Kazammle
Kazammle | |
---|---|
Japanese | ドルマドン |
Rōmaji | Dorumadon |
Type | Offensive |
Kazammle is a spell in the Dragon Quest series. It crushes its target with a soul-smothering sphere of ethereal energy, and is the strongest of the Zam spells--being Zam, Zammle, & Kazam.
Appearances
Dragon Quest IX: Sentinels of the Starry Skies
Kazammle is available only to Sages who've reached level 61. The spell's base power is 255~315, the cap is 585~645, and the MP cost is 45.
Dragon Quest X
Kazammle can be cast by a Sage who has invested 130 points into their Enlightenment skill. It costs 18 MP to cast with a range of 15 meters, and damage is calculated as (Magical might - 483) x 492/516 + 330~390 for a limit of 822~882 at 999. Once the value hits 1,000 and higher the calculation is changed to (Magical might - 999) /3 + 822~882 for a new maximum damage range of 989~1,049 at 1,500 magical might.
Dragon Quest XI: Echoes of an Elusive Age
Rab can learn Kazammle as he advances through the Enlightenment panel on his character builder when his power fully awakens in Act 2, costing 36 skill points. It is a hidden panel, requiring at least four of the skills surrounding it to be learned first in order to unlock it. It costs 42 MP to cast, with a base range of 303~316 and a maximum range of 525~585 once his magical might reaches 900. Kazammle is significantly weaker than the other fourth-tier spells, but this low damage threshold is compensated for by its cheaper MP cost and being twice as likely to go haywire when cast.
Dragon Quest Monsters: Joker
Kazammle costs a steep 30 MP to cast, inflicts 425~495 at 999 wisdom, and can be learned from:
- Bang & Zam III (62 points)
- Crack & Zam III (90 points)
- Dr. Snapped (54 points)
- Frizz & Zam III (90 points)
- Rhapthorne II (73 points)
- Über Dark Dynamiter (80 points)
- Über Mage (45 points)
- Woosh & Zam III (90 points)
Dragon Quest Monsters: Joker 2
Kazammle can be learned from all the skills it could be previously, though the point requirement for Rhapthorne II has changed. It can now be learned from:
- Rhapthorne II (64 points)
- Sizz & Zam III (90 points)
- Vile Void (75 points)
Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key
Kazammle costs 30 MP and deals 242~267 damage. Upon reaching a wisdom stat of 3,999, the umbral orbs will deal 864~955 damage.
Dragon Quest Monsters: Joker 3
Kazammle's cost and range are the same as it did in the previous two titles.
Dragon Quest Monsters: The Dark Prince
Kazammle costs 30 MP and is learned through the Barbarus, Blighter, Heretic, Impactor, Malroth, Mordegon, Lord of Shadows, Nelgel the Netherfiend, Perfect Speller, and Zam Virtuoso talents. It has a base power of 325, and will deal an average of 980 damage at 3,999 wisdom.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Game | Description |
Damages enemies over a wide area with a huge eldritch explosion. |
Kazammle is the third tier spell of Psaro and can be learned by investing 16 skill points. After charging his Kazam spell for a short time, Psaro will plant his sword into the ground and unleash a massive explosion of Nadirian lightning in front of him for 20 MP. It has a slight gravitational pull, attempting to bring any nearby targets closer to the center of the explosion. Psaro will cast the spell against the party when he is faced as a boss.
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Kazammle can be learned by either Lazarel or Teresa is a Sage and costs 15 skill points to learn as long as they are level 24.
Enemy versions
When cast by a Legacy Boss in IX, damage is (7*lvl*(0.9~1.1)). This means the base range is 234~286 and the maximum range is 628~762.
Etymology
Don is a Spanish derivative of the Latin word Dominus, meaning lord or master. Fitting, considering that the spell is the strongest of its family.
Battle Visuals