Cock-a-doodle-doo: Difference between revisions
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Cock-a-doodle-doo is learned by [[Priest]]s and [[Sage]]s at level 16. It costs 3 {{MP}} and targets the entire party. | Cock-a-doodle-doo is learned by [[Priest]]s and [[Sage]]s at level 16. It costs 3 {{MP}} and targets the entire party. | ||
==={{DQ3HD}}=== | |||
Cock-a-doodle-doo is learned by Priests and Sages at level 10 and it costs 3 MP. | |||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
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[[Category:Restorative spells]] | [[Category:Restorative spells]] | ||
[[Category:Dragon Quest III spells]] | [[Category:Dragon Quest III spells]] | ||
[[Category:Dragon Quest III HD-2D Remake spells]] | |||
[[Category:Dragon Quest IV spells]] | [[Category:Dragon Quest IV spells]] | ||
[[Category:Dragon Quest IX spells]] | [[Category:Dragon Quest IX spells]] |
Latest revision as of 22:29, 31 December 2024
Cock-a-doodle-doo | |
---|---|
Japanese | ザメハ |
Rōmaji | Zameha |
Type | Restorative |
Older names | Awaken |
Cock-a-doodle-doo is a curative spell in the Dragon Quest series.
It wakes up sleeping party members.
Appearances[edit]
Dragon Quest III: The Seeds of Salvation[edit]
Cock-a-doodle-doo is learned by Priests and Sages at level 16. It costs 3 MP and targets the entire party.
Dragon Quest III HD-2D Remake[edit]
Cock-a-doodle-doo is learned by Priests and Sages at level 10 and it costs 3 MP.
Dragon Quest IV: Chapters of the Chosen[edit]
Cock-a-doodle-doo is learned by the Hero at level 17. It costs 2 MP to cast.
Dragon Quest IX: Sentinels of the Starry Skies[edit]
Cock-a-doodle-doo is learned by Priests at level 11 and Rangers at level 18. It costs 2 MP to cast.
Dragon Quest X[edit]
Priests learn the spell at level 7, and Rangers at level 10. It costs two MP to cast as usual.
Dragon Quest XI: Echoes of an Elusive Age[edit]
Erik learns the spell at level 15, and Sylvando joins having already learned it. It costs 2 MP to cast.
Dragon Quest Monsters: The Dark Prince[edit]
Cock-a-doodle-doo makes it's debut in the Monsters series, costing 2 MP to cast and curing the party of drowsiness. It is learned through the Aquapothecary, Fluffy, Paramedic, Mystic, and Soggy Slasher talents.
Dragon Quest Tact[edit]
Cock-a-doodle-doo cannot be learned naturally by any monster, but it can be taught to any by using an ability scroll. It costs 12 MP to cast, has a range of up to two squares away from the caster in any direction, and wakes up a single party member from sleep. The scroll can be received as a reward by defeating Dragon zombies in the Trick or Treat with Valencia: Advanced level during the limited "Halloween Treat Tussle" event.
Cock-a-doodle-doo | |||
Role * | Type * | Element | MP cost |
Support | Spell | 12 | |
Range | Additional effects | ||
1-2 (+self) |
None | ||
Description | |||
Wakes 1 ally up | |||
Naturally learnt by | |||
N/a |
Notes[edit]
In Dragon Quest: The Adventure of Dai, "Zameha" appear in list of spells Maam can use, but with the spell never being used, it would be a total mystery what it does for those only knowing the manga or english versions of Dragon Quest.
See also[edit]
- Dawn Chorus, the skill equivalent.