Amor: Difference between revisions
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[[File:Amor.jpg| | {{LocationInfobox | ||
'''Amor''' is | |type = Town | ||
|game = {{Dragon Quest VI}} | |||
|image = [[File:Amor.jpg|center|250px]] | |||
|caption = | |||
|title = Amor | |||
|japanese=アモール | |||
|old= ''None'' | |||
|romanji=Amoru | |||
}} | |||
{{quote|style=1|quote='''''Amor's the name of a town in an ancient an' faraway land famed for the purity of its waters, by the way.<br>But don't worry - this ain't that red stuff they had over there for a while, this is the real McCoy!'''''|source=[[Torneko Taloon|Torneko]], when he appraises [[amor seco essence]] in ''[[Dragon Quest IV: Chapters of the Chosen|DQIV]]''|console=[[Nintendo DS|DS]], Mobile|align=center|bgcolor=e5a0f2}} | |||
{{translation|'''Amor'''|アモール|Amoru}} is a town in the {{DQSeries}} that appears in {{DQ6}}. | |||
Located beside a river and waterfall, it is home to [[Amor seco essence|the eponymous essence]] that boasts exceptional curative properties and is the only town that sells it. | |||
==History== | ==History== | ||
{{spoiler|start}} | {{spoiler|start}} | ||
Around town a story is heard | Around town, a story is heard about two thieves named Evgenya and Ilya who went to plunder the northern cave years ago but Ilya never returned. At the church The {{Hero 6}}, [[Carver]] and [[Milly]] met Evgenya who is now old and she asks if they would like to rest. Upon the party waking up in Amor's past, the town's water began to turn blood red and the townspeople blame Evgenya and Ilya who went to the cave. Upon arriving they found Evgenya trying to wash blood off her sword that won't come off and Ilya is nowhere to be found. Further into the cave they found an injured Ilya fighting a monster. After rescuing him he is reunited with Evgenya and they properly thank and reward the party before leaving. After returning to town to rest again, the party woke up in the present where Ilya comes to visit Evgenya. After talking to them again they are rewarded with the Mirror Key. | ||
{{spoiler|end}} | {{spoiler|end}} | ||
==Shops== | ==Shops== | ||
[[File:DQVIII Amor Seco Essence.png|right|thumb|140px|Amor seco essence]] | |||
| | {{ItemShop/Start|title=Amor Shop|subtitle=}} | ||
{{ | {{ItemShop/Item|name=Medicinal herb|price=8|attributes= This healing herb restores a little of one party member's HP}} | ||
{{ | {{ItemShop/Item|name=Moonwort bulb|price=30|attributes=Cures paralysis}} | ||
{{ | {{ItemShop/Item|name=Amor seco essence|price=120|attributes=Restores 60-70 HP}} | ||
{{ItemShop/End|note=}} | |||
{{ | |||
{{ | {{WeaponShop/Start|title=|subtitle=|float=}} | ||
{{WeaponShop/Item|name=Iron claw|price=700|attributes=Attack +21/Style +15}} | |||
{{ | {{WeaponShop/Item|name=Chain sickle|price=1,100|attributes=Attack +27/Style +13}} | ||
{{ | {{WeaponShop/Item|name=Chain whip|price=1,200|attributes=Attack +28/Style +18}} | ||
{{ | {{WeaponShop/Item|name=Edged boomerang|price=1,500|attributes=Attack +25/Style +19}} | ||
{{ | {{WeaponShop/Item|name=Sledgehammer|price=1,800|attributes=Attack +30/Style +6}} | ||
{{ | {{WeaponShop/Item|name=Steel broadsword|price=2,000|attributes=Attack +33/Style +16}} | ||
{{ | {{WeaponShop/End|note=}} | ||
{{ | |||
{{ | {{ArmourShop/Start|title=Armor Shop|subtitle=}} | ||
{{ArmourShop/Item|name=Bronze armour|price=700|attributes=Defense +21/Style +12}} | |||
{{ | {{ArmourShop/Item|name=Iron cuirass|price=1,000|attributes=Defense +23/Style +4}} | ||
{{ | {{ArmourShop/Item|name=Iron armour|price=1,200|attributes=Defense +25/Style +19}} | ||
{{ | {{ArmourShop/Item|name=Iron shield|price=720|attributes=Defense +16/Style +12}} | ||
{{ | {{ArmourShop/Item|name=Fur hood|price=400|attributes=Defense +11/Style +13}} | ||
{{ | {{ArmourShop/Item|name=Iron helmet|price=1,100|attributes=Defense +16/Style +15}} | ||
{{ | {{ArmourShop/End|note=}} | ||
{{ | |||
{{ | |||
==[[Inn]]== | ==[[Inn]]== | ||
Line 40: | Line 49: | ||
!'''Price per person''' | !'''Price per person''' | ||
|- | |- | ||
|30 [[ | |30 [[gold]] coins (Lower World) | ||
|- | |- | ||
|2 [[ | |2 [[gold]] coins (Upper World) | ||
|} | |} | ||
Line 48: | Line 57: | ||
