Tingle
Tingle | |
---|---|
Japanese | キアリク |
Rōmaji | Kiariku |
Type | Restorative |
Older names | Numboff |
Tingle is a spell in the Dragon Quest series. It removes paralysis from party members. In Dragon Quest VI through Dragon Quest VIII: Journey of the Cursed King it also removes the sleep status.
Appearances
Dragon Quest III
Numboff is learned by Priests & Sages at Level 15.
Dragon Quest IV
Tingle is learned by Meena at level 10. It costs 2 MP to cast.
Dragon Quest V
Name | Level |
---|---|
Man o' war | 8 |
Son | 14 |
Healslime | 15 |
Slime knight | 18 |
Epipany | 20 |
Dragon Quest VI
Tingle (DS) | ||
---|---|---|
MP | 2 | |
Effect | Removes the Sleep and Paralysis effect of everyone in the wagon and out fighting. Cannot be used out of battle. | |
Flavor text | Cures all party members of the effects if sleep and paralysis. |
Name | Level |
---|---|
Nevan | 17 |
Tingle is learned by Priests who have reached the Monk accolade (rank 4).
Dragon Quest VII
Any character can learn Tingle after reaching rank 6 of the Sailor vocation.
- Rank 3 in the 3DS remake.
Dragon Quest VIII
Tingle is learned by Angelo at level 13. By investing 16 points into the Courage skill, the Hero can also learn this spell.
Dragon Quest IX
Tingle is learned by priests at level 22 and rangers at level 16. It costs 2 MP to cast. With the reintroduction of Cock-a-doodle-doo, Tingle has regressed to curing only paralysis.
Dragon Quest Monsters
Called NumbOff in this game, it requires the monster to reach level 8 with 30 MP and 26 intelligence. It is naturally learned by the CoilBird, MadPlant and Snaily, among others.
Dragon Quest Monsters 2
NumbOff now requires 47 intelligence to learn.