Alchemiracle: Difference between revisions
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'''Alchemiracles''' (錬金大成功) are incidents in which the [[Alchemy|alchemical]] process undergoes a tremendous surge in power during the creation of elite four-star gear, pushing the equipment in question past | '''Alchemiracles''' (錬金大成功) are incidents in which the [[Alchemy|alchemical]] process undergoes a tremendous surge in power during the creation of elite four-star gear, pushing the equipment in question past its limits and resulting in the most supreme object of its type. | ||
==Improving the odds== | ==Improving the odds== | ||
Though the default chance is a lowly 10% to begin with, each item's chance to ascend corresponds to a particular stat of the [[Hero (Dragon Quest IX)|protagonist]] and can be raised to a maximum of 40%. The | Though the default chance is a lowly 10% to begin with, each item's chance to ascend corresponds to a particular stat of the [[Hero (Dragon Quest IX)|protagonist]] and can be raised to a maximum of 40%. The benchmarks for each stat are 20% 533~765, 30% at 766~998, and 40% at 999--keep in mind that the success percentages do not scale incrementally and will only improve upon reaching the next benchmark: a stat of 764 will not raise the rate to 29%, for example. | ||
===Strength=== | ===Strength=== | ||
*[[Boots of beatitude]] | *[[Boots of beatitude]] |
Latest revision as of 11:06, 17 April 2023
Alchemiracles (錬金大成功) are incidents in which the alchemical process undergoes a tremendous surge in power during the creation of elite four-star gear, pushing the equipment in question past its limits and resulting in the most supreme object of its type.
Improving the odds[edit]
Though the default chance is a lowly 10% to begin with, each item's chance to ascend corresponds to a particular stat of the protagonist and can be raised to a maximum of 40%. The benchmarks for each stat are 20% 533~765, 30% at 766~998, and 40% at 999--keep in mind that the success percentages do not scale incrementally and will only improve upon reaching the next benchmark: a stat of 764 will not raise the rate to 29%, for example.