Ping: Difference between revisions

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* [[Empyrea (skill) | Empyrea]] (26 points)
* [[Empyrea (skill) | Empyrea]] (26 points)
* [[Exorsus (skill) | Exorsus]] (5 points)
* [[Exorsus (skill) | Exorsus]] (5 points)
==={{DQM3D}}===
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==={{DQM23D}}===
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Ping raises one monster's wisdom by 80% and lasts for 4~7 turns. It overrides the natural stat caps of monsters, allowing the fourth-tier attack spells to reach their maximum damage that necessitates 3,999 wisdom. Ping is learned through the [[Antimagician]], [[Empath]], [[Fortifier]], [[Sizz Afficionado]], and [[Willing Helper]] talents.
==={{DQTreasures}}===
The effects of the spell can be replicated by popping an ally with a [[ping pellet]].


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|monsters=Wrecktor
|monsters=Wrecktor
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==Etymology==
*''Ping'' is the onomatopoeia for a light bulb suddenly appearing over a character's head in a work of fiction, representing a sudden burst of inspiration and clear thought. The Japanese name, インテ, is derived from the English word ''inte''lligence


==Related spells==
==Related spells==
* [[Kaping]]
* [[Kaping]]
* [[Dim]]
* [[Kadim]]


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[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: The Dark Prince spells]]
[[Category:Dragon Quest Tact spells]]
[[Category:Dragon Quest Tact spells]]

Latest revision as of 01:13, 20 February 2024

Ping is a recurring spell in the Dragon Quest series, first introduced in Dragon Quest Monsters: Joker. It doubles the Wisdom of a single party member.

Appearances[edit]

Dragon Quest Monsters: Joker[edit]

Ping costs 3 MP to cast and can be learned from:

Dragon Quest Monsters: Joker 2[edit]

Ping can no longer be learned from Mage Aid. It can now be learned from:

Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Dragon Quest Monsters: Joker 3[edit]

Dragon Quest Monsters: The Dark Prince[edit]

Ping raises one monster's wisdom by 80% and lasts for 4~7 turns. It overrides the natural stat caps of monsters, allowing the fourth-tier attack spells to reach their maximum damage that necessitates 3,999 wisdom. Ping is learned through the Antimagician, Empath, Fortifier, Sizz Afficionado, and Willing Helper talents.

Dragon Quest Treasures[edit]

The effects of the spell can be replicated by popping an ally with a ping pellet.

Dragon Quest Tact[edit]

Ping appears as an enemy-only spell that can be used by certain monsters and bosses. It has a range of up to two squares away from the caster in any direction, can be self-cast, and greatly increases the WIS of a single target. Silvapithecus and Slimecicle also possess the awakening perk Rare Ping, which has a chance to greatly increase their WIS for 4 turns at the start of each turn.

Ping (インテ Inte)Tactlogo.png
Ability information
Ping
Role * Type * Element MP cost
Support Spell DQTact Non-elemental.png 16
Range Additional effects
DQTact Range1.png
1-2 (+self)
DQTact WISUp.png
WIS Up
Description
Greatly raises 1 ally's WIS for 3 turns
Naturally learnt by
Wrecktor


Etymology[edit]

  • Ping is the onomatopoeia for a light bulb suddenly appearing over a character's head in a work of fiction, representing a sudden burst of inspiration and clear thought. The Japanese name, インテ, is derived from the English word intelligence

Related spells[edit]