Oojam: Difference between revisions

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'''Oojam''' (Orin in the NES version) is a temporarily playable character in ''[[Dragon Quest IV]]''. [[Maya]] and [[Meena]] encounter him in Chapter 4. He too is mourning the death of their father, his old teacher, and he offers himself up to help their cause, joining the party. He has a much more stronger physical attack than either of them, and can open locked doors and gates with his bare hands. Orin first helps the twins locate their father's alchemy laboratory, but doesn't stay long; after a brief confrontation with [[Keeleon]], all hope looks lost, and Orin offers his life to buy the girls time to escape.
'''Oojam''' (Orin in the NES version) is a temporarily playable character in ''[[Dragon Quest IV]]''. [[Maya]] and [[Meena]] encounter him in Chapter 4. He too is mourning the death of their father, his old teacher, and he offers himself up to help their cause, joining the party. He has a much more stronger physical attack than either of them. Orin first helps the twins locate their father's alchemy laboratory, but doesn't stay long; after a brief confrontation with [[Keeleon]], all hope looks lost, and Orin offers his life to buy the girls time to escape.


In the NES version, he uses his strength to break open locked doors, but in the North American DS version, he picks the lock instead.
{{DQIV}}
{{DQIV}}
[[Category:Dragon Quest IV characters]]
[[Category:Dragon Quest IV characters]]

Revision as of 17:57, 12 February 2010

Oojam
Dragon Quest IV
Japanese name オーリン
Romaji Ourin
Class Alchemist
Race Human

Oojam (Orin in the NES version) is a temporarily playable character in Dragon Quest IV. Maya and Meena encounter him in Chapter 4. He too is mourning the death of their father, his old teacher, and he offers himself up to help their cause, joining the party. He has a much more stronger physical attack than either of them. Orin first helps the twins locate their father's alchemy laboratory, but doesn't stay long; after a brief confrontation with Keeleon, all hope looks lost, and Orin offers his life to buy the girls time to escape.

In the NES version, he uses his strength to break open locked doors, but in the North American DS version, he picks the lock instead.