Zam: Difference between revisions
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'''Zam''' is a spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It damages a single target with dark energy, and is the first spell to introduce a new element category to the series since ''[[Dragon Quest III]]'' | '''Zam''' is a spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It damages a single target with dark energy, and is the first spell to introduce a new element category to the series since ''[[Dragon Quest III]]''. It made its first appearance in ''[[Dragon Quest Monsters: Joker]]'', and is related to the stronger spells [[Zammle]], [[Kazam]], & [[Kazammle]]. | ||
==Appearances== | ==Appearances== | ||
=== | ==={{DQ9}}=== | ||
Zam is available only to [[Sage]]s at level 2. It costs 4 MP to cast, its base damage is 16~32, and the cap is 131~147. | Zam is available only to [[Sage]]s at level 2. It costs 4 MP to cast, its base damage is 16~32, and the cap is 131~147. | ||
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==={{DQ11}}=== | ==={{DQ11}}=== | ||
[[Rab]] joins the party already knowing Zam. It costs 6 MP to cast and deals 51~59 base damage before reaching a cap of 73~81. | [[Rab]] joins the party already knowing Zam. It costs 6 MP to cast and deals 51~59 base damage before reaching a cap of 73~81 at 145 magical might. | ||
===''[[Dragon Quest Monsters: Joker]]''=== | ===''[[Dragon Quest Monsters: Joker]]''=== | ||
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==={{DQMJ2}}=== | ==={{DQMJ2}}=== | ||
Zam can no longer be learned from [[Diabolist]], [[Muspell]], or [[Reaper (skill) | Reaper]]. It can now be learned with 6 points in [[Sizz & Zam]]. | Zam can no longer be learned from [[Diabolist]], [[Muspell]], or [[Reaper (skill) | Reaper]]. It can now be learned with 6 points in [[Sizz & Zam]]. | ||
==={{DQMJ3}}=== | |||
{{Stub}} | |||
==={{DQM3D}}=== | |||
{{Stub}} | |||
===''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]''=== | ===''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]''=== | ||
Zam is a spell that can be learned by [[Psaro (Character)|Psaro]] for 4 skill points. It sends out three orbs of darkness that spread out in front of him for 6 MP. Psaro can upgrade the spell and also cast Kazam and Kazammle by charging up Zam. | Zam is a spell that can be learned by [[Psaro (Character)|Psaro]] for 4 skill points. It sends out three orbs of darkness that spread out in front of him for 6 MP. Psaro can upgrade the spell and also cast Kazam and Kazammle by charging up Zam. | ||
==={{DQH2}}=== | |||
{{Stub}} | |||
==={{DQTact}}=== | ==={{DQTact}}=== | ||
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{{ScreenshotGallery/Item|image=[[File:DQ9-DS-Zam.gif]]|game={{DQ9}}|platform=DS}} | {{ScreenshotGallery/Item|image=[[File:DQ9-DS-Zam.gif]]|game={{DQ9}}|platform=DS}} | ||
{{ScreenshotGallery/Item|image=[[File:DQ11-PS4-Zam.gif]]|game={{DQ11}}|platform=PS4}} | {{ScreenshotGallery/Item|image=[[File:DQ11-PS4-Zam.gif]]|game={{DQ11}}|platform=PS4}} | ||
{{ScreenshotGallery/Item|image=[[File:Zam dqm joker 2.gif]]|game=''[[Dragon Quest Monsters: Joker 2]]''|platform=NDS}} | |||
{{ScreenshotGallery/Item|image=[[File:Zam dqm joker 3.gif]]|game=''[[Dragon Quest Monsters: Joker 3]]''|platform=3DS}} | |||
{{ScreenshotGallery/Item|image=[[File:Zam dqm 3ds.gif]]|game=''[[Dragon Quest Monsters: Terry's Wonderland 3D]]''|platform=3DS}} | |||
{{ScreenshotGallery/Item|image=[[File:Zam heroes.gif]]|game=''[[Dragon Quest Heroes]]''|platform=PS4}} | |||
{{ScreenshotGallery/End}} | {{ScreenshotGallery/End}} | ||
</center> | </center> | ||
