Holy Protection: Difference between revisions

From Dragon Quest Wiki
No edit summary
No edit summary
Line 7: Line 7:
|type = Exploration
|type = Exploration
}}
}}
'''Holy Protection''', also known as '''Repel''' (トヘロス, ''Toherosu'' in the Japanese version) is a spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It repels weaker enemies, checking the player's current level to calculate which enemies are kept at bay.
'''Holy Protection''' is a spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It repels weaker enemies, checking the player's current level to calculate which enemies are kept at bay.


Regardless of which game is being played, the spell will last for exactly 128 steps.
Regardless of which game is being played, the spell will last for exactly 128 steps.
Line 50: Line 50:
===''[[Dragon Quest VIII]]''===
===''[[Dragon Quest VIII]]''===
[[Hero (Dragon Quest VIII)|The Hero]] learns this spell after investing 40 points into his "Courage" skill.
[[Hero (Dragon Quest VIII)|The Hero]] learns this spell after investing 40 points into his "Courage" skill.
==={{DQ9}}===
Holy protection doesn't appear in ''IX'', but the effect can be emulated with holy water and the [[Vanish]] skill.
==={{DQ11}}===
The [[Hero (Dragon Quest XI)|Hero]] will learn the spell for 8 points in his ''Luminary'' skill tree. It costs 2 MP to cast, and will ward off monsters for 30 seconds. The spell's calculation is slightly tweaked, raising the hero's level by 10 when frightening foes.


==Gallery==
==Gallery==
Line 67: Line 73:
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest XI spells]]

Revision as of 16:38, 13 October 2018

Holy Protection is a spell in the Dragon Quest series. It repels weaker enemies, checking the player's current level to calculate which enemies are kept at bay.

Regardless of which game is being played, the spell will last for exactly 128 steps.

Appearances

Dragon Quest

The spell is learned at level 15, and costs 2 MP to cast.

Dragon Quest II

Learned by the Princess of Moonbrooke at level 8, and still costs 2 MP.

Dragon Quest III

Learned by the Hero at level 19, and requires 4 MP to cast.

Dragon Quest IV

Holy Protection is available to the Hero at level 12 and is already known by Psaro upon joining.

Dragon Quest V

Name Level
Healslime 5
Revaulting horse 9
Son 10
Starkers 15
Magic marionette 20
Conkuistador 30

Dragon Quest VI

This spell is granted at the first rank of the Ranger vocation.

Dragon Quest VII

Repel is learned by advancing to rank 5 of the Bard class. In the 3DS version, Holy Protection is learned at rank 7 of the Thief vocation.

Dragon Quest VIII

The Hero learns this spell after investing 40 points into his "Courage" skill.

Dragon Quest IX: Sentinels of the Starry Skies

Holy protection doesn't appear in IX, but the effect can be emulated with holy water and the Vanish skill.

Dragon Quest XI: Echoes of an Elusive Age

The Hero will learn the spell for 8 points in his Luminary skill tree. It costs 2 MP to cast, and will ward off monsters for 30 seconds. The spell's calculation is slightly tweaked, raising the hero's level by 10 when frightening foes.

Gallery