Absorb Magic: Difference between revisions

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|type = Support
|type = Support
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'''Absorb Magic''' is a spell in the [[Dragon Quest (series)|Dragon Quest Series]]. It enables a party member to recover MP each time they are targeted by an enemy spell, with the recovery amount being said incantation's MP cost.
'''Absorb Magic''' is a spell in the {{DQSeries}}.
 
It enables a [[party]] member to recover {{MP}} each time they are targeted by an enemy spell, with the recovery amount being said incantation's {{MP}} cost.


The recurring armour piece [[Glombolero]] has a chance duplicate this effect when worn, albeit rarely.
The recurring armour piece [[Glombolero]] has a chance duplicate this effect when worn, albeit rarely.
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!style="background:#77479B; color: white;"|Level
!style="background:#77479B; color: white;"|Level
|-
|-
|[[Goodybag/recruit|Goodybag]]||4
|{{Goodybag R}}||4
|-
|-
|[[King cureslime/recruit|King cureslime]]||5
|{{King cureslime R}}||5
|-
|-
|[[Mudraker/recruit|Mudraker]]||10
|{{Mudraker/recruit|Mudraker]]||10
|-
|-
|[[Hero (Dragon Quest V)|Hero]]||18
|{{Madason}}||18
|-
|-
|[[Magic marionette/recruit|Magic marionette]]||18
|{{Magic marionette R}}||18
|-
|-
|[[Prestidigitator/recruit|Prestidigitator]]||24
|{{Prestidigitator R}}||24
|-
|-
|[[Pip fighter/recruit|Pip fighter]]||25
|{{Pip fighter R}}||25
|}
|}
[[Urnexpected]], [[Frighturn]], [[Snake handler]], and [[Silvapithecus]] use it only as enemies.
[[Urnexpected]], [[Frighturn]], [[Snake handler]], and [[Silvapithecus]] use it only as enemies.
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==={{DQ7}}===
==={{DQ7}}===
Any character can learn Absorb Magic after reaching rank 3 of the [[Djinn genie (Vocation)|Djinn genie]] vocation.
Any character can learn Absorb Magic after reaching rank 3 of the [[Djinn genie (vocation)|Djinn genie]] vocation.


==={{DQ10}}===
==={{DQ10}}===
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==={{DQM}}===
==={{DQM}}===
Called TakeMagic in this game, it is an upgraded form of [[RobMagic]]. RobMagic will grow into TakeMagic when a monster reaches at least level 13 with at least 58 MP and 52 intelligence.
Called TakeMagic in this game, it is an upgraded form of [[Drain Magic|RobMagic]]. RobMagic will grow into TakeMagic when a {{MFamilies}} reaches at least level 13 with at least 58 {{MP}} and 52 {{Intelligence}}.


==={{DQM2}}===
==={{DQM2}}===
TakeMagic now requires 94 intelligence to learn. It is naturally learned by the [[Lazamanus]].
TakeMagic now requires 94 {{Intelligence}} to learn. It is naturally learned by the [[Lazamanus]].


{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category: Support spells]]
[[Category: Support spells]]

Revision as of 19:23, 19 February 2024

Absorb Magic is a spell in the Dragon Quest series.

It enables a party member to recover MP each time they are targeted by an enemy spell, with the recovery amount being said incantation's MP cost.

The recurring armour piece Glombolero has a chance duplicate this effect when worn, albeit rarely.

Appearances

Dragon Quest V: Hand of the Heavenly Bride

Name Level
Goodybag 4
King cureslime 5
Mudraker]] 10
Madason 18
Magic marionette 18
Prestidigitator 24
Pip fighter 25

Urnexpected, Frighturn, Snake handler, and Silvapithecus use it only as enemies.

Dragon Quest VI: Realms of Revelation

Absorb Magic is granted by the first rank of the Sage vocation.

The enemies Urnexpected and Frighturn use it against the party.

Dragon Quest VII: Fragments of the Forgotten Past

Any character can learn Absorb Magic after reaching rank 3 of the Djinn genie vocation.

Dragon Quest X

Dragon Quest Monsters

Called TakeMagic in this game, it is an upgraded form of RobMagic. RobMagic will grow into TakeMagic when a monster reaches at least level 13 with at least 58 MP and 52 Intelligence.

Dragon Quest Monsters 2

TakeMagic now requires 94 Intelligence to learn. It is naturally learned by the Lazamanus.