Kafuddle

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Kafuddle is a spell in the Dragon Quest Series. It is the improved from of Fuddle, and behaves very similarly to Kasnooze in that it treats the monster's resistance value as if it were one level lower. This gives it a far greater chance to confuse enemies than any other ability, and it's range targets all foes in each game it appears in.

Appearances[edit]

Dragon Quest VIII: Journey of the Cursed King[edit]

Angelo learns Kafuddle after investing 66 skill points into his Charisma skill set and costs 10 MP to cast. Kafuddle uses an accuracy rate of 100%, 100%, 75%, 0% in both versions of the game, almost guaranteeing to connect against all monsters save those with immunity.

Trap Box in Memoriam can use it against the party.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Kafuddle is learned by Armamentalists at level 31. It costs 10 MP to cast, has a base accuracy of 75%, and the spell will increase in accuracy once the caster's Magical Might reaches 50. When the value reaches 799, the spell will be 100% accurate barring enemy resistances.

Dragon Quest X[edit]

Dragon Quest XI: Echoes of an Elusive Age[edit]

Veronica will learn Kafuddle at level 42, and now costs only 8 MP to cast. It has a base accuracy of 75% and will become 100% accurate against non-resistant monsters when the little lady's Magical Might hits 799.

Dragon Quest Monsters: Joker[edit]

Kafuddle can be learned from:

Dragon Quest Monsters: Joker 2[edit]

Kafuddle can be learned from all the skills it could be previously, as well as from Dorsal fiend for 50 points.

Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Dragon Quest Monsters: Joker 3[edit]

Dragon Quest Monsters: The Dark Prince[edit]

Kafuddle costs 10 MP and it's effect lasts for 2~5 turns, with the success chance rising with the caster's wisdom. It is one of the rarer spells, only being learned through the Baramos, Grump, and Sleep Counsellor talents.

Dragon Quest Tact[edit]

Kafuddle can be learned naturally by Wulfspade ace at level 1. It costs 16 MP to cast, has a range of three squares in front of it and has a chance to confuse up to a row of enemies. Upgrading the spell raises the success chance of the target/s getting confused.

Kafuddle (メダパニーマ Medapaniima)Tactlogo.png
Ability information
Kafuddle
Role * Type * Element MP cost
Debuff Spell DQTact Non-elemental.png 16
Range Additional effects
DQTact RangeFront3.png
Front 3
DQTact Confusion.png
Confusion
Description
Occasionally confuses all enemies in area of effect
Naturally learnt by
Wulfspade Ace