Cock-a-doodle-doo: Difference between revisions
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'''Cock-a-doodle-doo''' is a spell in the | {{Spell Infobox | ||
|title = Cock-a-doodle-doo | |||
|image = [[image:DQ3_Spell_Cock-a-doodle-do.png|170px]] | |||
|japanese = ザメハ | |||
|romaji = Zameha | |||
|old = Awaken | |||
|type = Restorative | |||
}} | |||
'''Cock-a-doodle-doo''' is a curative spell in the {{DQSeries}}. | |||
It wakes up sleeping [[party]] members. | |||
==Appearances== | ==Appearances== | ||
=== | ==={{DQ3}}=== | ||
Cock-a-doodle-doo is learned by [[ | Cock-a-doodle-doo is learned by [[Priest]]s and [[Sage]]s at level 16. It costs 3 {{MP}} and targets the entire party. | ||
=== | ==={{DQ4}}=== | ||
Cock-a-doodle-doo is learned by [[ | Cock-a-doodle-doo is learned by the {{Hero 4}} at level 17. It costs 2 {{MP}} to cast. | ||
==={{DQ9}}=== | |||
Cock-a-doodle-doo is learned by [[Priest]]s at level 11 and [[Ranger]]s at level 18. It costs 2 {{MP}} to cast. | |||
==={{DQ10}}=== | |||
[[Priest]]s learn the spell at level 7, and [[Ranger]]s at level 10. It costs two {{MP}} to cast as usual. | |||
==={{DQ11}}=== | |||
[[Erik]] learns the spell at level 15, and [[Sylvando]] joins having already learned it. It costs 2 {{MP}} to cast. | |||
==={{DQM3}}=== | |||
Cock-a-doodle-doo makes it's debut in the ''Monsters'' series, costing 2 MP to cast and curing the party of drowsiness. It is learned through the [[Aquapothecary]], [[Fluffy (Talent)|Fluffy]], [[Paramedic]], [[Mystic]], and [[Soggy Slasher]] talents. | |||
==={{DQTact}}=== | |||
Cock-a-doodle-doo cannot be learned naturally by any {{MFamilies}}, but it can be taught to any by using an ability scroll. It costs 12 {{MP}} to cast, has a range of up to two squares away from the caster in any direction, and wakes up a single [[party]] member from sleep. The scroll can be received as a reward by defeating [[Dragon zombie]]s in the Trick or Treat with Valencia: Advanced level during the limited "Halloween Treat Tussle" event. | |||
{{DQTactSkill | |||
|name=Cock-a-doodle-doo | |||
|kanji=ザメハ | |||
|romanji=Zameha | |||
|role=Support | |||
|type=Spell | |||
|element=[[Image:DQTact Non-elemental.png]] | |||
|mp=12 | |||
|range=[[Image:DQTact_Range1.png|48px]]<br>1-2 (+self) | |||
|status=None | |||
|description=Wakes 1 ally up | |||
|monsters=N/a | |||
}} | |||
==Notes== | |||
In [[Dragon Quest: The Adventure of Dai]], "Zameha" appear in list of spells [[Maam]] can use, but with the spell never being used, it would be a total mystery what it does for those only knowing the manga or english versions of Dragon Quest. | |||
==See also== | |||
*[[Dawn Chorus]], the skill equivalent. | |||
{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | |||
[[Category:Spells]] | |||
[[Category:Restorative spells]] | |||
[[Category:Dragon Quest III spells]] | |||
[[Category:Dragon Quest IV spells]] | |||
[[Category:Dragon Quest IX spells]] | |||
[[Category:Dragon Quest X spells]] | |||
[[Category:Dragon Quest XI spells]] | |||
[[Category:Dragon Quest Monsters: The Dark Prince spells]] | |||
[[Category:Dragon Quest Tact spells]] |
Latest revision as of 07:16, 16 May 2024
Cock-a-doodle-doo | |
---|---|
Japanese | ザメハ |
Rōmaji | Zameha |
Type | Restorative |
Older names | Awaken |
Cock-a-doodle-doo is a curative spell in the Dragon Quest series.
It wakes up sleeping party members.
Appearances[edit]
Dragon Quest III: The Seeds of Salvation[edit]
Cock-a-doodle-doo is learned by Priests and Sages at level 16. It costs 3 MP and targets the entire party.
Dragon Quest IV: Chapters of the Chosen[edit]
Cock-a-doodle-doo is learned by the Hero at level 17. It costs 2 MP to cast.
Dragon Quest IX: Sentinels of the Starry Skies[edit]
Cock-a-doodle-doo is learned by Priests at level 11 and Rangers at level 18. It costs 2 MP to cast.
Dragon Quest X[edit]
Priests learn the spell at level 7, and Rangers at level 10. It costs two MP to cast as usual.
Dragon Quest XI: Echoes of an Elusive Age[edit]
Erik learns the spell at level 15, and Sylvando joins having already learned it. It costs 2 MP to cast.
Dragon Quest Monsters: The Dark Prince[edit]
Cock-a-doodle-doo makes it's debut in the Monsters series, costing 2 MP to cast and curing the party of drowsiness. It is learned through the Aquapothecary, Fluffy, Paramedic, Mystic, and Soggy Slasher talents.
Dragon Quest Tact[edit]
Cock-a-doodle-doo cannot be learned naturally by any monster, but it can be taught to any by using an ability scroll. It costs 12 MP to cast, has a range of up to two squares away from the caster in any direction, and wakes up a single party member from sleep. The scroll can be received as a reward by defeating Dragon zombies in the Trick or Treat with Valencia: Advanced level during the limited "Halloween Treat Tussle" event.
Cock-a-doodle-doo | |||
Role * | Type * | Element | MP cost |
Support | Spell | 12 | |
Range | Additional effects | ||
1-2 (+self) |
None | ||
Description | |||
Wakes 1 ally up | |||
Naturally learnt by | |||
N/a |
Notes[edit]
In Dragon Quest: The Adventure of Dai, "Zameha" appear in list of spells Maam can use, but with the spell never being used, it would be a total mystery what it does for those only knowing the manga or english versions of Dragon Quest.
See also[edit]
- Dawn Chorus, the skill equivalent.