Aishe

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Aishe
Dragon Quest VII
DQVII 3DS Aishe.png
Sprite(s) Dq7 aira-sprite.gif
Title Roamer Dancer
Class Warrior
Race Human
Age 20's
A fine sword fighter with incredible feminine charm to boot. Raised by the Roamer Tribe, her dancing skills are second to none. But a sorrowful glint in her eyes suggest a troubled past. --Description from the Dragon Quest VII instructional manual.

Aishe (formerly Aira) is a character from Dragon Quest VII. She is a member of the Roamers tribe, but has shown some restlessness recently.

Appearance

Aishe is similar in dress to Kiefer. She wears an abbreviated red jacket that she leaves open. She also dons a leather bra and with a red bikini bottom. Draped around her waist is a tattered cloth that she wears like a robe. Slung on the back of her waist is the Roamer Sword with which she is quite proficient. In appearance, she looks like a dancer and a warrior, which fits her nicely.

In fact, many people from Estard, including King Burns feel a connection to her, even though they have never met before, pushing the implication that Aishe is the descendant of Kiefer.

Personality

Aishe is quite the forceful person. Whatever she decides to do, she does and damn the consequences. Many of the tribe find it hard to tell her what to do or what she should do. In fact, during her initiation as the tribe's lead dancer, she walked out from the tent where the initiation was taking place, upset with the way the chief was playing the tula. During this, no one was able to stop her for fear of her swordsmanship. She finds that she is restless with the way of the Roamer Tribe. She wants to go and find new adventures.

However, this isn't to say that she is a brat. On the contrary, she is very dedicated to reviving God. Her reason for joining the party, first and foremost is to find a person to play the legendary Terra Tula.

History

Not much is known about Aishe's past except that she was trained to lead the Roamer Tribe in dancing. Someone also taught her to fight with the sword as she is very proficient in this art as well.

Synopsis

During the initiation to become the tribe's dancer, Aishe walks out of the tent where she is performing. She heads to a cliff by a waterfall where the Hero and party catch up to her. She asks them who they are and they introduce themselves. Aishe believes that they were sent by the Chief of the Roamers. She explains that she has no desire to be a dancer. With that, she returns to the Roamer camp.

When the party arrives, they find Aishe and the chief having a heated discussion. Aishe wants to find the legendary Tula Player but the chief doesn't want her to leave. As the party enters the tent, she quickly uses them to her advantage. She tells the chief that she will be in their capable hands. The chief asks the party if this is true. The Hero responds in the affirmative. The chief relents and tells her to be careful on her journey. Aishe is given the Terra Tula to find the Legendary Tula Player.

Aishe then leads the party to the cliff again and finds a grave that reads Here lies the Holy Dancer and the Holy Guardian. She digs up the grave and finds the Roamer Sword. She explains that this is the sword that Roamer Guardians use to protect the tribe. The chief didn't approve of her having it so she buried it. She then lies under the stars and invites the party to do the same.

Night passes and they wake up the next morning. Aishe formally joins the party and they set off to find the Legendary Tula player.

If the player heads to Estard first and enter the Castle, she will tell the party that she feels as though she has been before even though she knows she hasn't. If the party talks to King Burns, he will ask Aishe to look her in the eyes and ask if she recognizes her. She will respond that she doesn't.

The party head to Mardra and find it a place dedicated to to the arts. They meet the Princess Michaela and tell her of their quest to find the Legendary Tula Player. Michaela responds that she will use her influence to organize a contest so that a Tula Player can be found. Aishe leaves the Terra Tula with the princess and continue on their adventure.

Abilities

Aishe joins the party at level 21 and already several abilities learned.

Level Skill/Spell MP Required Target Info Oomph
21 Sizz 4 One Group Hit one group of enemies for 20HP in fire damage No
21 Flame Slash 0 One Enemy Adds fire damage to an attack Yes
21 Death Dance 0 All Enemies Attempts to kill all enemies with a terrifying dance No
21 Fuddle Dance 5 One Group Causes confusion to one group of enemies No
21 Dodgy Dance 0 Self Greatly increases evasion for 2~3 turns No
21 Ban Dance 0 One Group Prevents enemies from dancing No
21 Sultry Dance 0 One Enemy Stuns one enemy for a turn No
22 Song of Salvation 10 All Allies Takes two turns. First turn, the song is performed. Second turn, all allies may be revived with partial HP. 50% chance to succeed. No
  • In the 3DS version, Aishe will get a unique animation when using Sword Dance
Attribute Starting Stats Maximum Stats
Level 21 99
HP 168 870
MP 71 620
Strength 63 360
Agility 58 210
Resilience 31 210
Wisdom 65 340
Style 46 150
Initial gear Dejan sword, Dancers Mail, Silver Platter, Silver Tiara

Strategy

Aishe is able to equip most weapons and armors in the game. Because of this and her high strength increases, she is best suited to physical attacks.

Being the ritual Dancer of the Roamer tribe, it isn't surprising that Aishe joins the party with the Dancer class already mastered. She joins the party as a three-star Soldier. The player should allow Aishe to become a five-star Soldier so that she can use the skill Sword Dance, a powerful skill that attacks all enemies four times.

Because she already mastered the Dancer class, it would be a good idea to learn the Teen Idol class after mastering both the Bard and Jester classes.

Name

Her original name "Aira" can be seen as a conglomeration of the Italian name Aria, meaning 'Song' or 'Melody' and the Japanese name Airi which means 'Love' and 'affection'.

Gallery

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