Kazammle: Difference between revisions
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{{ScreenshotGallery/Item|image=[[File:Kazammle dqm joker 2.gif]]|game=''[[Dragon Quest Monsters: Joker 2]]''|platform=NDS}} | {{ScreenshotGallery/Item|image=[[File:Kazammle dqm joker 2.gif]]|game=''[[Dragon Quest Monsters: Joker 2]]''|platform=NDS}} | ||
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{{ScreenshotGalleryXL/Item|image=[[File:XI Kazammle 2D.gif]]|game={{DQ11}}|platform=2D}} | {{ScreenshotGalleryXL/Item|image=[[File:XI Kazammle 2D.gif]]|game={{DQ11}}|platform=2D}} | ||
{{ScreenshotGalleryXL/Item|image=[[File:Kazammle XI 3D XL Rab.gif]]|game={{DQ11}}|platform=Switch}} | {{ScreenshotGalleryXL/Item|image=[[File:Kazammle XI 3D XL Rab.gif]]|game={{DQ11}}|platform=Switch}} | ||
{{ScreenshotGalleryXL/Item|image=[[File:Kazammle dqm 3ds.gif]]|game=''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''|platform=3DS}} | |||
{{ScreenshotGalleryXL/Item|image=[[File:Kazammle dqm joker 3.gif]]|game=''[[Dragon Quest Monsters: Joker 3]]''|platform=3DS}} | |||
{{ScreenshotGalleryXL/Item|image=[[File:Kazammle DQM TDP.gif]]|game={{DQM3}}|Platform=Switch}} | {{ScreenshotGalleryXL/Item|image=[[File:Kazammle DQM TDP.gif]]|game={{DQM3}}|Platform=Switch}} | ||
{{ScreenshotGalleryXL/Item|image=[[File:Kazammle heroes.gif]]|game=''[[Dragon Quest Heroes]]''|platform=PS4}} | |||
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Latest revision as of 10:22, 4 July 2024
Kazammle | |
---|---|
Japanese | ドルマドン |
Rōmaji | Dorumadon |
Type | Offensive |
Kazammle is a spell in the Dragon Quest series. It crushes its target with a soul-smothering sphere of ethereal energy, and is the strongest of the Zam spells--being Zam, Zammle, & Kazam.
Appearances[edit]
Dragon Quest IX: Sentinels of the Starry Skies[edit]
Kazammle is available only to Sages who've reached level 61. The spell's base power is 255~315, the cap is 585~645, and the MP cost is 45.
Dragon Quest X[edit]
Kazammle can be cast by a Sage who has invested 130 points into their Enlightenment skill. It costs 18 MP to cast with a range of 15 meters, and damage is calculated as (Magical might - 483) x 492/516 + 330~390 for a limit of 822~882 at 999. Once the value hits 1,000 and higher the calculation is changed to (Magical might - 999) /3 + 822~882 for a new maximum damage range of 989~1,049 at 1,500 magical might.
Dragon Quest XI: Echoes of an Elusive Age[edit]
Rab can learn Kazammle as he advances through the Enlightenment panel on his character builder when his power fully awakens in Act 2, costing 36 skill points. It is a hidden panel, requiring at least four of the skills surrounding it to be learned first in order to unlock it. It costs 42 MP to cast, with a base range of 303~316 and a maximum range of 525~585 once his magical might reaches 900. Kazammle is significantly weaker than the other fourth-tier spells, but this low damage threshold is compensated for by its cheaper MP cost and being twice as likely to go haywire when cast.
Dragon Quest Monsters: Joker[edit]
Kazammle costs a steep 30 MP to cast, inflicts 425~495 at 999 wisdom, and can be learned from:
- Bang & Zam III (62 points)
- Crack & Zam III (90 points)
- Dr. Snapped (54 points)
- Frizz & Zam III (90 points)
- Rhapthorne II (73 points)
- Über Dark Dynamiter (80 points)
- Über Mage (45 points)
- Woosh & Zam III (90 points)
Dragon Quest Monsters: Joker 2[edit]
Kazammle can be learned from all the skills it could be previously, though the point requirement for Rhapthorne II has changed. It can now be learned from:
- Rhapthorne II (64 points)
- Sizz & Zam III (90 points)
- Vile Void (75 points)
Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key[edit]
Kazammle costs 30 MP and deals 242~267 damage. Upon reaching a wisdom stat of 3,999, the umbral orbs will deal 864~955 damage.
Dragon Quest Monsters: Joker 3[edit]
Kazammle's cost and range are the same as it did in the previous two titles.
Dragon Quest Monsters: The Dark Prince[edit]
Kazammle costs 30 MP and is learned through the Barbarus, Blighter, Heretic, Impactor, Malroth, Mordegon, Lord of Shadows, Nelgel the Netherfiend, Perfect Speller, and Zam Virtuoso talents. It has a base power of 325, and will deal an average of 980 damage at 3,999 wisdom.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]
Game | Description |
Damages enemies over a wide area with a huge eldritch explosion. |
Kazammle is the third tier spell of Psaro and can be learned by investing 16 skill points. After charging his Kazam spell for a short time, Psaro will plant his sword into the ground and unleash a massive explosion of Nadirian lightning in front of him for 20 MP. It has a slight gravitational pull, attempting to bring any nearby targets closer to the center of the explosion. Psaro will cast the spell against the party when he is faced as a boss.
Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]
Kazammle can be learned by either Lazarel or Teresa is a Sage and costs 15 skill points to learn as long as they are level 24.
Enemy versions[edit]
When cast by a Legacy Boss in IX, damage is (7*lvl*(0.9~1.1)). This means the base range is 234~286 and the maximum range is 628~762.
Etymology[edit]
Don is a Spanish derivative of the Latin word Dominus, meaning lord or master. Fitting, considering that the spell is the strongest of its family.
Battle Visuals[edit]