Absorb Magic: Difference between revisions
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|type = Support | |type = Support | ||
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'''Absorb Magic''' is a spell in the | '''Absorb Magic''' is a spell in the {{DQSeries}}. | ||
It enables a [[party]] member to recover {{MP}} each time they are targeted by an enemy spell, with the recovery amount being said incantation's {{MP}} cost. | |||
The recurring armour piece [[Glombolero]] has a chance duplicate this effect when worn, albeit rarely. | The recurring armour piece [[Glombolero]] has a chance duplicate this effect when worn, albeit rarely. | ||
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!style="background:#77479B; color: white;"|Level | !style="background:#77479B; color: white;"|Level | ||
|- | |- | ||
| | |{{Goodybag R}}||4 | ||
|- | |- | ||
| | |{{King cureslime R}}||5 | ||
|- | |- | ||
| | |{{Mudraker/recruit|Mudraker]]||10 | ||
|- | |- | ||
| | |{{Madason}}||18 | ||
|- | |- | ||
| | |{{Magic marionette R}}||18 | ||
|- | |- | ||
| | |{{Prestidigitator R}}||24 | ||
|- | |- | ||
| | |{{Pip fighter R}}||25 | ||
|} | |} | ||
[[Urnexpected]], [[Frighturn]], [[Snake handler]], and [[Silvapithecus]] use it only as enemies. | [[Urnexpected]], [[Frighturn]], [[Snake handler]], and [[Silvapithecus]] use it only as enemies. | ||
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==={{DQ7}}=== | ==={{DQ7}}=== | ||
Any character can learn Absorb Magic after reaching rank 3 of the [[Djinn genie ( | Any character can learn Absorb Magic after reaching rank 3 of the [[Djinn genie (vocation)|Djinn genie]] vocation. | ||
==={{DQ10}}=== | ==={{DQ10}}=== | ||
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==={{DQM}}=== | ==={{DQM}}=== | ||
Called TakeMagic in this game, it is an upgraded form of [[RobMagic]]. RobMagic will grow into TakeMagic when a | Called TakeMagic in this game, it is an upgraded form of [[Drain Magic|RobMagic]]. RobMagic will grow into TakeMagic when a {{MFamilies}} reaches at least level 13 with at least 58 {{MP}} and 52 {{Intelligence}}. | ||
==={{DQM2}}=== | ==={{DQM2}}=== | ||
TakeMagic now requires 94 | TakeMagic now requires 94 {{Intelligence}} to learn. It is naturally learned by the [[Lazamanus]]. | ||
{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category: Support spells]] | [[Category: Support spells]] |
Revision as of 19:23, 19 February 2024
Absorb Magic | |
---|---|
Japanese | マホキテ |
Rōmaji | Mahokite |
Type | Support |
Older names | TakeMagic |
Absorb Magic is a spell in the Dragon Quest series.
It enables a party member to recover MP each time they are targeted by an enemy spell, with the recovery amount being said incantation's MP cost.
The recurring armour piece Glombolero has a chance duplicate this effect when worn, albeit rarely.
Appearances
Dragon Quest V: Hand of the Heavenly Bride
Name | Level |
---|---|
Goodybag | 4 |
King cureslime | 5 |
Mudraker]] | 10 |
Madason | 18 |
Magic marionette | 18 |
Prestidigitator | 24 |
Pip fighter | 25 |
Urnexpected, Frighturn, Snake handler, and Silvapithecus use it only as enemies.
Dragon Quest VI: Realms of Revelation
Absorb Magic is granted by the first rank of the Sage vocation.
The enemies Urnexpected and Frighturn use it against the party.
Dragon Quest VII: Fragments of the Forgotten Past
Any character can learn Absorb Magic after reaching rank 3 of the Djinn genie vocation.
Dragon Quest X
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters
Called TakeMagic in this game, it is an upgraded form of RobMagic. RobMagic will grow into TakeMagic when a monster reaches at least level 13 with at least 58 MP and 52 Intelligence.
Dragon Quest Monsters 2
TakeMagic now requires 94 Intelligence to learn. It is naturally learned by the Lazamanus.