Kasnooze
Kasnooze is a recurring spell in the Dragon Quest Series. Introduced in Dragon Quest IV, it only worked on one enemy; however in later games it attempts to put all enemies to sleep.
In the debut appearance, Kasnooze ignored the standard 100%, 75%, 25%, 0% accuracy ranges that other spells utilized, instead using a 100%, 100%, 50%, 0% table, essentially doubling the vulnerability monsters have to the sleep status. While the exact percentages have changed slightly in each subsequent game, the utility of Kasnooze treating resistance rates as if they are one level lower persists.
Appearances
Dragon Quest IV
Dragon Quest V
Kasnooze has been modified to affect an enemy group for 5 mp, increasing its usefulness greatly.
Name | Level |
---|---|
Goodybag | 6 |
Samigina | 11 |
Bad apple | 15 |
Beastmaster | 20 |
Blizzybody | 20 |
Chimaera | 28 |
Dragon Quest VI
Kasnooze is learned by advancing to rank 7 of the Mage vocation. As with its predecessor, the spell has been upgraded to keep foes asleep for a minimum of 2 turns.
Dragon Quest VII
Kasnooze is learned by mastering the Mage & Shepherd class.
Dragon Quest VIII
Jessica learns this spell after investing 68 points into her "Sex Appeal" skill and costs 8 mp to cast.
Dragon Quest IX
Kasnooze is learned by armamentalists at level 28, and targets all monsters. It costs 8 MP to cast, possesses a base accuracy of 75%, and will begin to improve in accuracy one the caster's magical might reaches 50. The spell will become 100% accurate (barring enemy resistance) when the value reaches 799.
Dragon Quest X
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Dragon Quest XI: Echoes of an Elusive Age
The Luminary will learn the spell at level 35, and Rab at level 32.
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