{| border="0" cellpadding="5" cellspacing="0" width="100%" | {| border="0" cellpadding="5" cellspacing="0" width="100%" | ||
| valign="top" width="50%" | | | valign="top" width="50%" | | ||
===( | ===(Lower World)=== | ||
*[[Chimaera wing]] | *[[Chimaera wing]] | ||
*2 [[Amor seco essence]]s | *2 [[Amor seco essence]]s | ||
*[[Holy water]] | *[[Holy water]] | ||
*[[Meteorite bracer]] (Nearby the church after revisiting the town in the [[ | *[[Meteorite bracer]] (Nearby the church after revisiting the town in the [[Upper World]].) | ||
*[[Mini medal]] | *[[Mini medal]] | ||
| valign="top" width="50%" | | | valign="top" width="50%" | | ||
===( | ===(Upper World)=== | ||
*[[Mini medal]] | *[[Mini medal]] | ||
*[[Bunny ears]] | *[[Bunny ears]] | ||
*2 [[Amor seco essence]]s | *2 [[Amor seco essence]]s | ||
*50 [[ | *50 [[gold]] coins | ||
|} | |} | ||
==Nearby | ==Nearby {{MFamilies}}s== | ||
{| border="0" cellpadding="5" cellspacing="0" width="100%" | {| border="0" cellpadding="5" cellspacing="0" width="100%" | ||
| valign="top" width="50%" | | | valign="top" width="50%" | | ||
===( | ===(Lower World)=== | ||
*[[Babygoyle]] | *[[Babygoyle]] | ||
*[[Dead resident]] | *[[Dead resident]] | ||
Line 74: | Line 83: | ||
*[[Silencing ram]] | *[[Silencing ram]] | ||
| valign="top" width="50%" | | | valign="top" width="50%" | | ||
===( | ===(Upper World)=== | ||
*[[Cumaulus]] | *[[Cumaulus]] | ||
*[[Goblin pixie]] | *[[Goblin pixie]] | ||
Line 84: | Line 93: | ||
|} | |} | ||
== | ==[[Vocation system|Vocation]] Level Cap== | ||
[[ | Party members can [[Grinding|Grind]] to increase their {{Vocation}} as long as they are at the specified level or lower. | ||
{| border="0" cellpadding="5" cellspacing="0" width="100%" | |||
| valign="top" width="25%" | | |||
===([[Upper World]])=== | |||
{|cellspacing="0" cellpadding="0" class="listTable" | |||
!'''[[Nintendo DS]] version''' | |||
!'''[[Cell phone]] version''' | |||
|- | |||
|7 | |||
|17 | |||
|} | |||
| valign="top" width="25%" | | |||
===([[Lower World]])=== | |||
{|cellspacing="0" cellpadding="0" class="listTable" | |||
!'''[[Nintendo DS]] version''' | |||
!'''[[Cell phone]] version''' | |||
|- | |||
|16 | |||
|26 | |||
|} | |||
|} | |||
==Map & Gallery== | |||
<center><gallery> | |||
DQ VI SF Amoru.png| | |||
DQ VI Android Amor Outside 1.jpg| | |||
DQ VI Android Amor Outside 2.jpg| | |||
DQ VI Android Amor 1.jpg| | |||
DQ VI Android Amor 2.jpg| | |||
DQ VI Android Amor 3.jpg| | |||
DQ VI Android Amor 4.jpg| | |||
</gallery></center> | |||
{{DQVI}} | {{DQVI}} | ||
[[ | |||
[[Category:Dragon Quest VI locations]] |
Latest revision as of 15:04, 4 October 2022
Town | |
---|---|
Amor | |
Japanese | アモール |
Game | Dragon Quest VI |
Old localization | None |
"Amor's the name of a town in an ancient an' faraway land famed for the purity of its waters, by the way.
But don't worry - this ain't that red stuff they had over there for a while, this is the real McCoy!"—Torneko, when he appraises amor seco essence in DQIV (DS, Mobile)
Amor (アモール Amoru) is a town in the Dragon Quest series that appears in Dragon Quest VI: Realms of Revelation.
Located beside a river and waterfall, it is home to the eponymous essence that boasts exceptional curative properties and is the only town that sells it.
History[edit]
Shops[edit]

Item | Price | Attributes |
![]() | 8 | This healing herb restores a little of one party member's HP |
![]() | 30 | Cures paralysis |
![]() | 120 | Restores 60-70 HP |

Item | Price | Attributes |
![]() | 700 | Attack +21/Style +15 |
![]() | 1,100 | Attack +27/Style +13 |
![]() | 1,200 | Attack +28/Style +18 |
![]() | 1,500 | Attack +25/Style +19 |
![]() | 1,800 | Attack +30/Style +6 |
![]() | 2,000 | Attack +33/Style +16 |

Item | Price | Attributes |
![]() | 700 | Defense +21/Style +12 |
![]() | 1,000 | Defense +23/Style +4 |
![]() | 1,200 | Defense +25/Style +19 |
![]() | 720 | Defense +16/Style +12 |
![]() | 400 | Defense +11/Style +13 |
![]() | 1,100 | Defense +16/Style +15 |
Inn[edit]
Treasures[edit]
(Lower World)[edit]
|
(Upper World)[edit]
|
Nearby monsters[edit]
Vocation Level Cap[edit]
Party members can Grind to increase their Vocation as long as they are at the specified level or lower.
(Upper World)[edit]
|
(Lower World)[edit]
|