Zam: Difference between revisions
No edit summary |
|||
Line 47: | Line 47: | ||
==={{DQTact}}=== | ==={{DQTact}}=== | ||
Zam is known naturally by [[Bone baron]], [[Fightgeist]], [[Ghost]], [[Grim keeper]], [[Purrestidigitator]], and [[Teeny sanguini]] at level 1 and can be learned by [[Lump mage]] and [[Winky]] at level 16. It costs 4 MP to cast, has a range of three squares away from the caster in any direction, and inflicts minor Zam-type spell damage to a single enemy. | Zam is known naturally by [[Bone baron]], [[Fightgeist]], [[Ghost]], [[Grim keeper]], [[Lump wizard]], [[Purrestidigitator]], and [[Teeny sanguini]] at level 1 and can be learned by [[Lump mage]] and [[Winky]] at level 16. It costs 4 MP to cast, has a range of three squares away from the caster in any direction, and inflicts minor Zam-type spell damage to a single enemy. It can also be taught to any unit by using an ability scroll. | ||
{{DQTactSkill | {{DQTactSkill | ||
|name=Zam | |name=Zam | ||
Line 54: | Line 54: | ||
|type=Spell | |type=Spell | ||
|role=Attack | |role=Attack | ||
|element=[[Image:DQTact Zam.png | |element=[[Image:DQTact Zam.png]] | ||
|mp=4 | |mp=4 | ||
|range=[[Image:DQTact_Range1.png|48px]]<br>3 | |range=[[Image:DQTact_Range1.png|48px]]<br>3 | ||
|status=None | |status=None | ||
|description=Deals minor Zam-type spell damage to 1 enemy | |description=Deals minor Zam-type spell damage to 1 enemy | ||
|monsters=Bone baron, Fightgeist, Lump mage, Ghost, Grim keeper, Purrestidigitator, Teeny sanguini, Winky | |monsters=Bone baron, Fightgeist, Lump wizard, Lump mage, Ghost, Grim keeper, Purrestidigitator, Teeny sanguini, Winky | ||
}} | }} | ||
Revision as of 11:33, 17 May 2022
Zam | |
---|---|
Japanese | ドルマ |
Rōmaji | Doruma |
Type | Offensive |
Zam is a spell in the Dragon Quest series. It damages a single target with dark energy, and is the first spell to introduce a new element category to the series since Dragon Quest III. It made its first appearance in Dragon Quest Monsters: Joker, and is related to the stronger spells Zammle, Kazam, & Kazammle.
Appearances
Dragon Quest IX: Sentinels of the Starry Skies
Zam is available only to Sages at level 2. It costs 4 MP to cast, its base damage is 16~32, and the cap is 131~147.
Dragon Quest X
Sages start off knowing Zam, and can cast it for 4 MP. Base damage range is 9~15, with calculations for higher levels being Magical Might x 0.155 + 2 for a maximum range of 77~83. Maximum range for the spell is 15 meters.
Dragon Quest XI: Echoes of an Elusive Age
Rab joins the party already knowing Zam. It costs 6 MP to cast and deals 51~59 base damage before reaching a cap of 73~81 at 145 magical might.
Dragon Quest Monsters: Joker
Zam makes its first appearance in the series. It costs 4 MP to cast and can be learned from:
- Bang & Zam (11 points)
- Crack & Zam (14 points)
- Dark Knight (5 points)
- Diabolist (24 points)
- Frizz & Zam (6 points)
- Muspell (10 points)
- Niflheim (16 points)
- Reaper (8 points)
- Woosh & Zam (10 points)
Dragon Quest Monsters: Joker 2
Zam can no longer be learned from Diabolist, Muspell, or Reaper. It can now be learned with 6 points in Sizz & Zam.
Dragon Quest Monsters: Joker 3
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Terry's Wonderland 3D
This article is a stub. You can help by expanding it. |
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Zam is a spell that can be learned by Psaro for 4 skill points. It sends out three orbs of darkness that spread out in front of him for 6 MP. Psaro can upgrade the spell and also cast Kazam and Kazammle by charging up Zam.
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
This article is a stub. You can help by expanding it. |
Dragon Quest Tact
Zam is known naturally by Bone baron, Fightgeist, Ghost, Grim keeper, Lump wizard, Purrestidigitator, and Teeny sanguini at level 1 and can be learned by Lump mage and Winky at level 16. It costs 4 MP to cast, has a range of three squares away from the caster in any direction, and inflicts minor Zam-type spell damage to a single enemy. It can also be taught to any unit by using an ability scroll.
Zam | |||
Role * | Type * | Element | MP cost |
Attack | Spell | 4 | |
Range | Additional effects | ||
3 |
None | ||
Description | |||
Deals minor Zam-type spell damage to 1 enemy | |||
Naturally learnt by | |||
Bone baron, Fightgeist, Lump wizard, Lump mage, Ghost, Grim keeper, Purrestidigitator, Teeny sanguini, Winky |
Enemy versions
Zam will deal 10~25 damage when cast by an enemy.
Other Languages
Language | Translation | Meaning |
Español | Minirrayo | Mini lightning/beam |
Français | Élec | Short for electricity |
Deutsch | Gritz |
Battle Visuals