If you become a thief, you'll be able to steal your enemy's belongings. You will also be able to tell how much treasure is in the vicinity.
--Description in Dragon Quest VII
The Thief (盗賊, Touzoku) is a class in the Dragon Quest series. It was not available in the original Famicom version of Dragon Quest III, being added later to the Super Famicom version of the game as a bonus class and appearing in all subsequent remakes of the game.
Characteristics
Thieves have high agility and balanced physical stats with decent attack and defensive power making them nimble melee combatants. While not as strong as a Warrior or Martial Artist, they are able to hold their own in physical combat and specialize in using both whips and boomerangs to attack several enemies in battle. Their armor selection is mostly limited to lightweight vests and clothing, but they do have access to some pieces of equipment which boost their evasiveness.
What makes them vital to a party is their ability to steal items from the last monster defeated at the end of a fight. Outside of dungeons and caves they possess abilities such as Eye for Distance that allow the player to locate villages and nearby towns.
Equipment
Skills
Eye for Distance
|
8
|
Storeyteller
|
10
|
Nose for Treasure
|
13
|
Padfoot
|
17
|
MapMagic
|
20
|
Thieves may steal from the last enemy vanquished in an encounter, with the success probability being calculated thus: {(LVL x item drop rate)/8}. Unlike later games in the series III's thieves do not have their success rate limited to 1/8th and can effectively reach 100% for most items with a party of pilferers.
The thief is one of the prerequisites for the Ranger vocation (along with Monster Master and Merchant). The calculation for post-battle stealing is Drop rate x (Rank+1) x 0.25, doubling the base rate at Rank 8. This means a party of thieves will have an 8 times higher chance to nab an item. Note that the chance to steal any item has a hard limit of 12.5% (1⁄8) regardless of vocation rank.
Stat Changes
Statistics
|
Change
|
Battles to Master
|
140
|
Strength
|
-10%
|
Agility
|
+20%
|
Resilience
|
-30%
|
Wisdom
|
-10%
|
Style
|
-20%
|
Max HP
|
-10%
|
Max MP
|
-40%
|
Trait
|
Auto-Steal
|
Abilities
Level
|
Title
|
Learns
|
Battles Needed
|
Target
|
Info
|
MP
|
1
|
Pickpocket
|
Sandstorm
|
1
|
One group
|
Summons a sandstorm that blinds enemies.
|
0
|
2
|
Purse Snatcher
|
Eye for Distance
|
8
|
Self
|
Locates nearby settlements.
|
0
|
3
|
Pilferer
|
Stone's Throw
|
17
|
One group
|
Hurls rocks at a single group of enemies.
|
0
|
4
|
Henchman
|
Shove
|
30
|
One enemy
|
A powerful push that propels enemies out of the picture.
|
0
|
5
|
Cat Burglar
|
Storeyteller
|
48
|
Self
|
Reveals which level of a building or dungeon the user is currently on.
|
2
|
6
|
Criminal Genius
|
Padfoot
|
66
|
Self
|
Lowers the risk of being detected by monsters for a while.
|
0
|
7
|
Crime Boss
|
Nose for Treasure
|
110
|
Self
|
Reports the number of nearby treasures.
|
0
|
8
|
Kingpin
|
Snoop
|
140
|
Self
|
Locates hidden curiosities through the power of magic.
|
2
|
The thief is one of the basic vocations available at Alltrades Abbey. It is one of the prerequisites for both the Pirate (along with Sailor) and the Monster Masher vocation (along with Shepherd). The MOD / (Drop Rate * 4) equation for both version of VII is slightly different from the previous Heartbeat title, but functions similarly and also has the enforced limit of a 1/8th success rate when the party consists of thieves.
Rank |
Modifier
|
1 |
4
|
2 |
16
|
3 |
16
|
4 |
16
|
5 |
25
|
6 |
25
|
7 |
25
|
8 |
32
|
Stat Changes
Statistics
|
Change
|
Battles to Master
|
140 (PS1)
|
68 (3DS)
|
Strength
|
-10%
|
Agility
|
+20%
|
Resilience
|
-30%
|
Wisdom
|
-10%
|
Style
|
-20%
|
Max HP
|
-10%
|
Max MP
|
-40%
|
PS1 Abilities
Level
|
Title
|
Learns
|
Battles Needed
|
Target
|
Info
|
MP
|
1
|
Beginner
|
Nothing
|
0
|
|
|
|
2
|
Novice
|
Sandstorm
|
8
|
One Group
|
Reduces accuracy of one group of enemies
|
0
|
3
|
Cut Purse
|
Shove
|
17
|
One Enemy
|
Removes a single enemy from battle. (Works like Poof)
|
0
|
4
|
Pilferer
|
Stone's Throw
|
30
|
One Group
|
Throws rocks at one group of enemies, causing ~15HP damage.
