Alchemiracle: Difference between revisions
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Though the default chance is a lowly 10% to begin with, each item's chance to ascend corresponds to a particular stat of the [[Hero (Dragon Quest IX)|protagonist]] and can be raised to a maximum of 40%. The bench marks for each stat are 20% 533~765, 30% at 766~998, and 40% at 999--keep in mind that the success percentages do not scale incrementally and will only improve upon reaching the next bench mark: a stat of 764 will not raise the rate to 29%, for example. | Though the default chance is a lowly 10% to begin with, each item's chance to ascend corresponds to a particular stat of the [[Hero (Dragon Quest IX)|protagonist]] and can be raised to a maximum of 40%. The bench marks for each stat are 20% 533~765, 30% at 766~998, and 40% at 999--keep in mind that the success percentages do not scale incrementally and will only improve upon reaching the next bench mark: a stat of 764 will not raise the rate to 29%, for example. | ||
===Strength=== | ===Strength=== | ||
*[[Boots of | *[[Boots of beatitude]] | ||
*[[Galaxy | *[[Galaxy axe]] | ||
*[[Hypernova | *[[Hypernova sword]] | ||
*[[Sol Invictus | *[[Sol Invictus gauntlets]] | ||
===Agility=== | ===Agility=== | ||
*[[Galaxarang]] | *[[Galaxarang]] |
Revision as of 01:33, 1 November 2019
Alchemiracles (錬金大成功) are incidents in which the alchemical process undergoes a tremendous surge in power during the creation of elite four-star gear, pushing the equipment in question past it's limits and resulting in the most supreme object of it's type.
Improving the odds
Though the default chance is a lowly 10% to begin with, each item's chance to ascend corresponds to a particular stat of the protagonist and can be raised to a maximum of 40%. The bench marks for each stat are 20% 533~765, 30% at 766~998, and 40% at 999--keep in mind that the success percentages do not scale incrementally and will only improve upon reaching the next bench mark: a stat of 764 will not raise the rate to 29%, for example.