Absorb Magic
From Dragon Quest Wiki
Absorb Magic | |
---|---|
Japanese | マホキテ |
Rōmaji | Mahokite |
Type | Support |
Older names | Absorb |
Absorb Magic is a spell in the Dragon Quest Series. It enables a party member to recover MP each time they are targeted by an enemy spell, with the recovery amount being said incantation's MP cost.
The recurring armor piece Glombolero sometimes duplicates this effect.
Appearances
Dragon Quest V
Name | Level |
---|---|
Goodybag | 4 |
King cureslime | 5 |
Mudraker | 10 |
Hero | 18 |
Magic marionette | 18 |
Prestidigitator | 24 |
Pip fighter | 25 |
Dragon Quest VI
Absorb Magic is granted by the first rank of the Sage vocation.
Dragon Quest VII: Fragments of the Forgotten Past
Any character can learn Absorb Magic after reaching rank 3 of the Djinn genie vocation.
Dragon Quest X
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Dragon Quest Monsters
Called TakeMagic in this game, it is an upgraded form of RobMagic. RobMagic will grow into TakeMagic when a monster reaches at least level 13 with at least 58 MP and 52 intelligence.
Dragon Quest Monsters 2
TakeMagic now requires 94 intelligence to learn. It is naturally learned by the Lazamanus.