Kasnooze: Difference between revisions
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'''Kasnooze''' is a recurring spell in the [[Dragon Quest (series)|Dragon Quest Series]]. Introduced in ''Dragon Quest IV'', it only worked on one enemy; however in later games it attempts to put all enemies to [[sleep]]. | '''Kasnooze''' is a recurring spell in the [[Dragon Quest (series)|Dragon Quest Series]]. Introduced in ''Dragon Quest IV'', it only worked on one enemy; however in later games it attempts to put all enemies to [[sleep]]. | ||
==Appearances== | ==Appearances== | ||
===[[Dragon Quest IV]]=== | ===[[Dragon Quest IV]]=== | ||
Kasnooze has a 100% chance of putting an enemy to sleep, unless the monster has a natural immunity to the ailment. | |||
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===[[Dragon Quest V]]=== | ===[[Dragon Quest V]]=== | ||
Kasnooze has been modified to affect an enemy for 5 mp, but only has a 75% chance to succeed. This would be the standard of the spell until Dragon Quest VIII | |||
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Kasnooze (SleepAll) is learned by mastering the [[Mage]] & [[Shepherd]] class. | Kasnooze (SleepAll) is learned by mastering the [[Mage]] & [[Shepherd]] class. | ||
===[[Dragon Quest VIII]]=== | ===[[Dragon Quest VIII]]=== | ||
[[Jessica]] learns this spell after investing 68 points into her "Sex Appeal" skill. | [[Jessica]] learns this spell after investing 68 points into her "Sex Appeal" skill and costs 8 mp to cast. | ||
===[[Dragon Quest IX]]=== | ===[[Dragon Quest IX]]=== | ||
Kasnooze is learned by [[armamentalist]]s at level 28. It costs 8 MP to cast. | Kasnooze is learned by [[armamentalist]]s at level 28. It costs 8 MP to cast, and will begin to improve in accuracy one the caster's magical might reaches 50. The spell will become 100% accurate (barring enemy resistance) when the value reaches 799. | ||
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Revision as of 18:29, 22 March 2014
Kasnooze | |
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Japanese | ラリホーマ |
Rōmaji | Rarihooma |
Type | Debilitating |
Older names | SleepMore, SleepAll |
Kasnooze is a recurring spell in the Dragon Quest Series. Introduced in Dragon Quest IV, it only worked on one enemy; however in later games it attempts to put all enemies to sleep.
Appearances
Dragon Quest IV
Kasnooze has a 100% chance of putting an enemy to sleep, unless the monster has a natural immunity to the ailment.
Dragon Quest V
Kasnooze has been modified to affect an enemy for 5 mp, but only has a 75% chance to succeed. This would be the standard of the spell until Dragon Quest VIII
Name | Level |
---|---|
Goodybag | 6 |
Samigina | 11 |
Bad apple | 15 |
Beastmaster | 20 |
Blizzybody | 20 |
Chimaera | 28 |
Dragon Quest VI
Kasnooze is learned by advancing to rank 7 of the Mage vocation.
Dragon Quest VII
Kasnooze (SleepAll) is learned by mastering the Mage & Shepherd class.
Dragon Quest VIII
Jessica learns this spell after investing 68 points into her "Sex Appeal" skill and costs 8 mp to cast.
Dragon Quest IX
Kasnooze is learned by armamentalists at level 28. It costs 8 MP to cast, and will begin to improve in accuracy one the caster's magical might reaches 50. The spell will become 100% accurate (barring enemy resistance) when the value reaches 799.
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