Animal Magnetism: Difference between revisions
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Latest revision as of 01:36, 10 December 2016
Animal Magnetism | |
---|---|
Japanese | |
Type | Skill |
Older names | Tamer |
Animal Magnetism is a skill introduced in Dragon Quest VII that helps with recruiting monsters to send off to the meadows.
Appearances[edit]
Dragon Quest VII[edit]
Animal Magnetism's success calculations are a little more involved than most DQ algorithms from the earlier period in the series. The success rate is based on the Denominator of a monster's base recruitment rate, subtracting the character's Monster masher rank. For reference, the modifiers for each rank are:
Vocation rank | Modifier |
---|---|
1 | 0 |
2 | 1 |
3 | 2 |
4 | 8 |
5 | 16 |
6 | 16 |
7 | 16 |
8 | 32 |
The table below compares the base recruitment chances against the rank modifiers for easier reading. Keep in mind that the skill can be used up to five times on a single monster, effectively making all monsters 100% tameable save for the six that have a 1/256 base.
Recruit rate | Vocation rank | New rate |
---|---|---|
1/4 | 2 | 1/3 |
1/8 | 3 | 1/6 |
1/16 | 4 | 1/8 |
1/32 | 4 | 1/24 |
1/64 | 5 | 1/48 |
1/128 | 8 | 1/96 |
1/256 | 8 | 1/224 |