Zam

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Zam is a spell in the Dragon Quest series. It damages a single target with dark energy, and is the first spell to introduce a new element category to the series since Dragon Quest III. It made its first appearance in Dragon Quest Monsters: Joker, and is related to the stronger spells Zammle, Kazam, & Kazammle.

Appearances

Dragon Quest IX: Sentinels of the Starry Skies

Zam is available only to Sages at level 2. It costs 4 MP to cast, its base damage is 16~32, and the cap is 131~147.

Dragon Quest X

Sages and Demon Swordsmen start off knowing Zam, and can cast it for 4 MP. Base damage range is 9~15, with calculations for higher levels being (Magical might - 60) x 0.18 + 3 for a maximum range of 77~83 at 500 magical might. Maximum range for the spell is 15 meters.

Dragon Quest XI: Echoes of an Elusive Age

Rab joins the party already knowing Zam. It costs 6 MP to cast and deals 51~59 base damage before reaching a cap of 73~81 at 145 magical might.

Dragon Quest Monsters: Joker

Zam makes its first appearance in the series. It costs 4 MP to cast, a maximum damage range of 133~147, and can be learned from:

Dragon Quest Monsters: Joker 2

Zam deals 22~25 base damage and can reach a maximum of 142~145. It can no longer be learned from Diabolist, Muspell, or Reaper. It can now be learned with 6 points in Sizz & Zam.

Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key

Zam costs 3 MP and deals 23~26 damage. Once the caster's wisdom reaches 49, the spell will deal 133~144 damage.

Dragon Quest Monsters: Joker 3

Zam has the same attributes as in the earlier 3DS remakes.

Dragon Quest Monsters: The Dark Prince

Zam costs 3 MP and is learned via the Dark Artist, Hexcommunicator, Zam Afficionado talents. It has a base power of 25 and will deal an average of 140 damage at 499 wisdom.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Zam is a spell that can be learned by Psaro for 4 skill points. It sends out three orbs of darkness that spread out in front of him for 6 MP. Psaro can upgrade the spell and also cast Kazam and Kazammle by charging up Zam.

Dragon Quest Heroes II: Twin Kings and the Prophecy's End

Dragon Quest Treasures

Zam slings a small ball of negative energy at one target, homing in on the nearest enemy. It costs only 3 MP to cast and is learned by drackies, shadow ministers, sham hamwitchs, and umbras.

Dragon Quest Tact

Zam is known naturally by bone baron, fightgeist, ghost, grim keeper, lump wizard, purrestidigitator, and teeny sanguini at level 1 and can be learned by Lump mage and Winky at level 16. It costs 4 MP to cast, has a range of three squares away from the caster in any direction, and inflicts minor Zam-type spell damage to a single enemy. It can also be taught to any unit by using an ability scroll.

Zam (ドルマ Doruma)Tactlogo.png
Ability information
Zam
Role * Type * Element MP cost
Attack Spell DQTact Zam.png 4
Range Additional effects
DQTact Range1.png
3
None
Description
Deals minor Zam-type spell damage to 1 enemy
Naturally learnt by
Bone baron, Fightgeist, Lump wizard, Lump mage, Ghost, Grim keeper, Purrestidigitator, Teeny sanguini, Winky


Enemy versions

Zam will deal 10~25 damage when cast by an enemy.

Other Languages

Language Translation Meaning
ICON-FLAG-ES.png EspañolMinirrayoFrom mini- and rayo.
ICON-FLAG-FR.png FrançaisÉlecShort for "électricité".
ICON-FLAG-DE.png DeutschGritz
ICON-FLAG-IT.png ItalianoElektronDerived from the English electron.

Battle Visuals