Kazammle: Difference between revisions

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{{Spell Infobox
{{Spell Infobox
|title = Kazammle
|title = Kazammle
|image =  
|image = [[Image:DQX Dorumadon.jpg|300px]]
|japanese = ドルマドン
|japanese = ドルマドン
|romaji = dorumadon
|romaji = Dorumadon
|type = Offensive
|type = Offensive
}}
}}
'''Kazammle''' is a spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It crushes its target with a soul-smothering sphere of ethereal energy.
'''Kazammle''' is a spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It crushes its target with a soul-smothering sphere of ethereal energy, and is the strongest of the Zam spells--being [[Zam]], [[Zammle]], & [[Kazam]].


==Appearances==
==Appearances==
===[[Dragon Quest IX]]===
==={{DQ9}}===
Kazammle is available only to [[Sage]]s at level 61. The spell's base power is 255~315, the cap is 585~645, and the MP cost is 45.
Kazammle is available only to [[Sage]]s who've reached level 61. The spell's base power is 255~315, the cap is 585~645, and the MP cost is 45.


===''[[Dragon Quest X]]''===
===''[[Dragon Quest X]]''===
Kazammle can be cast by a sage who has put 130 points into their enlightenment skill. It costs 18 MP to cast, has a base range of 330~390, and the maximum range is currently unknown.
Kazammle can be cast by a Sage who has invested 130 points into their Enlightenment skill. It costs 18 MP to cast with a range of 15 meters, and damage is calculated as ''(Magical might - 483) x 492/516 + 330~390'' for a limit of 822~882 at 999. Once the value hits 1,000 and higher the calculation is changed to ''(Magical might - 999) /3 + 822~882'' for a new maximum damage range of 989~1,049 at 1,500 magical might.


==={{DQ11}}===
==={{DQ11}}===
[[Rab]] will learn Kazammle as he advances through the ''Enlightenment'' skill tree. It costs 42 MP to cast, with a base range of 303~316 and a maximum range of 525~585.
[[Rab]] can learn Kazammle as he advances through the ''Enlightenment'' panel on his character builder when his power fully awakens in Act 2, costing 36 skill points. It is a hidden panel, requiring at least four of the skills surrounding it to be learned first in order to unlock it. It costs 42 MP to cast, with a base range of 303~316 and a maximum range of 525~585 once his magical might reaches 900. Kazammle is significantly weaker than the other fourth-tier spells, but this low damage threshold is compensated for by its cheaper MP cost and being twice as likely to go haywire when cast.
 
==={{DQMJ}}===
Kazammle costs a steep 30 MP to cast, inflicts 425~495 at 999 wisdom, and can be learned from:
 
* [[Bang & Zam | Bang & Zam III]] (62 points)
* [[Crack & Zam | Crack & Zam III]] (90 points)
* [[Dr. Snapped (skill) | Dr. Snapped]] (54 points)
* [[Frizz & Zam | Frizz & Zam III]] (90 points)
* [[Rhapthorne (skill) | Rhapthorne II]] (73 points)
* [[Über Dark Dynamiter]] (80 points)
* [[Über Mage]] (45 points)
* [[Woosh & Zam | Woosh & Zam III]] (90 points)
 
==={{DQMJ2}}===
Kazammle can be learned from all the skills it could be previously, though the point requirement for [[Rhapthorne (skill) | Rhapthorne II]] has changed. It can now be learned from:
 
* [[Rhapthorne (skill) | Rhapthorne II]] (64 points)
* [[Sizz & Zam | Sizz & Zam III]] (90 points)
* [[Vile Void]] (75 points)
 
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]'' & ''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
Kazammle costs 30 MP and deals 242~267 damage. Upon reaching a wisdom stat of 3,999, the umbral orbs will deal 864~955 damage.
 
==={{DQMJ3}}===
Kazammle's cost and range are the same as it did in the previous two titles.
 
==={{DQM3}}===
Kazammle costs 30 MP and is learned through the [[Barbarus (Talent)|Barbarus]], [[Blighter]], [[Heretic]], [[Impactor]], [[Malroth (Talent)|Malroth]], [[Mordegon, Lord of Shadows (Talent)|Mordegon, Lord of Shadows]], [[Nelgel the Netherfiend (Talent)|Nelgel the Netherfiend]], [[Perfect Speller]], and [[Zam Virtuoso]] talents. It has a base power of 325, and will deal an average of 980 damage at 3,999 wisdom.
 
==={{DQH}}===
{{Descriptions
|DQH=Damages enemies over a wide area with a huge eldritch explosion.
}}
Kazammle is the third tier spell of [[Psaro (Character)|Psaro]] and can be learned by investing 16 skill points. After charging his [[Kazam]] spell for a short time, Psaro will plant his sword into the ground and unleash a massive explosion of Nadirian lightning in front of him for 20 MP. It has a slight gravitational pull, attempting to bring any nearby targets closer to the center of the explosion. Psaro will cast the spell against the party when he is faced as a boss.
 
==={{DQH2}}===
Kazammle can be learned by either [[Lazarel]] or [[Teresa]] is a Sage and costs 15 skill points to learn as long as they are level 24.


==Enemy versions==
==Enemy versions==
When cast by a Legacy Boss in ''IX'', damage is ''(7*lvl*(0.9~1.1))''. This means the base range is 234~286 and the maximum range is 628~762.
When cast by a Legacy Boss in ''IX'', damage is ''(7*lvl*(0.9~1.1))''. This means the base range is 234~286 and the maximum range is 628~762.
==Etymology==
''Don'' is a Spanish derivative of the Latin word ''Dominus'', meaning lord or master. Fitting, considering that the spell is the strongest of its family.


