Monster Meadows: Difference between revisions

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*'''Tower:''' [[Medal King]] in the present, collect 75 Mini Medals.
*'''Tower:''' [[Medal King]] in the present, collect 75 Mini Medals.
*'''Highlands:''' [[Mount Gora]]  in the past; First cave -> East exit outside -> Up ladder -> Up ladder -> Up Western ladder -> Enter cave -> East exit outside for chest.
*'''Highlands:''' [[Mount Gora]]  in the past; First cave -> East exit outside -> Up ladder -> Up ladder -> Up Western ladder -> Enter cave -> East exit outside for chest.
*'''Mountains:''' [[Aeolus Vale]] in the past, barrel next to the Praetor's house.
*'''Mountains:''' [[Aeolus Vale]] in the past, in a barrel next to the Praetor's house.
*'''Forest:''' Den of the Dwarves in the past, in a third floor treasure chest requiring the magic key.
*'''Forest:''' Den of the Dwarves in the past, in a third floor treasure chest requiring the magic key.
*'''Desert:''' [[Buccanham]] in the present, purchase for 5000 Tokens in the Casino.
*'''Desert:''' [[Buccanham]] in the present, purchase for 5000 Tokens in the Casino.
*'''Seaside:''' [[Coral Cave]] in the past or present.
*'''Seaside:''' [[Coral Cave]] in the past or present.
*'''Tropics:''' [[Sharkeye|Sharkeye's]] ship in the present, in treasure chest on first floor. near the garden.
*'''Tropics:''' [[Sharkeye|Sharkeye's]] ship in the present, in a treasure chest on the first floor, near the garden.
*'''Cavern:''' [[Cathedral of Blight]] in the present.
*'''Cavern:''' [[Cathedral of Blight]] in the present.



Revision as of 17:23, 1 July 2018

The Monster Meadows is a side quest in the game Dragon Quest VII, focusing on building up a nature preserve of sorts for a wide variety of monster species to live in.

Synopsis

The Meadow is available when the player defeats Sulkk in Nottagen. When the town is brought to the present, the Monster Meadows appears next to Nottagen.

When the player enters the monster park, they see a house. Inside the house lives VII's Monty. The monster monitor's dream is to create a place where people can come from all over the world to view monsters in their natural habitat, and enlists the party to help him fulfill the plan.

Taming

In order to tame monsters, the player must have the beef jerky in their inventory. It is a quest item so as such, it cannot be thrown away. The player does not need to have the beef jerky in one of the player's inventory.

The monster who is defeated last will be the one that the player has a chance at taming, similar to recruitment in V. Each monster has a set taming value ranging from 1/8, like a Slime, to 1/256.

NOTE: If a monster is recruited but the plan for it's habitat has not been obtained, the monster will relocate to the Meadows immediately once the proper habitat is constructed. Once a monster is recruited it cannot be lost unless released by the player. If the player recruits duplicates of a monster, they are sent into storage where the player can choose to release that monster into the wild again.

Having a party member who currently is a Monster Masher will help by using the Animal Magnetism skill. It increases the likelihood that a monster can be tamed based on the rank the character has in the vocation, and the character must be a monster masher for the skill to work. Using Monster Munchies will also increase the likelihood that a tamed monster will appear.

Recruitment bait

Meaty treat

The Meaty treat (originally Rib) is one of the first meat related items that can be found for monster recruitment. Five can be used in a single battle to guarantee recruitment. It can also be sold for 347 Gold Coins.

Locations

Description

  • A hunk of meat with impressive effects. Once gobbled up, it's gone... (Description when selecting a Meaty treat in Nintendo 3DS Dragon Quest VII.)

Prime cuts

The Prime cuts (originally Fillet) is a more effective meat to use when recruiting monsters. Three can be used in a single battle to guarantee recruitment. It can also be sold for 4,533 Gold Coins.

Locations

  • Defeating the first bonus boss in under 20 turns.

Description

  • The butcher's very best. They will be snapped up in a second. (Description when selecting a Prime cut in Nintendo 3DS Dragon Quest VII.)

Shepherd's crook

Exclusive to the Nintendo 3DS port, the Shepherd's crook is a weapon. It can be equipped by Maribel and Sir Mervyn with the stat bonus of +27 Attack/+21 Style. It has the same effect as Animal Magnetism when used in battle.

Location

Won after the first defeat of Rebel lion in the DLC Tablet Purrrfect Day.

Description

  • Can also be used as an item during battle. (Description when selecting the Shepherd's crook in Nintendo 3DS Dragon Quest VII.)

Enclosure Plans

In the beginning, the monster park will have only three areas: a grassy plain, a storage area for extra monsters, and the guru's house. However, during the course of the game, the player will come across plans for additional enclosures (originally called BluePrint). These blueprints will allow the monster guru to build new areas for different monsters.

Once a new enclosure is given, the Party needs to spend the night at an Inn for it to be built.

There are nine plans in the game:

  • Graveyard: Highendreigh Tower in the present, defeat the King Slime.
  • Tower: Medal King in the present, collect 75 Mini Medals.
  • Highlands: Mount Gora in the past; First cave -> East exit outside -> Up ladder -> Up ladder -> Up Western ladder -> Enter cave -> East exit outside for chest.
  • Mountains: Aeolus Vale in the past, in a barrel next to the Praetor's house.
  • Forest: Den of the Dwarves in the past, in a third floor treasure chest requiring the magic key.
  • Desert: Buccanham in the present, purchase for 5000 Tokens in the Casino.
  • Seaside: Coral Cave in the past or present.
  • Tropics: Sharkeye's ship in the present, in a treasure chest on the first floor, near the garden.
  • Cavern: Cathedral of Blight in the present.

Description

  • Blueprints showing a proposed place for monsters to call home. (Description when selecting an Enclosure Plan in Nintendo 3DS Dragon Quest VII.)

Rewards

After the player collects all monsters for the monster park, the monster guru will thank you. The main reward for completing the quest is having a rare chance to speak with such a wide variety of monsters, and to see how such creatures would behave in a real life biome. The other part of the reward is a Memento of Wiggles:

Image Original English Name Current English Name Effect Description
Memento Wiggles's whatsit Has the effect of Lambpede when used in battle, though uses an army of Wiggles rather than lambs. It might be worth using it in battle and seeing what happens...

Notable attributes

   Zoom icon.png    This location can be reached using the Zoom spell.

Nearby monsters

(After the Demon King's resurrection)