The Gladiator (バトルマスター, Batorumasutā) is a recurring, full-frontal offensive vocation in the Dragon Quest series. A gladiator is a fierce fighter who rains continuous carnage on the foes who face them, even at the cost of their own life.
- 1 Characteristics
- 2 Dragon Quest VI: Realms of Revelation
- 3 Dragon Quest VII: Fragments of the Forgotten Past
- 4 Dragon Quest IX: Sentinels of the Starry Skies
- 5 Dragon Quest X
- 6 Dragon Quest Walk
- 7 Trivia
Gladiators eschew the balance of offense and defense that warriors display for pure power. This means that a gladiator will always be able to deal the most damage among the party, but at the cost of being deceptively frail for all their might. Thus, a gladiator needs ample support from its party members to stay alive long enough to crush the opposition and should be the first recipient of Buff in any battle.
In addition to increases in Strength, HP, and Agility, Gladiators also gain a variety of powerful skills that allow them to deal with many different enemies. A character requires mastering both the Warrior and Martial Artist vocations to become a Gladiator. A unique trait of gladiators is their ability to brush-off an attack, essentially being an additional evasion boost that goes up along with their rank.
|Rank||Ignore Damage Rate|
|Battles to Master||250|
|Trait||Chance of shrugging off an attack|
|Mastery Bonus||+20 Strength|
|1||Flyweight||Gust Slash||1||One enemy||An attack that channels the power of a destructive whirlwind.||0|
|2||Featherweight||Undead Undoer||15||One enemy||An attack that excels at expelling the undead.||0|
|3||Lightweight||Cop Out||35||Self||Palms off an enemy attack on a random friend or foe.||0|
|4||Welterweight||Multislice||65||All enemies||A flurry of sword slashes that strike all enemies.||0|
|5||Middleweight||Flying Knee||100||One enemy||A jumping attack that delivers a bone-crunching knee.||0|
|6||Cruiserweight||Dragon Slash||140||One enemy||An attack that pierces even dragon's scales.||0|
|7||Heavyweight||Boulder Toss||190||All enemies||Showers all enemies with enormous boulders.||0|
|8||Champion||Metal Slash||250||One enemy||An attack that carves through even metal-bodied enemies.||0|
|Rank||Critical Hit Rate|
|Battles to Master||200 (PS1)|
|Mastery Bonus||+15 Bonus to Strength|
|2||Fencer||VacuSlash||15||One Enemy||Attacks one enemy with wind damage||0|
|3||Swordsman||ZombieCut||35||One Enemy||Does 50 percent extra damage to zombies, regular damage to all other enemies||0|
|4||Ronin||2EdgeHit||60||One Enemy||Does 50 percent more damage to one enemy, 25 percent of the damage is reflected to the user||0|
|5||Mercenary||Massacre||90||One Enemy or Ally||Instant Critical Hit to one enemy or ally||0|
|6||Duelist||FalconCut||120||One enemy||Attacks one enemy twice with 75 percent power||0|
|8||Avenger||QuadHits||200||All Enemies||Four attacks to random enemies at 50 percent power||0|
|1||Flyweight||Gust Slash||1||One enemy||Deals 130% melee damage with the woosh element.||0|
|2||Featherweight||Undead Undoer||10 (11)||One enemy||Deals bonus damage on undead targets.||0|
|Mean Sweep||One enemy||Attempts to trip an enemy, also deals damage||0|
|3||Lightweight||Gritty Ditty||16 (27)||Party||Increases defense of entire party.||2|
|Double-Edged Slash||One enemy||Deals high damage but inflicts recoil on the user.||0|
|4||Welterweight||Toxic Dagger||20 (47)||One enemy||Attempt to poison an enemy, also deals damage.||2|
|Helm Splitter||One enemy||Reduces enemy defence||0|
|5||Middleweight||Weird Whacker||24 (71)||One group||Attempt to confuse enemies, also deals damage.||0|
|Klepto Clobber||One enemy||Higher item drop chance from the hit enemy.||0|
|6||Cruiserweight||Falcon Slash||24 (95)||One enemy||It attacks twice in one turn, each strike at 75% power.||2|
|Metal Slash||One enemy||Damage a metal opponent by dealing one extra point of damage.||0|
|7||Heavyweight||Multislice||24 (119)||All enemies||Damages all enemies.||2|
|8||Undisputed Champion||Multifists||50 (169)||All enemies||Throws four strikes at random targets for 75% damage per hit.||2|
Gladiators can wield Swords, Axes, and Hammers as weapons. The main selling point of Gladiators is their extremely high Attack, allowing for powerful strikes. However, their Defense is lower than that of the other melee classes, and many of their best abilities will either lower their Defense further or deal recoil damage. Fortunately, they can equip the heavier armor that Warriors and Paladins wear, but are unable to equip a shield without investing 100 skill points into the Shield skill line while in another vocation.
Statistically, Gladiators far outstrip even Warriors in terms of raw attack power, boasting a monsterous base 500 Strength at level 99 compared to the Warrior's 404. This is balanced by the fact that Gladiators suffer from comparatively lower HP, MP, and Resilience. However, Gladiators also have more Agility and Deftness, as well as a negligible lead in Charm (only a single point; Warriors have a base 89 Charm at level 99 while Gladiators have 90).
In battle, Gladiators will usually be the target of initial Attack-boosting spells such as Oomph, and will typically attack every turn if able. For maximum damage, Gladiators can equip the Über Falcon Blade and repeatedly use Falcon Slash to deal immense single-target damage, which makes sword-wielding Gladiators highly valuable in boss battles.
Gladiators have the unique skill set "Guts." Their Coup-de-Grace is "Tension Boost," which increases their Tension to at least 50 (if not 100). In other words, it is equivalent to using Psyche Up four times, but like Psyche Up, the final "use" may fail to boost the user into the 100 Tension level.
This vocation is unlocked by completing Quest 103 "Gladiator Graduator" at Alltrades Abbey. Afterwards, characters may change into the Gladiator vocation.
|Attribute||Starting Stats||Maximum Stats|
|Bruiser||4||Natural Max HP +10||Permanently adds 10 to Max HP|
|Brawler||10||Clap Trap||Strikes an enemy|
|Battler||16||Natural Strength +10||Permanently adds 10 to Strength|
|Challenger||22||Double Up||Increases Attack by two levels, but lowers Defense by one level|
|Winner||32||Natural Max HP +20||Permanently adds 20 to Max HP|
|Champion||42||Double-Edged Slash||Deals high damage but harms user with recoil damage|
|Vanquisher||55||Natural Strength +30||Permanently adds 30 to Strength|
|Conqueror||68||Blind Man's Biff||Attacks one random opponent for high damage|
|Decimator||82||Natural Max HP +30||Permanently adds 30 to Max HP|
|Annihilator||100||Feel the Burn||Increases Tension every time the user is hit|
|This article is a stub. You can help by expanding it.|
The gladiator was added in the version 1.3 update of the game, and gains the unique ability to wield two weapons at once. The attack power of the left hand is exactly half of the gladiator's right hand. Beyond this, gladiators remain the glass canons that they were in the previous game.
Gladiators were added to the game in the January 2020 update, and require that a character has already reached level 50 in the warrior and martial artist vocations to unlock. They can equip Axes, Claws, Spears, and Swords.
- The Gladiator's rank names in the remake versions of VI and VII refer to weight classes in combat sports, ranging from lightest to heaviest.