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==Synopsis==
==Synopsis==
The Meadow is available when the player defeats the [[DarkDraco]] in [[Loomin]]. When Loomin is brought to the present, the Monster Park appears next to Loomin.
The Meadow is available when the player defeats [[Sulk]] in [[Nottagen]]. When the town is brought to the present, the Monster Meadows appears next to Nottagen.


When the player enters the monster park, they see a house. Inside the house lives the Monster Guru. The monster guru's dream is to create a place where people can come from all over the world to view monsters in their natural habitat. He asks the party to help him with his dream. Should they accept, the player can now tame monsters for the park. The monster guru will give the party a bag of beef jerky in order to tame monsters.
When the player enters the monster park, they see a house. Inside the house lives the Monster Guru. The monster guru's dream is to create a place where people can come from all over the world to view monsters in their natural habitat, and enlists the party to help him fulfill the plan.


==[[Monster recruitment|Taming]]==
==[[Monster recruitment|Taming]]==
In order to tame monsters, the player must have the beef jerky in their inventory. It is a quest item so as such, it cannot be thrown away. The player does not need to have the beef jerky in one of the player's inventory. It can be left in the communal bag.
In order to tame monsters, the player must have the beef jerky in their inventory. It is a quest item so as such, it cannot be thrown away. The player does not need to have the beef jerky in one of the player's inventory.


When the party fights monsters, they must defeat the monster for a chance to tame it. The monster who is defeated last will be the one that the player has a chance at taming so if the player is looking to tame a specific monster, leave that monster for last. Each monster has a set taming value ranging from very easy, like a [[Slime]], to very hard. The higher the value the more difficulty there is in taming a monster. The player can only tame one of each monster. If duplicates arrive, they are sent into storage where the player can choose to release that monster into the wild again.
The monster who is defeated last will be the one that the player has a chance at taming, similar to [[Monster Recruitment|recruitment]] in ''V''. Each monster has a set taming value ranging from 1/8, like a [[Slime]], to 1/256.


There are certain things that can help the player tame monsters. Having a party member who has been a [[Tamer]] will help by using the [[Animal Magnetism]] akill. It increases the likelihood that a monster can be tamed. Using Monster Munchies will also increase the likelihood that a tamed monster will appear.
'''NOTE:''' If a monster is recruited but the blubprint for it's habitat has not been obtained, the monster will relocate to the Meadows immediately once the proper habitat is constructed. Once a monster is recruited it cannot be lost unless released by the player. 
If the player recurites duplicates of a monster, they are sent into storage where the player can choose to release that monster into the wild again.
 
Having a party member who currently is a [[Monster Masher]] will help by using the [[Animal Magnetism]] skill. It increases the likelihood that a monster can be tamed based on the rank the character has in the vocation, and the character '''must''' be a monster masher for the skill to work. Using Monster Munchies will also increase the likelihood that a tamed monster will appear.


==Blueprints==
==Blueprints==
In the beginning, the monster park will have only three areas: a grassy plain, a storage area for monsters, and the monster guru's house. However, during the course of the game, the player will come across blueprints. Blueprints will allow the monster guru to build new areas for different monsters. There are nine blueprints in the game.
In the beginning, the monster park will have only three areas: a grassy plain, a storage area for extra monsters, and the monster guru's house. However, during the course of the game, the player will come across blueprints. Blueprints will allow the monster guru to build new areas for different monsters. There are nine blueprints in the game.


*[[Hamelia|Hamelia Tower]] in the present: defeat [[KingSlime (BOSS)|KingSlime]]
*[[Hamelia|Hamelia Tower]] in the present: defeat [[KingSlime (BOSS)|KingSlime]]
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==Rewards==
==Rewards==
After the player collects all monsters for the monster park, the monster guru will thank you. He will give the party a Memento of [[Wiggles]]. It serves as a mark of accomplishment but does nothing else.
After the player collects all monsters for the monster park, the monster guru will thank you. He will give the party a Memento of [[Wiggles]]. The real reward for completing the quest is having a rare chance to speak with such a wide variety of monsters, and to see how such creatures would behave in a real life biome.


{{DQVII}}
{{DQVII}}
[[Category:Dragon Quest VII locations]]
[[Category:Dragon Quest VII locations]]
[[Category:Sidequests]]
[[Category:Sidequests]]

Revision as of 23:57, 30 October 2016

The Monster Meadows is a side quest in the game Dragon Quest VII, focusing on building up a nature preserve of sorts for a wide variety of monster species to live in.

Synopsis

The Meadow is available when the player defeats Sulk in Nottagen. When the town is brought to the present, the Monster Meadows appears next to Nottagen.

When the player enters the monster park, they see a house. Inside the house lives the Monster Guru. The monster guru's dream is to create a place where people can come from all over the world to view monsters in their natural habitat, and enlists the party to help him fulfill the plan.

Taming

In order to tame monsters, the player must have the beef jerky in their inventory. It is a quest item so as such, it cannot be thrown away. The player does not need to have the beef jerky in one of the player's inventory.

The monster who is defeated last will be the one that the player has a chance at taming, similar to recruitment in V. Each monster has a set taming value ranging from 1/8, like a Slime, to 1/256.

NOTE: If a monster is recruited but the blubprint for it's habitat has not been obtained, the monster will relocate to the Meadows immediately once the proper habitat is constructed. Once a monster is recruited it cannot be lost unless released by the player. If the player recurites duplicates of a monster, they are sent into storage where the player can choose to release that monster into the wild again.

Having a party member who currently is a Monster Masher will help by using the Animal Magnetism skill. It increases the likelihood that a monster can be tamed based on the rank the character has in the vocation, and the character must be a monster masher for the skill to work. Using Monster Munchies will also increase the likelihood that a tamed monster will appear.

Blueprints

In the beginning, the monster park will have only three areas: a grassy plain, a storage area for extra monsters, and the monster guru's house. However, during the course of the game, the player will come across blueprints. Blueprints will allow the monster guru to build new areas for different monsters. There are nine blueprints in the game.

  • Hamelia Tower in the present: defeat KingSlime
  • Medal King in the present: collect 75 Mini Medals
  • Labres in the past: Mt. Tor in treasure chest
  • Gorges in the past: next to the Pendragon's house
  • Coastal in the past: Dwarf Dwelling in a treasure chest
  • Coastal in the present: purchase for 5000 Tokens in the Casino
  • Coral Lake in the present: In treasure chest
  • Sharkeye's ship in the present: In treasure chest
  • Dark Palace in the present: In treasure chest.

Rewards

After the player collects all monsters for the monster park, the monster guru will thank you. He will give the party a Memento of Wiggles. The real reward for completing the quest is having a rare chance to speak with such a wide variety of monsters, and to see how such creatures would behave in a real life biome.