Swoosh
Swoosh | |
---|---|
Japanese | バギマ |
Rōmaji | Bagima |
Type | Offensive |
Older names | Infermore, Tornado |
The spell Swoosh (バギマ Bagima) is a wind spell that attacks an enemy group with a ferocious tornado for 25~55 damage, and costs 4 MP to cast. It is stronger than Woosh but weaker than Kaswoosh and Kaswooshle.
Appearances
Dragon Quest III
Priests and Sages learn this spell at level 26.
Swoosh will deal 14~34 damage when cast by an enemy, and remained as such until VIII.
Dragon Quest IV
Swoosh is learned by Meena at level 23.
Dragon Quest V
Name | Level |
---|---|
Moosifer | -- |
Old man of the sea | -- |
Mandrake marshal | 7 |
Hawk man | 8 |
Rotten apple | 15 |
Hero | 16 |
Conkuistador | 20 |
Magic marionette | 25 |
Dragon Quest VI
Swoosh is learned by Nevan at level 15. Other characters can learn it by advancing to rank 6 of the Priest vocation.
Dragon Quest VII
Dragon Quest VIII
Swoosh is learned by Angelo at level 18. It hits one group of enemies for 20~44 base damage, and will begin to reach its cap of 52~76 once Angelo's wisdom surpasses 180.
Swoosh will deal 12~27 damage when cast by an enemy.
Dragon Quest IX
Learned by Minstrel Level 16 Luminary Level 36 Slices a group of enemies with a powerful whirlwind that costs 8 MP to conjure. The spell will deal 25~55 base damage, and will start to reach it's cap of 123~153 once the caster's magical might surpasses 100.
Swoosh will deal 14~43 damage when cast by an enemy.
Dragon Quest X
Minstrels and Luminaries learn Swoosh at level 36 and 34, respectively, and need 8 MP to cast it. Damage calculation is Magical Might x 0.3 + 18.5, leading to a base range of 26~46 and a maximum range of 62~82. The spell will encircle the caster when used, hitting close enemies multiple times.
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