Kaboomle: Difference between revisions
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Kaboomle has the same {{MP}} cost and damage range as in the previous two games. | Kaboomle has the same {{MP}} cost and damage range as in the previous two games. | ||
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[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]] | [[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]] | ||
[[Category:Dragon Quest Monsters: Joker 3 spells]] | [[Category:Dragon Quest Monsters: Joker 3 spells]] | ||
[[Category:Dragon Quest Monsters: The Dark Prince spells]] |
Revision as of 09:38, 11 February 2024
Kaboomle | |
---|---|
Japanese | イオグランデ |
Rōmaji | iogurande |
Type | Offensive |
Kaboomle is a spell in the Dragon Quest series.
It is the strongest of the Bang family of spells and atomizes all targets with an earth-shaking, megaton explosion of photons.
Appearances
Dragon Quest IX: Sentinels of the Starry Skies
Kaboomle is available only to Sages at level 66. It costs 56 MP to cast and is of the lightning/explosion element, dealing a minimum of 200~220 and maximum of 470~490.
Dragon Quest X
Kaboomle can only be learned by a Sage who has added 130 points to their Enlightenment skill tree. The MP cost is 25, the casting time is 50 seconds, and the distance covered is an 8 meter radius around the caster. The minimum power is 290~310 Light damage, with the maximum being calculated as (Magical Might - 400) x0.64 + 290~310 for 682~702 at 999 Magical Might. When the Sage's Magical Might surpasses 999 thanks to buff application, the spell's formula changes to (Magical Might - 999) /3 + 682~702 for 849~869 at 1,500 Magical Might.
Dragon Quest XI: Echoes of an Elusive Age
Veronica will learn Kaboomle after mastering her Spellcraft skill tree. It costs 60 MP to cast and will deal 344~376 light-element damage, hitting for 704~736 damage once her Magical Might reaches 900.
Dragon Quest Monsters: Joker
Kaboomle costs 45 MP to cast and hits for 195~215 base damage. Once a monster's Wisdom surpasses 603, the spell will grow in power until 999 Wisdom, when it hits for 319~339. It can be learned from:
- Bang & Crack III (90 ponits
- Bang & Woosh III (90 points)
- Bang & Zam III (90 points)
- Bang & Zap III (90 points)
- Frizz & Bang III (90 points)
- Rhapthorne II (100 points)
- Über Dark Dynamiter (100 points)
- Über Mage (90 points)
Dragon Quest Monsters: Joker 2
Kaboomle can be learned all the skills it could be in the previous game, though the points requirement for Rhapthorne II has changed. It can now be learned from:
- Bang & Sizz III (90 points)
- Rhapthorne II (84 points)
Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key
Kaboomle costs 60 MP to cast and deals 218~241 damage. Once the monster's Wisdom rises over 500, the force of the explosion will increase until it deals at 684~756 at 3,999 Wisdom.
Dragon Quest Monsters: Joker 3
Kaboomle has the same MP cost and damage range as in the previous two games.
Dragon Quest Monsters: The Dark Prince
This article is a stub. You can help by expanding it. |
Enemy versions
When cast by a Legacy Boss in IX, damage is calculated as (100+(lvl^2/23))*0.95~1.1), setting the min and max ranges as 195~238 and 499~552 respectively.
Etymology
Grande is a Spanish word whose English equivalent is Grand.
Other Languages
Battle Visuals