Cock-a-doodle-doo: Difference between revisions
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==={{DQ4}}=== | ==={{DQ4}}=== | ||
Cock-a-doodle-doo is learned by the {{Hero 4}} at level 17. It costs 2 {{MP}} to cast. | Cock-a-doodle-doo is learned by the {{Hero 4}} at level 17. It costs 2 {{MP}} to cast. | ||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
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==={{DQ11}}=== | ==={{DQ11}}=== | ||
[[Erik]] learns the spell at level 15, and [[Sylvando]] joins having already learned it. It costs 2 {{MP}} to cast. | [[Erik]] learns the spell at level 15, and [[Sylvando]] joins having already learned it. It costs 2 {{MP}} to cast. | ||
==={{DQM3}}=== | |||
Cock-a-doodle-doo makes it's debut in the ''Monsters'' series, costing 2 MP to cast and curing the party of drowsiness. It is learned through the [[Aquapothecary]], [[Fluffy (Talent)|Fluffy]], [[Paramedic]], [[Mystic]], and [[Soggy Slasher]] talents. | |||
==={{DQTact}}=== | ==={{DQTact}}=== | ||
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}} | }} | ||
==Notes== | |||
In [[Dragon Quest: The Adventure of Dai]], "Zameha" appear in list of spells [[Maam]] can use, but with the spell never being used, it would be a total mystery what it does for those only knowing the manga or english versions of Dragon Quest. | |||
==See also== | |||
*[[Dawn Chorus]], the skill equivalent. | |||
{{DQSpells}} | {{DQSpells}} | ||
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[[Category:Dragon Quest X spells]] | [[Category:Dragon Quest X spells]] | ||
[[Category:Dragon Quest XI spells]] | [[Category:Dragon Quest XI spells]] | ||
[[Category:Dragon Quest Monsters: The Dark Prince spells]] | |||
[[Category:Dragon Quest Tact spells]] | [[Category:Dragon Quest Tact spells]] |
Revision as of 08:16, 16 May 2024
Cock-a-doodle-doo | |
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Japanese | ザメハ |
Rōmaji | Zameha |
Type | Restorative |
Older names | Awaken |
Cock-a-doodle-doo is a curative spell in the Dragon Quest series.
It wakes up sleeping party members.
Appearances
Dragon Quest III: The Seeds of Salvation
Cock-a-doodle-doo is learned by Priests and Sages at level 16. It costs 3 MP and targets the entire party.
Dragon Quest IV: Chapters of the Chosen
Cock-a-doodle-doo is learned by the Hero at level 17. It costs 2 MP to cast.
Dragon Quest IX: Sentinels of the Starry Skies
Cock-a-doodle-doo is learned by Priests at level 11 and Rangers at level 18. It costs 2 MP to cast.
Dragon Quest X
Priests learn the spell at level 7, and Rangers at level 10. It costs two MP to cast as usual.
Dragon Quest XI: Echoes of an Elusive Age
Erik learns the spell at level 15, and Sylvando joins having already learned it. It costs 2 MP to cast.
Dragon Quest Monsters: The Dark Prince
Cock-a-doodle-doo makes it's debut in the Monsters series, costing 2 MP to cast and curing the party of drowsiness. It is learned through the Aquapothecary, Fluffy, Paramedic, Mystic, and Soggy Slasher talents.
Dragon Quest Tact
Cock-a-doodle-doo cannot be learned naturally by any monster, but it can be taught to any by using an ability scroll. It costs 12 MP to cast, has a range of up to two squares away from the caster in any direction, and wakes up a single party member from sleep. The scroll can be received as a reward by defeating Dragon zombies in the Trick or Treat with Valencia: Advanced level during the limited "Halloween Treat Tussle" event.
Cock-a-doodle-doo | |||
Role * | Type * | Element | MP cost |
Support | Spell | ![]() |
12 |
Range | Additional effects | ||
![]() 1-2 (+self) |
None | ||
Description | |||
Wakes 1 ally up | |||
Naturally learnt by | |||
N/a |
Notes
In Dragon Quest: The Adventure of Dai, "Zameha" appear in list of spells Maam can use, but with the spell never being used, it would be a total mystery what it does for those only knowing the manga or english versions of Dragon Quest.
See also
- Dawn Chorus, the skill equivalent.