Animal Magnetism
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Revision as of 10:01, 29 September 2016 by Follower of Light (talk | contribs) (Created page with "{{Spell Infobox |title = Animal Magnetism |image = |japanese = |romaji = |old = Tamer |type = Skill }} '''Animal Magnetism''' is a skill introduced in ''Dragon Quest VII...")
Animal Magnetism | |
---|---|
Japanese | |
Type | Skill |
Older names | Tamer |
Animal Magnetism is a skill introduced in Dragon Quest VII that helps with recruiting monsters to send off to the meadows.
Appearances
Dragon Quest VII
Animal Magnetism's success calculations are a little more involved than most DQ algorithms from the earlier period in the series. The success rate is based on the Denominator of a monster's base recruitment rate subtracting the character's Monster masher rank. For reference, the modifiers for each rank are Rank 1 = 0; 2 = 1; 3 = 2; 4 = 8; 5~7 = 16; 8 = 32.
The table below compares the base recruitment chances against the rank modifiers for easier reading. Keep in mind that the skill can be used up to five times on a single monster, effectively making all monsters 100% tameable save for the six that have a 1/256 base.
Recruit rate | Vocation rank | New rate |
---|---|---|
1/4 | 2 | 1/3 |
1/8 | 3 | 1/6 |
1/16 | 4 | 1/8 |
1/64 | 5 | 1/48 |
1/128 | 8 | 1/96 |
1/256 | 8 | 1/224 |