Kasnooze
| Kasnooze | |
|---|---|
| Japanese | ラリホーマ |
| Rōmaji | Rarihooma |
| Type | Debilitating |
| Older names | SleepMore, SleepAll |
Kasnooze is a recurring spell in the Dragon Quest Series. Introduced in Dragon Quest IV, it only worked on one enemy; however in later games it attempts to put all enemies to sleep. In first four appearances, Kasnooze ignored the standard 100%, 75%, 25%, 0% accuracy ranges that other spells utilized, instead using a 100%, 100%, 50%, 0% table, essentially doubling the vulnerability monsters have to the sleep status.
Appearances
Dragon Quest IV
| Name | Level |
|---|---|
| Hero | 16 |
| Meena | 17 |
| Psaro | -- |
Dragon Quest V
Kasnooze has been modified to affect an enemy group for 5 mp, increasing it's usefulness greatly.
| Name | Level |
|---|---|
| Goodybag | 6 |
| Samigina | 11 |
| Bad apple | 15 |
| Beastmaster | 20 |
| Blizzybody | 20 |
| Chimaera | 28 |
Dragon Quest VI
Kasnooze is learned by advancing to rank 7 of the Mage vocation. As with it's predecessor, the spell has been upgraded to keep foes asleep for a minimum of 2 turns.
Dragon Quest VII
Kasnooze (SleepAll) is learned by mastering the Mage & Shepherd class.
Dragon Quest VIII
Jessica learns this spell after investing 68 points into her "Sex Appeal" skill and costs 8 mp to cast.
Dragon Quest IX
Kasnooze is learned by armamentalists at level 28, and targets all monsters. It costs 8 MP to cast, possesses a base accuracy of 75%, and will begin to improve in accuracy one the caster's magical might reaches 50. The spell will become 100% accurate (barring enemy resistance) when the value reaches 799.