Absorb Magic: Difference between revisions
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|japanese = マホキテ | |japanese = マホキテ | ||
|romaji = Mahokite | |romaji = Mahokite | ||
|old = | |old = TakeMagic | ||
|type = Support | |type = Support | ||
}} | }} | ||
'''Absorb Magic''' is a spell in the [[Dragon Quest (series)|Dragon Quest Series]]. It enables a party member to recover MP each time they are targeted by an enemy spell, with the recovery amount being said incantation's MP cost. | '''Absorb Magic''' is a spell in the [[Dragon Quest (series)|Dragon Quest Series]]. It enables a party member to recover MP each time they are targeted by an enemy spell, with the recovery amount being said incantation's MP cost. | ||
The recurring | The recurring armour piece [[Glombolero]] has a chance duplicate this effect when worn, albeit rarely. | ||
==Appearances== | ==Appearances== | ||
=== | ==={{DQ5}}=== | ||
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|[[Pip fighter/recruit|Pip fighter]]||25 | |[[Pip fighter/recruit|Pip fighter]]||25 | ||
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==={{DQ6}}=== | |||
Absorb Magic is granted by the first rank of the [[Sage]] vocation. | Absorb Magic is granted by the first rank of the [[Sage]] vocation. | ||
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{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category: Support spells]] | |||
[[Category:Dragon Quest V spells]] | [[Category:Dragon Quest V spells]] | ||
[[Category:Dragon Quest VI spells]] | [[Category:Dragon Quest VI spells]] | ||
[[Category:Dragon Quest VII spells]] | [[Category:Dragon Quest VII spells]] | ||
[[Category:Dragon Quest X spells]] | [[Category:Dragon Quest X spells]] | ||
[[Category:Dragon Quest Monsters spells]] | |||
[[Category:Dragon Quest Monsters 2 spells]] |
Revision as of 22:21, 3 November 2023
Absorb Magic | |
---|---|
Japanese | マホキテ |
Rōmaji | Mahokite |
Type | Support |
Older names | TakeMagic |
Absorb Magic is a spell in the Dragon Quest Series. It enables a party member to recover MP each time they are targeted by an enemy spell, with the recovery amount being said incantation's MP cost.
The recurring armour piece Glombolero has a chance duplicate this effect when worn, albeit rarely.
Appearances
Dragon Quest V: Hand of the Heavenly Bride
Name | Level |
---|---|
Goodybag | 4 |
King cureslime | 5 |
Mudraker | 10 |
Hero | 18 |
Magic marionette | 18 |
Prestidigitator | 24 |
Pip fighter | 25 |
Dragon Quest VI: Realms of Revelation
Absorb Magic is granted by the first rank of the Sage vocation.
Dragon Quest VII: Fragments of the Forgotten Past
Any character can learn Absorb Magic after reaching rank 3 of the Djinn genie vocation.
Dragon Quest X
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters
Called TakeMagic in this game, it is an upgraded form of RobMagic. RobMagic will grow into TakeMagic when a monster reaches at least level 13 with at least 58 MP and 52 intelligence.
Dragon Quest Monsters 2
TakeMagic now requires 94 intelligence to learn. It is naturally learned by the Lazamanus.