Safe Passage: Difference between revisions

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Called StepGuard in this game, this ability can be learned by various monsters. It requires the monster to be at least level 10, with at least 40 MP, and 34 intelligence. Is is naturally learned by the [[Droll]] and [[GiantWorm]], among others.
Called StepGuard in this game, this ability can be learned by various monsters. It requires the monster to be at least level 10, with at least 40 MP, and 34 intelligence. Is is naturally learned by the [[Droll]], [[GiantWorm]] and [[WingTree]], among others.


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Revision as of 13:33, 12 May 2020

Safe Passage is a recurring spell in the Dragon Quest series. It prevents damage from traveling through harmful terrain, and in all appearances lasts for 128 steps with a cost of 2 MP.

Appearances

Dragon Quest II

The Prince of Cannock and Princess of Moonbrook learn the spell at level 17 and 21, respectively.

Dragon Quest III

Magi and Sages will learn the spell at level 21.

Dragon Quest IV

Safe Passage is learned by Maya at level 21, and is already known by Psaro upon joining.

Dragon Quest V

Name Level
Orc king 9
Son 15
Nera 15
Debora 17
Bianca 17
Slime 25
Man o' war 25

Dragon Quest VI

This spell is learned by advancing to rank 3 of the Ranger vocation.

Dragon Quest VII

Safe passage is learned by reaching rank 4 of the Pirate vocation in the original PSX version, and rank 2 of the Thief in the 3DS remake.

Dragon Quest IX

Safe Passage is learned by mages at level 13 and rangers at level 3. It costs 2 MP to cast.

Dragon Quest X

Dragon Quest Monsters

Called StepGuard in this game, this ability can be learned by various monsters. It requires the monster to be at least level 10, with at least 40 MP, and 34 intelligence. Is is naturally learned by the Droll, GiantWorm and WingTree, among others.

Dragon Quest Monsters 2

StepGuard now requires 62 intelligence to learn.