Absorb Magic: Difference between revisions

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Latest revision as of 20:09, 25 April 2024

Absorb Magic is a spell in the Dragon Quest series.

It enables a party member to recover MP each time they are targeted by an enemy spell, with the recovery amount being said incantation's MP cost.

The recurring armour piece Glombolero has a chance duplicate this effect when worn, albeit rarely.

Appearances[edit]

Dragon Quest V: Hand of the Heavenly Bride[edit]

Name Level
Goodybag 4
King cureslime 5
Mudraker 10
Madason 18
Magic marionette 18
Prestidigitator 24
Pip fighter 25

Urnexpected, Frighturn, Snake handler, and Silvapithecus use it only as enemies.

Dragon Quest VI: Realms of Revelation[edit]

Absorb Magic is granted by the first rank of the Sage vocation.

The enemies Urnexpected and Frighturn use it against the party.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Any character can learn Absorb Magic after reaching rank 3 of the Djinn genie vocation.

Dragon Quest X[edit]

Dragon Quest Monsters[edit]

Called TakeMagic in this game, it is an upgraded form of RobMagic. RobMagic will grow into TakeMagic when a monster reaches at least level 13 with at least 58 MP and 52 Intelligence.

Dragon Quest Monsters 2[edit]

TakeMagic now requires 94 Intelligence to learn. It is naturally learned by the Lazamanus.