Cock-a-doodle-doo: Difference between revisions

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{{Spell Infobox
{{Spell Infobox
|title = Cock-a-doodle-doo
|title = Cock-a-doodle-doo
|image = [[image:DQ3_Spell_Cock-a-doodle-do.png‎]]
|image = [[image:DQ3_Spell_Cock-a-doodle-do.png‎|170px]]
|japanese = ザメハ
|japanese = ザメハ
|romaji = Zameha
|romaji = Zameha
|old = Awake
|old = Awaken
|type = Restorative
|type = Restorative
}}
}}
'''Cock-a-doodle-doo''' is a spell in the [[Dragon Quest (series)|''Dragon Quest'' series]]. It wakes up sleeping party members.
'''Cock-a-doodle-doo''' is a curative spell in the {{DQSeries}}.
 
It wakes up sleeping [[party]] members.


==Appearances==
==Appearances==
===''[[Dragon Quest III]]''===
==={{DQ3}}===
===''[[Dragon Quest IV]]''===
Cock-a-doodle-doo is learned by [[Priest]]s and [[Sage]]s at level 16. It costs 3 {{MP}} and targets the entire party.
Cock-a-doodle-doo is learned by [[Hero (Dragon Quest IV)|the hero]] at level 17. It costs 2 MP to cast.
 
===''[[Dragon Quest VII]]''===
==={{DQ4}}===
In ''Dragon Quest VII'', a similar spell can be learned by the [[Bard]]. WakeSong is learned at the sixth tier after 75 battles. It costs 0 MP to cast.
Cock-a-doodle-doo is learned by the {{Hero 4}} at level 17. It costs 2 {{MP}} to cast.
===''[[Dragon Quest IX]]''===
 
Cock-a-doodle-doo is learned by [[priest]]s at level 11 and [[ranger]]s at level 18. It costs 2 MP to cast.
==={{DQ9}}===
Cock-a-doodle-doo is learned by [[Priest]]s at level 11 and [[Ranger]]s at level 18. It costs 2 {{MP}} to cast.
 
==={{DQ10}}===
[[Priest]]s learn the spell at level 7, and [[Ranger]]s at level 10. It costs two {{MP}} to cast as usual.
 
==={{DQ11}}===
[[Erik]] learns the spell at level 15, and [[Sylvando]] joins having already learned it. It costs 2 {{MP}} to cast.
 
==={{DQM3}}===
Cock-a-doodle-doo makes it's debut in the ''Monsters'' series, costing 2 MP to cast and curing the party of drowsiness. It is learned through the [[Aquapothecary]], [[Fluffy (Talent)|Fluffy]], [[Paramedic]], [[Mystic]], and [[Soggy Slasher]] talents.
 
==={{DQTact}}===
Cock-a-doodle-doo cannot be learned naturally by any {{MFamilies}}, but it can be taught to any by using an ability scroll. It costs 12 {{MP}} to cast, has a range of up to two squares away from the caster in any direction, and wakes up a single [[party]] member from sleep. The scroll can be received as a reward by defeating [[Dragon zombie]]s in the Trick or Treat with Valencia: Advanced level during the limited "Halloween Treat Tussle" event.
{{DQTactSkill
|name=Cock-a-doodle-doo
|kanji=ザメハ
|romanji=Zameha
|role=Support
|type=Spell
|element=[[Image:DQTact Non-elemental.png]]
|mp=12
|range=[[Image:DQTact_Range1.png|48px]]<br>1-2 (+self)
|status=None
|description=Wakes 1 ally up
|monsters=N/a
}}
 
==Notes==
In [[Dragon Quest: The Adventure of Dai]], "Zameha" appear in list of spells [[Maam]] can use, but with the spell never being used, it would be a total mystery what it does for those only knowing the manga or english versions of Dragon Quest.
 
==See also==
*[[Dawn Chorus]], the skill equivalent.


{{DQSpells}}
{{DQSpells}}
{{Wikia}}
 
[[Category:Spells]]
[[Category:Spells]]
[[Category:Restorative spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest Monsters: The Dark Prince spells]]
[[Category:Dragon Quest Tact spells]]

Latest revision as of 07:16, 16 May 2024

Cock-a-doodle-doo is a curative spell in the Dragon Quest series.

It wakes up sleeping party members.

Appearances[edit]

Dragon Quest III: The Seeds of Salvation[edit]

Cock-a-doodle-doo is learned by Priests and Sages at level 16. It costs 3 MP and targets the entire party.

Dragon Quest IV: Chapters of the Chosen[edit]

Cock-a-doodle-doo is learned by the Hero at level 17. It costs 2 MP to cast.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Cock-a-doodle-doo is learned by Priests at level 11 and Rangers at level 18. It costs 2 MP to cast.

Dragon Quest X[edit]

Priests learn the spell at level 7, and Rangers at level 10. It costs two MP to cast as usual.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Erik learns the spell at level 15, and Sylvando joins having already learned it. It costs 2 MP to cast.

Dragon Quest Monsters: The Dark Prince[edit]

Cock-a-doodle-doo makes it's debut in the Monsters series, costing 2 MP to cast and curing the party of drowsiness. It is learned through the Aquapothecary, Fluffy, Paramedic, Mystic, and Soggy Slasher talents.

Dragon Quest Tact[edit]

Cock-a-doodle-doo cannot be learned naturally by any monster, but it can be taught to any by using an ability scroll. It costs 12 MP to cast, has a range of up to two squares away from the caster in any direction, and wakes up a single party member from sleep. The scroll can be received as a reward by defeating Dragon zombies in the Trick or Treat with Valencia: Advanced level during the limited "Halloween Treat Tussle" event.

Cock-a-doodle-doo (ザメハ Zameha)Tactlogo.png
Ability information
Cock-a-doodle-doo
Role * Type * Element MP cost
Support Spell DQTact Non-elemental.png 12
Range Additional effects
DQTact Range1.png
1-2 (+self)
None
Description
Wakes 1 ally up
Naturally learnt by
N/a


Notes[edit]

In Dragon Quest: The Adventure of Dai, "Zameha" appear in list of spells Maam can use, but with the spell never being used, it would be a total mystery what it does for those only knowing the manga or english versions of Dragon Quest.

See also[edit]