |
Rōmaji | Dibainsuperu |
Type | Debilitating |
Older names | N/A |
Divine Intervention is a spell in the Dragon Quest series. It attempts to reduce enemies' resistance to harmful magic.
Appearances
Dragon Quest VIII
Angelo learns this spell after investing 27 points into his "Charisma" skill. The spell has a 50% chance to succeed, and not a single enemy has a resistance to it. That being said, the spell is still not advised for metal slime hunting.
Dragon Quest IX
Divine Intervention is learned by sages at level 13. It costs 4 MP to cast, and as the spell equivalent of Spooky Aura it uses the same resistance check when success probability is calculated. If the caster's magical might is lower of equal to 50 the spell has a 50% accuracy, and one the threshold is breached the spell will reach 75% accuracy at 799 magical might.