{{clear}} | {{clear}} | ||
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[[Category:Dragon Quest XI spells]] | [[Category:Dragon Quest XI spells]] | ||
[[Category:Dragon Quest Monsters: Joker spells]] | [[Category:Dragon Quest Monsters: Joker spells]] | ||
[[Category:Dragon Quest Monsters: Joker 2 spells]] | |||
[[Category:Dragon Quest Monsters: Joker 3 spells]] | |||
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]] | |||
[[Category:Dragon Quest Heroes spells]] | [[Category:Dragon Quest Heroes spells]] | ||
[[Category:Dragon Quest Heroes II spells]] | |||
[[Category:Dragon Quest Tact spells]] | [[Category:Dragon Quest Tact spells]] | ||
[[fr:Élec]] | [[fr:Élec]] |
Revision as of 16:26, 30 November 2021
Zam | |
---|---|
Japanese | ドルマ |
Rōmaji | Doruma |
Type | Offensive |
Zam is a spell in the Dragon Quest series. It damages a single target with dark energy, and is the first spell to introduce a new element category to the series since Dragon Quest III. It made its first appearance in Dragon Quest Monsters: Joker, and is related to the stronger spells Zammle, Kazam, & Kazammle.
Appearances
Dragon Quest IX: Sentinels of the Starry Skies
Zam is available only to Sages at level 2. It costs 4 MP to cast, its base damage is 16~32, and the cap is 131~147.
Dragon Quest X
Sages start off knowing Zam, and can cast it for 4 MP. Base damage range is 9~15, with calculations for higher levels being Magical Might x 0.155 + 2 for a maximum range of 77~83. Maximum range for the spell is 15 meters.
Dragon Quest XI: Echoes of an Elusive Age
Rab joins the party already knowing Zam. It costs 6 MP to cast and deals 51~59 base damage before reaching a cap of 73~81 at 145 magical might.
Dragon Quest Monsters: Joker
Zam makes its first appearance in the series. It costs 4 MP to cast and can be learned from:
- Bang & Zam (11 points)
- Crack & Zam (14 points)
- Dark Knight (5 points)
- Diabolist (24 points)
- Frizz & Zam (6 points)
- Muspell (10 points)
- Niflheim (16 points)
- Reaper (8 points)
- Woosh & Zam (10 points)
Dragon Quest Monsters: Joker 2
Zam can no longer be learned from Diabolist, Muspell, or Reaper. It can now be learned with 6 points in Sizz & Zam.
Dragon Quest Monsters: Joker 3
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Terry's Wonderland 3D
This article is a stub. You can help by expanding it. |
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Zam is a spell that can be learned by Psaro for 4 skill points. It sends out three orbs of darkness that spread out in front of him for 6 MP. Psaro can upgrade the spell and also cast Kazam and Kazammle by charging up Zam.
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
This article is a stub. You can help by expanding it. |
Dragon Quest Tact
Zam is known naturally by Bone baron, Fightgeist, Ghost, Grim keeper, Purrestidigitator, and Teeny sanguini at level 1 and can be learned by Lump mage and Winky at level 16. It costs 4 MP to cast, has a range of three squares away from the caster in any direction, and inflicts minor Zam-type spell damage to a single enemy.
Zam | |||
Role * | Type * | Element | MP cost |
Attack | Spell | 4 | |
Range | Additional effects | ||
3 |
None | ||
Description | |||
Deals minor Zam-type spell damage to 1 enemy | |||
Naturally learnt by | |||
Bone baron, Fightgeist, Lump mage, Ghost, Grim keeper, Purrestidigitator, Teeny sanguini, Winky |
Enemy versions
Zam will deal 10~25 damage when cast by an enemy.
Other Languages
Language | Translation | Meaning |
Español | Minirrayo | Mini lightning/beam |
Français | Élec | Short for electricity |
Deutsch | Gritz |
Battle Visuals