|
0
|
5
|
Brigand
|
Muster Strength
|
48
|
Self
|
Takes one turn. Next turn, physical attack will do double damage
|
0
|
6
|
Rogue
|
Storeyteller
|
70
|
Field
|
Tells player where the party is and what floor they are on
|
2
|
7
|
Scoundrel
|
Padfoot
|
110
|
Field
|
Allows party to avoid weaker monsters
|
0
|
8
|
Big Boss
|
Nose for Treasure
|
140
|
Field
|
Tells the player how many treasure chests are in an area. (Only works in dungeons and caves)
|
0
|
3DS Abilities
Level
|
Title
|
Learns
|
Battles Needed
|
Target
|
Info
|
MP
|
1
|
Pickpocket
|
Muster Strength
|
1
|
User
|
Deals 200%~250% damage on the users their next attack.
|
0
|
Sandstorm
|
One Group
|
Summons a sandstorm that blinds enemies.
|
0
|
2
|
Purse Snatcher
|
Shove
|
4
|
One Enemy
|
A powerful push that propels enemies out of the picture.
|
0
|
Safe Passage
|
Self
|
Allows the party to pass unscathed over potentially perilous ground.
|
2
|
3
|
Pilferer
|
Stone's Throw
|
9
|
|
|
|
4
|
Henchman
|
Peep
|
15
|
Self
|
Reveals the nature of the treasure in a chest.
|
2
|
5
|
Cat Burglar
|
Snoop
|
|
Self
|
Locates hidden curiosities.
|
2
|
Nose for Treasure
|
Self
|
Reports the number of nearby treasures.
|
0
|
6
|
Criminal Genius
|
Storeyteller
|
33
|
Field
|
Reveals which level of a building or dungeon the user is on.
|
2
|
7
|
Crime Boss
|
Holy Protection
|
43
|
Field
|
A holy aura that keeps weaker monsters away.
|
4
|
8
|
Kingpin
|
Klepto Clobber
|
68
|
One enemy
|
Adds insult to injury by pilfering a damaged target's possessions.
|
0
|
Psx Hybrid Abilities
Usefulness
The Thief's best skill is Nose for Treasure which allows treasure hunters to know how much treasure is left on a particular floor. As for hybrid skills, Thief Hit, the hybrid skill of a Warrior and a Thief, is probably one of the useful hybrid skills to learn as it has the chance of taking one item from a monster regardless of whether or not it is defeated. However, the default stealing rate is quite low. To this end, the character must have a high rank in the vocation to steal reliably.
Regarding vocation progression, the Thief can combine a mastered Shepherd class to become a Monster Masher. They will learn all sorts of breath skills and have a chance at taming monsters for the Monster Meadows. The Thief can also combine a mastered Shepherd class to become a Pirate. The Pirate learns sea based attacks which is useful as most monsters, save the aquatic ones, don't have resistance to these skills. Plus they are cost effective.
The Thief vocation is available at the start of the game and has the unique skillset "Acquisitivess". Thieves can also use skill points to learn Sword, Knife, Claw, and Fisticuffs skills. Their Coup-de-Grace is "Itemized Kill," which guarantees treasure dropped after the battle.
Stats
Attribute |
Starting Stats |
Maximum Stats
|
Level |
1 |
99
|
HP |
23 |
510
|
MP |
6 |
132
|
Strength |
13 |
299
|
Agility |
18 |
410
|
Resilience |
11 |
241
|
Magical Might |
0 |
0
|
Magical Mending |
4 |
81
|
Deftness |
18 |
402
|
Charm |
3 |
58
|
Acquisitiveness
Accolades
|
Required points
|
Name
|
Effects
|
Secret Seeker |
4 |
Natural Deftness +20 |
Permanently adds 20 to deftness
|
Gold Digger |
10 |
Half-Inch |
Attempts to steal an item from one enemy
|
Booty Uprooter |
16 |
Natural Agility +20 |
Permanently adds 20 to agility
|
Trovehound |
22 |
Pitfall |
Sets a trap for monsters on the field
|
Treasure Hunter |
32 |
Natural Max HP +20 |
Permanently adds 20 to Max HP
|
Recoverer of Riches |
42 |
Nose For Treasure |
Detect treasure in the room (red chests only)
|
Cache Machine |
55 |
Natural Deftness +40 |
Permanently adds 40 to deftness
|
Bonanzer |
68 |
Eye for Trouble |
Adds extra monster information to Battle Records
|
Hoard Lord |
82 |
Natural Agility +40 |
Permanently adds 40 to agility
|
Bullion Billionaire |
100 |
Treasure Eye Land |
Reveal treasure (red chests only) and grotto stairs in dungeon map
|
Spells
Name
|
Level
|
MP
|
Description
|
Squelch |
4 |
2 |
Cures a single ally of the effects of poison.
|
Heal |
9 |
2 |
Restores at least 30 HP to a single ally.
|
Evac |
12 |
3 |
Exit instantly from dungeons, caves, and towers.
|
Accelerate |
16 |
2 |
Raises the agility of a single party member.
|
Revocation Award
Notable Thieves
Gallery
Female thief GBC art from DQIII
Male thief GBC art from DQIII
Dragon Quest Monsters: Caravan Heart.
Intermediate Human Vocations
Beginner Monster Vocations
Intermediate Monster Vocations
Advanced Monster Vocations