Slumber Rumbaa: Difference between revisions
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In the 3DS version however, the skill is a single-target version of [[Kasnooze]] that costs 0 MP to cast. Superior to other sleep-inducing spells and abilities, its success rate uses a table of ''100%, 100%, 75%, 0%'' instead of the ''100%, 85%, 50%, 0%'' reserved for other status ailments in the game. | In the 3DS version however, the skill is a single-target version of [[Kasnooze]] that costs 0 MP to cast. Superior to other sleep-inducing spells and abilities, its success rate uses a table of ''100%, 100%, 75%, 0%'' instead of the ''100%, 85%, 50%, 0%'' reserved for other status ailments in the game. | ||
== | ==Etymology== | ||
* A [https://en.wikipedia.org/wiki/Rumba rumba] is a Latin-American style of folk dance and ''Baa'' is the onomatopoeia for a sheep's cry | * A [https://en.wikipedia.org/wiki/Rumba rumba] is a Latin-American style of folk dance and ''Baa'' is the onomatopoeia for a sheep's cry | ||
Latest revision as of 03:08, 12 August 2023
Slumber Rumbaa | |
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Japanese | ひつじのダンス |
Rōmaji | Hitsuji no dansu |
Type | Skill |
Older names | RamDance |
Sending a single foe off to slumberland, Slumber Rambaa is the Shepherd's equivalent to Kasnooze.
Appearances[edit]
Dragon Quest VII[edit]
In the original PSX version of VII, Slumber Rambaa is a hybrid skill learned after mastering the Dancer and Shepherd vocations. Unfortunately, it does absolutely nothing.
In the 3DS version however, the skill is a single-target version of Kasnooze that costs 0 MP to cast. Superior to other sleep-inducing spells and abilities, its success rate uses a table of 100%, 100%, 75%, 0% instead of the 100%, 85%, 50%, 0% reserved for other status ailments in the game.
Etymology[edit]
- A rumba is a Latin-American style of folk dance and Baa is the onomatopoeia for a sheep's cry