Tingle: Difference between revisions

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* [[Cleanser]] (8 points)
* [[Cleanser]] (8 points)
* [[Fire Fighter]] (57 points)
* [[Green Finger]] (14 points)
* [[Green Finger]] (14 points)



Revision as of 12:45, 14 November 2020

Tingle is a spell in the Dragon Quest series. It removes paralysis from party members. In Dragon Quest VI through Dragon Quest VIII: Journey of the Cursed King it also removes the sleep status.

Appearances

Dragon Quest III

Numboff is learned by Priests & Sages at Level 15.

Dragon Quest IV

Tingle is learned by Meena at level 10. It costs 2 MP to cast.

Dragon Quest V

Name Level
Man o' war 8
Son 14
Healslime 15
Slime knight 18
Epipany 20

Dragon Quest VI

Tingle (DS)
MP 2
Effect Removes the Sleep and Paralysis effect of everyone in the wagon and out fighting. Cannot be used out of battle.
Flavor text Cures all party members of the effects if sleep and paralysis.
Name Level
Nevan 17

Tingle is learned by Priests who have reached the Monk accolade (rank 4).

Dragon Quest VII

Any character can learn Tingle after reaching rank 6 of the Sailor vocation.

  • Rank 3 in the 3DS remake.

Dragon Quest VIII

Tingle is learned by Angelo at level 13. By investing 16 points into the Courage skill, the Hero can also learn this spell.

Dragon Quest IX

Tingle is learned by priests at level 22 and rangers at level 16. It costs 2 MP to cast. With the reintroduction of Cock-a-doodle-doo, Tingle has regressed to curing only paralysis.

Dragon Quest Monsters

Called NumbOff in this game, it requires the monster to reach level 8 with 30 MP and 26 intelligence. It is naturally learned by the CoilBird, DeadNite, MadPlant and Snaily, among others.

Dragon Quest Monsters 2

NumbOff now requires 47 intelligence to learn.

Dragon Quest Monsters: Joker

Tingle can be learned from:

Dragon Quest Monsters: Joker 2

Tingle can be learned from:

In Other Languages

Language Translation Meaning
ICON-FLAG-ES.png EspañolReactivaciónLitterally revival or recovery

Gallery