Swoosh
Swoosh | |
---|---|
Japanese | バギマ |
Rōmaji | Bagima |
Type | Offensive |
Older names | Infermore, Tornado |
The spell Swoosh (バギマ Bagima) is a wind spell that attacks an enemy group with a ferocious tornado for 25~55 damage, and costs 4 MP to cast. It is stronger than Woosh but weaker than Kaswoosh and Kaswooshle.
Appearances
Dragon Quest III
Priests and Sages learn this spell at level 26.
Dragon Quest IV
Swoosh is learned by Meena at level 23.
Dragon Quest V
Name | Level |
---|---|
Moosifer | -- |
Old man of the sea | -- |
Mandrake marshal | 7 |
Hawk man | 8 |
Rotten apple | 15 |
Hero | 16 |
Conkuistador | 20 |
Magic marionette | 25 |
Dragon Quest VI
Swoosh is learned by Nevan at level 15. Other characters can learn it by advancing to rank 6 of the Priest vocation.
Dragon Quest VII
Dragon Quest VIII
Swoosh is learned by Angelo at level 18. It hits one group of enemies for 20~44 base damage, and will begin to reach its cap of 52~76 once Angelo's wisdom surpasses 180.
Dragon Quest IX
Learned by Minstrel Level 16 Luminary Level 36 Slices a group of enemies with a powerful whirlwind that costs 8 MP to conjure. The spell will deal 25~55 base damage, and will start to reach it's cap of 123~153 once the caster's magical might surpasses 100.
Dragon Quest X
Minstrels and Luminaries learn Swoosh at level 36 and 34, respectively, and need 8 MP to cast it. Damage calculation is Magical Might x 0.3 + 18.5, leading to a base range of 26~46 and a maximum range of 62~82. The spell will encircle the caster when used, hitting close enemies multiple times.