Ping: Difference between revisions

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|image =  
|image =  
|japanese = インテ
|japanese = インテ
|romaji = inte
|romaji = Inte
|old =  
|old =  
|type =  
|type = Support
}}
}}
'''Ping''' is a skill introduced in {{DQMJ}}. It costs 3 MP to use and increases one ally's wisdom by 100%.


'''Ping''' is a recurring spell in the {{DQSeries}}, first introduced in {{DQMJ}}. It doubles the [[Wisdom]] of a single party member.
==Appearances==
==={{DQMJ}}===
==={{DQMJ}}===
Ping can be learned from:
Ping costs 3 MP to cast and can be learned from:


* [[Antimagic]] (18 points)
* [[Antimagic]] (18 points)
Line 21: Line 23:
* [[Empyrea (skill) | Empyrea]] (26 points)
* [[Empyrea (skill) | Empyrea]] (26 points)
* [[Exorsus (skill) | Exorsus]] (5 points)
* [[Exorsus (skill) | Exorsus]] (5 points)
==={{DQM3D}}===
{{Stub}}
==={{DQM23D}}===
{{Stub}}
==={{DQMJ3}}===
{{Stub}}
==={{DQM3}}===
Ping raises one monster's wisdom by 80% and lasts for 4~7 turns. It overrides the natural stat caps of monsters, allowing the fourth-tier attack spells to reach their maximum damage that necessitates 3,999 wisdom. Ping is learned through the [[Antimagician]], [[Empath]], [[Fortifier]], [[Sizz Afficionado]], and [[Willing Helper]] talents.
==={{DQTreasures}}===
The effects of the spell can be replicated by popping an ally with a [[ping pellet]].
==={{DQTact}}===
Ping appears as an enemy-only spell that can be used by certain monsters and bosses. It has a range of up to two squares away from the caster in any direction, can be self-cast, and greatly increases the WIS of a single target. [[Silvapithecus]] and [[Slimecicle]] also possess the awakening perk '''Rare Ping''', which has a chance to greatly increase their WIS for 4 turns at the start of each turn.
{{DQTactSkill
|name=Ping
|kanji=インテ
|romanji=Inte
|role=Support
|type=Spell
|element=[[Image:DQTact Non-elemental.png]]
|mp=16
|range=[[Image:DQTact_Range1.png|48px]]<br>1-2 (+self)
|status=[[Image:DQTact WISUp.png]]<br>WIS Up
|description=Greatly raises 1 ally's WIS for 3 turns
|monsters=Wrecktor
}}
==Etymology==
*''Ping'' is the onomatopoeia for a light bulb suddenly appearing over a character's head in a work of fiction, representing a sudden burst of inspiration and clear thought. The Japanese name, インテ, is derived from the English word ''inte''lligence
==Related spells==
* [[Kaping]]
* [[Dim]]
* [[Kadim]]
{{clear}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Support spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: The Dark Prince spells]]
[[Category:Dragon Quest Tact spells]]

Latest revision as of 01:13, 20 February 2024

Ping is a recurring spell in the Dragon Quest series, first introduced in Dragon Quest Monsters: Joker. It doubles the Wisdom of a single party member.

Appearances[edit]

Dragon Quest Monsters: Joker[edit]

Ping costs 3 MP to cast and can be learned from:

Dragon Quest Monsters: Joker 2[edit]

Ping can no longer be learned from Mage Aid. It can now be learned from:

Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Dragon Quest Monsters: Joker 3[edit]

Dragon Quest Monsters: The Dark Prince[edit]

Ping raises one monster's wisdom by 80% and lasts for 4~7 turns. It overrides the natural stat caps of monsters, allowing the fourth-tier attack spells to reach their maximum damage that necessitates 3,999 wisdom. Ping is learned through the Antimagician, Empath, Fortifier, Sizz Afficionado, and Willing Helper talents.

Dragon Quest Treasures[edit]

The effects of the spell can be replicated by popping an ally with a ping pellet.

Dragon Quest Tact[edit]

Ping appears as an enemy-only spell that can be used by certain monsters and bosses. It has a range of up to two squares away from the caster in any direction, can be self-cast, and greatly increases the WIS of a single target. Silvapithecus and Slimecicle also possess the awakening perk Rare Ping, which has a chance to greatly increase their WIS for 4 turns at the start of each turn.

Ping (インテ Inte)Tactlogo.png
Ability information
Ping
Role * Type * Element MP cost
Support Spell DQTact Non-elemental.png 16
Range Additional effects
DQTact Range1.png
1-2 (+self)
DQTact WISUp.png
WIS Up
Description
Greatly raises 1 ally's WIS for 3 turns
Naturally learnt by
Wrecktor


Etymology[edit]

  • Ping is the onomatopoeia for a light bulb suddenly appearing over a character's head in a work of fiction, representing a sudden burst of inspiration and clear thought. The Japanese name, インテ, is derived from the English word intelligence

Related spells[edit]