==Battle Visuals==
==Battle Visuals==
<center>
{{ScreenshotGallery/Start}}
{{ScreenshotGallery/Start}}
{{ScreenshotGallery/Item|image=[[File:DQ9-DS-Kazammle.gif]]|game={{DQ9}}|platform=DS}}
{{ScreenshotGallery/Item|image=[[File:DQ9-DS-Kazammle.gif]]|game={{DQ9}}|platform=DS}}
{{ScreenshotGallery/Item|image=[[File:Kazammle dqm joker 2.gif]]|game=''[[Dragon Quest Monsters: Joker 2]]''|platform=NDS}}
{{ScreenshotGallery/End}}
{{ScreenshotGallery/End}}
 
</center>
==Etymology==
{{clear}}
''Don'' is a Spanish derivative of the Latin word ''Dominus'', meaning lord or master. Fitting, considering that the spell is the strongest of its family.
<center>
{{ScreenshotGalleryXL/Start}}
{{ScreenshotGalleryXL/Item|image=[[File:XI Kazammle 2D.gif]]|game={{DQ11}}|platform=2D}}
{{ScreenshotGalleryXL/Item|image=[[File:Kazammle XI 3D XL Rab.gif]]|game={{DQ11}}|platform=Switch}}
{{ScreenshotGalleryXL/Item|image=[[File:Kazammle dqm 3ds.gif]]|game=''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''|platform=3DS}}
{{ScreenshotGalleryXL/Item|image=[[File:Kazammle dqm joker 3.gif]]|game=''[[Dragon Quest Monsters: Joker 3]]''|platform=3DS}}
{{ScreenshotGalleryXL/Item|image=[[File:Kazammle DQM TDP.gif]]|game={{DQM3}}|Platform=Switch}}
{{ScreenshotGalleryXL/Item|image=[[File:Kazammle heroes.gif]]|game=''[[Dragon Quest Heroes]]''|platform=PS4}}
{{ScreenshotGalleryXL/End}}
</center>


{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Dark spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: The Dark Prince spells]]
[[Category:Dragon Quest Heroes spells]]
[[Category:Dragon Quest Heroes II spells]]

Latest revision as of 10:22, 4 July 2024

Kazammle is a spell in the Dragon Quest series. It crushes its target with a soul-smothering sphere of ethereal energy, and is the strongest of the Zam spells--being Zam, Zammle, & Kazam.

Appearances[edit]

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Kazammle is available only to Sages who've reached level 61. The spell's base power is 255~315, the cap is 585~645, and the MP cost is 45.

Dragon Quest X[edit]

Kazammle can be cast by a Sage who has invested 130 points into their Enlightenment skill. It costs 18 MP to cast with a range of 15 meters, and damage is calculated as (Magical might - 483) x 492/516 + 330~390 for a limit of 822~882 at 999. Once the value hits 1,000 and higher the calculation is changed to (Magical might - 999) /3 + 822~882 for a new maximum damage range of 989~1,049 at 1,500 magical might.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Rab can learn Kazammle as he advances through the Enlightenment panel on his character builder when his power fully awakens in Act 2, costing 36 skill points. It is a hidden panel, requiring at least four of the skills surrounding it to be learned first in order to unlock it. It costs 42 MP to cast, with a base range of 303~316 and a maximum range of 525~585 once his magical might reaches 900. Kazammle is significantly weaker than the other fourth-tier spells, but this low damage threshold is compensated for by its cheaper MP cost and being twice as likely to go haywire when cast.

Dragon Quest Monsters: Joker[edit]

Kazammle costs a steep 30 MP to cast, inflicts 425~495 at 999 wisdom, and can be learned from:

Dragon Quest Monsters: Joker 2[edit]

Kazammle can be learned from all the skills it could be previously, though the point requirement for Rhapthorne II has changed. It can now be learned from:

Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key[edit]

Kazammle costs 30 MP and deals 242~267 damage. Upon reaching a wisdom stat of 3,999, the umbral orbs will deal 864~955 damage.

Dragon Quest Monsters: Joker 3[edit]

Kazammle's cost and range are the same as it did in the previous two titles.

Dragon Quest Monsters: The Dark Prince[edit]

Kazammle costs 30 MP and is learned through the Barbarus, Blighter, Heretic, Impactor, Malroth, Mordegon, Lord of Shadows, Nelgel the Netherfiend, Perfect Speller, and Zam Virtuoso talents. It has a base power of 325, and will deal an average of 980 damage at 3,999 wisdom.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]

GameDescription
DQH Logo.png
Damages enemies over a wide area with a huge eldritch explosion.

Kazammle is the third tier spell of Psaro and can be learned by investing 16 skill points. After charging his Kazam spell for a short time, Psaro will plant his sword into the ground and unleash a massive explosion of Nadirian lightning in front of him for 20 MP. It has a slight gravitational pull, attempting to bring any nearby targets closer to the center of the explosion. Psaro will cast the spell against the party when he is faced as a boss.

Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]

Kazammle can be learned by either Lazarel or Teresa is a Sage and costs 15 skill points to learn as long as they are level 24.

Enemy versions[edit]

When cast by a Legacy Boss in IX, damage is (7*lvl*(0.9~1.1)). This means the base range is 234~286 and the maximum range is 628~762.

Etymology[edit]

Don is a Spanish derivative of the Latin word Dominus, meaning lord or master. Fitting, considering that the spell is the strongest of its family.

Battle Visuals[edit]