Slumber Rumbaa: Difference between revisions

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(→‎Etymology: etymology is the origin of just the spelling and prononciation of words)
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In the 3DS version however, the skill is a single-target version of [[Kasnooze]] that costs 0 MP to cast. Superior to other sleep-inducing spells and abilities, its success rate uses a table of ''100%, 100%, 75%, 0%'' instead of the ''100%, 85%, 50%, 0%'' reserved for other status ailments in the game.
In the 3DS version however, the skill is a single-target version of [[Kasnooze]] that costs 0 MP to cast. Superior to other sleep-inducing spells and abilities, its success rate uses a table of ''100%, 100%, 75%, 0%'' instead of the ''100%, 85%, 50%, 0%'' reserved for other status ailments in the game.


==Name origin ==
==Etymology==
* A [https://en.wikipedia.org/wiki/Rumba rumba] is a Latin-American style of folk dance and ''Baa'' is the onomatopoeia for a sheep's cry  
* A [https://en.wikipedia.org/wiki/Rumba rumba] is a Latin-American style of folk dance and ''Baa'' is the onomatopoeia for a sheep's cry  



Latest revision as of 04:08, 12 August 2023

Sending a single foe off to slumberland, Slumber Rambaa is the Shepherd's equivalent to Kasnooze.

Appearances[edit]

Dragon Quest VII[edit]

In the original PSX version of VII, Slumber Rambaa is a hybrid skill learned after mastering the Dancer and Shepherd vocations. Unfortunately, it does absolutely nothing.

In the 3DS version however, the skill is a single-target version of Kasnooze that costs 0 MP to cast. Superior to other sleep-inducing spells and abilities, its success rate uses a table of 100%, 100%, 75%, 0% instead of the 100%, 85%, 50%, 0% reserved for other status ailments in the game.

Etymology[edit]

  • A rumba is a Latin-American style of folk dance and Baa is the onomatopoeia for a sheep's cry