Kafrizz
Kafrizz | |
---|---|
Japanese | メラゾーマ |
Rōmaji | Merazoma |
Type | Offensive |
Older names | Blazemost |
Kafrizz is a spell in the Dragon Quest series that first appeared in the Joker sub-series of the Monsters spin offs before being added to the main titles. It is the penultimate fireball spell, being superior to Frizz & Frizzle while being inferior to Kafrizzle.
Localization history
The Japanese spell Merazoma had previously been localized as Kafrizzle in Dragon Quest VIII and the Zenithia trilogy for the Nintendo DS. When the spell Meragaia was introduced in Dragon Quest IX, it was localized as Kafrizzle and Merazoma was changed to Kafrizz.
Appearances
Dragon Quest IX: Sentinels of the Starry Skies
Learned by: Mage Level 53 Incinerates a single enemy with an enormous fireball, dealing 180~200 base damage for 18 MP. Once the caster's magical might surpasses 220, the spell will steadily grow towards it's cap of 307~331.
Dragon Quest X
Kafrizz is a late-game spell, with magi learning it at level 64 and dancers at 56. It costs 12 MP to cast with a range of 15 meters and a base damage of 152~164, and the initial damage formula is Magical Might x 0.386 + 46 for a maximum of 474~486. Once the sorcerer's spellcasting skillfulness reaches 871 the range calculation will change to (Magical might - 999) /4 +474~486 for a new cap of 599~611 at 1,500 magical might.
Dragon Quest XI: Echoes of an Elusive Age
Veronica learns Kafrizz at level 54 and the Hero at level 56. It costs 21 MP to cast and deals a base range of 146~170 damage before capping off at 287~344 when her magical might reaches 344.
Dragon Quest Monsters: Joker
Kafrizz costs 10 MP as in the main games, and has a base range of 141~171. Once the monster's wisdom exceeds 250, it will slowly approach its max range of 297~327 at 999 wisdom. It is learned from:
- Fire II (60 points)
- Fire III (39 points)
- Frizz & Bang II (45 points)
- Frizz & Bang III (8 points)
- Frizz & Woosh II (58 points)
- Frizz & Woosh III (15 points)
- Frizz & Zam II (30 points)
- Frizz & Zam III (8 points)
- Frizz & Zap II (43 points)
- Frizz & Zap III (9 points)
- Hawkhart II (30 points)
- Nimzo (50 points)
- Über Dark Dynamiter (4 points)
Dragon Quest Monsters: Joker 2
Kafrizz can be learned from all the previous skills as well as:
- Frizz & Sizz II (45 points)
- Frizz & Sizz III (8 points)
Dragon Quest Monsters: Joker 3
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Dragon Quest Monsters: Terry's Wonderland 3D
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Dragon Quest Heroes: The World Tree's Woe and the Blight Below
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Dragon Quest Heroes II: Twin Kings and the Prophecy's End
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Dragon Quest Tact
Kafrizz can be learned by the Dragonlord at level 31 and Popp at level 42 and costs 72 MP to cast. It has a range of three squares away from him in any direction and deals major Frizz-type spell damage to a single enemy.
Kafrizz | |||
Role * | Type * | Element | MP cost |
Attack | Spell | 72 | |
Range | Additional effects | ||
None | |||
Description | |||
Deals major Frizz-type spell damage to 1 enemy | |||
Naturally learnt by | |||
Dragonlord, Popp |
Super Smash Bros. Ultimate
Kafrizz appears as the Hero's neutral special move in Super Smash Bros. Ultimate. It is the fully charged version of Frizz, and creates an explosive, multi-hit flame upon contact with an opponent for 36 MP. The first hit deals 19% damage, with each subsequent flare searing for 3% and totaling for 31% if all six fireballs connect with an opponent. Kafrizz has high knockback and deals excellent shield damage, but the ending lag the Hero suffers means he can be punished if he casts it at the wrong time.
Enemy versions
When cast by a monster in IX Kafrizz will deal 104~127 damage.