Ping: Difference between revisions
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|image = | |image = | ||
|japanese = インテ | |japanese = インテ | ||
|romaji = | |romaji = Inte | ||
|old = | |old = | ||
|type = | |type = Support | ||
}} | }} | ||
'''Ping''' is a recurring spell in the {{DQSeries}}, first introduced in {{DQMJ}}. It doubles the [[Wisdom]] of a single party member. | |||
==Appearances== | |||
==={{DQMJ}}=== | ==={{DQMJ}}=== | ||
Ping can be learned from: | Ping costs 3 MP to cast and can be learned from: | ||
* [[Antimagic]] (18 points) | * [[Antimagic]] (18 points) | ||
| Line 21: | Line 23: | ||
* [[Empyrea (skill) | Empyrea]] (26 points) | * [[Empyrea (skill) | Empyrea]] (26 points) | ||
* [[Exorsus (skill) | Exorsus]] (5 points) | * [[Exorsus (skill) | Exorsus]] (5 points) | ||
==={{DQM3D}}=== | |||
{{Stub}} | |||
==={{DQM23D}}=== | |||
{{Stub}} | |||
==={{DQMJ3}}=== | |||
{{Stub}} | |||
==={{DQM3}}=== | |||
Ping raises one monster's wisdom by 80% and lasts for 4~7 turns. It overrides the natural stat caps of monsters, allowing the fourth-tier attack spells to reach their maximum damage that necessitates 3,999 wisdom. Ping is learned through the [[Antimagician]], [[Empath]], [[Fortifier]], [[Sizz Afficionado]], and [[Willing Helper]] talents. | |||
==={{DQTreasures}}=== | |||
The effects of the spell can be replicated by popping an ally with a [[ping pellet]]. | |||
==={{DQTact}}=== | |||
Ping appears as an enemy-only spell that can be used by certain monsters and bosses. It has a range of up to two squares away from the caster in any direction, can be self-cast, and greatly increases the WIS of a single target. [[Silvapithecus]] and [[Slimecicle]] also possess the awakening perk '''Rare Ping''', which has a chance to greatly increase their WIS for 4 turns at the start of each turn. | |||
{{DQTactSkill | |||
|name=Ping | |||
|kanji=インテ | |||
|romanji=Inte | |||
|role=Support | |||
|type=Spell | |||
|element=[[Image:DQTact Non-elemental.png]] | |||
|mp=16 | |||
|range=[[Image:DQTact_Range1.png|48px]]<br>1-2 (+self) | |||
|status=[[Image:DQTact WISUp.png]]<br>WIS Up | |||
|description=Greatly raises 1 ally's WIS for 3 turns | |||
|monsters=Wrecktor | |||
}} | |||
==Etymology== | |||
*''Ping'' is the onomatopoeia for a light bulb suddenly appearing over a character's head in a work of fiction, representing a sudden burst of inspiration and clear thought. The Japanese name, インテ, is derived from the English word ''inte''lligence | |||
==Related spells== | |||
* [[Kaping]] | |||
* [[Dim]] | |||
* [[Kadim]] | |||
{{clear}} | |||
{{DQSpells}} | |||
[[Category:Spells]] | |||
[[Category:Support spells]] | |||
[[Category:Dragon Quest Monsters: Joker spells]] | |||
[[Category:Dragon Quest Monsters: Joker 2 spells]] | |||
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]] | |||
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]] | |||
[[Category:Dragon Quest Monsters: Joker 3 spells]] | |||
[[Category:Dragon Quest Monsters: The Dark Prince spells]] | |||
[[Category:Dragon Quest Tact spells]] | |||
Latest revision as of 01:13, 20 February 2024
| Ping | |
|---|---|
| Japanese | インテ |
| Rōmaji | Inte |
| Type | Support |
Ping is a recurring spell in the Dragon Quest series, first introduced in Dragon Quest Monsters: Joker. It doubles the Wisdom of a single party member.
Appearances[edit]
Dragon Quest Monsters: Joker[edit]
Ping costs 3 MP to cast and can be learned from:
Dragon Quest Monsters: Joker 2[edit]
Ping can no longer be learned from Mage Aid. It can now be learned from:
Dragon Quest Monsters: Terry's Wonderland 3D[edit]
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This article is a stub. You can help by expanding it. |
Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]
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This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker 3[edit]
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This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: The Dark Prince[edit]
Ping raises one monster's wisdom by 80% and lasts for 4~7 turns. It overrides the natural stat caps of monsters, allowing the fourth-tier attack spells to reach their maximum damage that necessitates 3,999 wisdom. Ping is learned through the Antimagician, Empath, Fortifier, Sizz Afficionado, and Willing Helper talents.
Dragon Quest Treasures[edit]
The effects of the spell can be replicated by popping an ally with a ping pellet.
Dragon Quest Tact[edit]
Ping appears as an enemy-only spell that can be used by certain monsters and bosses. It has a range of up to two squares away from the caster in any direction, can be self-cast, and greatly increases the WIS of a single target. Silvapithecus and Slimecicle also possess the awakening perk Rare Ping, which has a chance to greatly increase their WIS for 4 turns at the start of each turn.
| Ping | |||
| Role * | Type * | Element | MP cost |
| Support | Spell | 16 | |
| Range | Additional effects | ||
1-2 (+self) |
WIS Up |
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| Description | |||
| Greatly raises 1 ally's WIS for 3 turns | |||
| Naturally learnt by | |||
| Wrecktor | |||
Etymology[edit]
- Ping is the onomatopoeia for a light bulb suddenly appearing over a character's head in a work of fiction, representing a sudden burst of inspiration and clear thought. The Japanese name, インテ, is derived from the English word intelligence
Related spells[edit]
- Stubs
- Spells
- Support spells
- Dragon Quest Monsters: Joker spells
- Dragon Quest Monsters: Joker 2 spells
- Dragon Quest Monsters: Terry's Wonderland 3D spells
- Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells
- Dragon Quest Monsters: Joker 3 spells
- Dragon Quest Monsters: The Dark Prince spells
- Dragon Quest Tact spells