Kaclang: Difference between revisions

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'''Kaclang'''  is a spell which renders the recipient invulnerable, but also unable to act. It was introduced in ''[[Dragon Quest III]]'' at first exclusive to the [[hero]] class. Affects the whole party. Some monsters also have the Kaclang spell.
'''Kaclang'''  is a spell which renders the recipient invulnerable, but also unable to act.


Seemingly useless at first glance, the spell is actually quite handy to trick an enemy into wasting all their MP, as well as scouting for their abilities.   
It was introduced in {{Dragon Quest III}} at first exclusive to the {{Hero V}} class. Affects the whole [[party]]. Some {{MFamilies}}s also have the Kaclang spell.
 
Seemingly useless at first glance, the spell is actually quite handy to trick an enemy into wasting all their {{MP}}, as well as scouting for their abilities.   


==Appearances==
==Appearances==
===''[[Dragon Quest III]]''===
==={{DQ3}}===
Kaclang is learned by the [[Hero (Dragon Quest III)|Hero]] at level 12. It has the highest action priority in the game, being cast before all other actions.
Kaclang is learned by the {{Hero 3}} at level 12. It has the highest action priority in the game, being cast before all other actions.
 
==={{DQ4}}===
Kaclang is learned by {{Hero 4}} at level 21.
 
[[Peeper]]s can use it on themselves.
 
==={{DQ5}}===
Kaclang is only used by the enemies [[Wyrtoise]] and [[Hippopotamiss]].


===''[[Dragon Quest IV]]''===
==={{DQ6}}===
Kaclang is learned by [[Hero (Dragon Quest IV)|the Hero]] at level 21.
In {{VI}} {{DS}}, Kaclang is learned by the recruitable [[Liquid metal slime]] [[Mercury]] at level 3, when a {{Luminary V}} reaches Learner (rank 2), when a {{Hero V}} becomes a Village Hero (rank 1) and upon reaching Rank 2 of the [[Liquid metal slime (vocation)|Liquid metal slime vocation]].


===''[[Dragon Quest V]]''===
It can be used by [[Arrghgoyle]]s.
Kaclang is only used by monsters.


===''[[Dragon Quest VI]]''===
==={{DQ7}}===
In ''Dragon Quest VI'' DS, Kaclang is learned by the recruitable Liquid Metal Slime in level 3, when a [[Luminary]] reaches Learner (rank 2), and when a [[Hero (Class)|Hero]] becomes a Village Hero (rank 1).  
Kaclang is learned by advancing to Rank 3 of the {{Luminary V}}, Rank 2 of the {{Hero V}} vocation, Rank 4 of the [[Drake slime (vocation)|Drake slime]], and Rank 1 of the [[Platinum king jewel (vocation)|Platinum king jewel]] vocations. It costs 2 {{MP}} to cast. In the {{3DS}} remake, it can be learned by advancing to Rank 1 of the Hero and [[Druid]] vocations.
 
It can be cast by [[Rotten egg]]s as enemies.


It can be used by [[Arrghgoyle]]s.
===''[[Dragon Quest VII]]''===
{{Stub}}
==={{DQ11}}===
==={{DQ11}}===
The [[Hero (Dragon Quest XI)|Hero]] will learn Kaclang after purchasing the spell for 12 points in his ''Luminary'' skill tree. The spell costs 8 MP to cast but now only targets a single ally, with the effect lasting for 2~4 turns.
The {{Luminary}} will learn Kaclang after purchasing the spell for 12 points in his ''Luminary'' skill tree. The spell costs 8 {{MP}} to cast but now only targets a single ally, with the effect lasting for 2~4 turns.


==={{DQM}}===
==={{DQM}}===
Called Ironize in this game, it requires the monster to reach level 15 with 62 MP and 58 intelligence. It is naturally learned by the [[Tortragon]], among others.
Called Ironize in this game, it requires the {{MFamilies}} to reach level 15 with 62 {{MP}} and 58 {{Intelligence}}. It is naturally learned by the [[DarkCrab]], [[Sculptrice|EvilBeast]], [[Winky|EyeBall]], [[Metal king slime|MetalKing]], [[Wyrtle|Tortragon]] and [[WhipBird]].


==={{DQM2}}===
==={{DQM2}}===
Ironize now requires 8 intelligence to learn.
Ironize now requires 87 {{Intelligence}} to learn. It is naturally learned by the [[Rotten egg|WonderEgg]]. It is no longer naturally learned by the [[Winky|EyeBall]]
 
==={{DQTact}}===
Kaclang can be learned by {{Hero 3}}, [[Erdrick]] through his Character Builder and costs 107 {{MP}} to cast. It has a range of up to two squares away from him and can also be self-cast. It fully protects the target from any damage they may receive until the start of their next turn. Although it can only be cast one time per battle. Upgrading the spell reduces the amount of {{MP}} it costs to cast.
{{DQTactSkill
|name=Kaclang
|kanji=アストロン
|romanji=Asutoron
|role=Support
|type=Spell
|element=[[Image:DQTact Non-elemental.png]]
|mp=107<br>Times usable: 1
|range=[[Image:DQTact_Range1.png|48px]]<br>1-2 (+self)
|status=[[Image:DQTact Kaclang.png]]<br>Kaclang
|description=Grants 1 ally Kaclang until start of next action
|monsters={{Hero 3}}, [[Erdrick]]
}}


===''[[Super Smash Bros. Ultimate]]''===
===''[[Super Smash Bros. Ultimate]]''===
Kaclang is randomly available through [[Hero (Super Smash Bros.)|the Hero's]] Down-B move, Command Selection. It renders the hero immune to all damage and knockback, but also means he will be instantly slain by [[Metal Slash]]. Additionally, casting the spell while in the air will cause the hero to inflict 15% damage on anyone he falls upon.
Kaclang is randomly available through the {{Hero Smash}}'s Down-B move, Command Selection. It renders the {{Hero Smash}} immune to all damage and knockback, but also means he will be instantly slain by [[Metal Slash]]. Additionally, casting the spell while in the air will cause the {{Hero Smash}} to inflict 15% damage on anyone he falls upon.
 
==In Other Languages==
{{OtherLanguages
|es=Metalización|es-meaning=Spanish for "{{tt|metallization|the act of coating a non-metallic object with metal}}",
|fr=Immoblindage|fr-meaning=From the French ''{{tt|immobile|motionless, unmovable}}'' and ''{{tt|blindage|armour plating}}''.
|de=Abhärtung|de-meaning=German for "hardening".
|it=Metalpelle|it-meaning=Italian for "metal hide/skin".
|ko={{tt|아스트론|Aseuteuron}}|ko-meaning=Transliteration of the Japanese name ''Astron''.
|zh-cn={{tt|亚斯特隆|Yàsītèlóng}}|zh-cn-meaning=Transliteration of the Japanese name ''Astron''.
}}
 
==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Image:DQ3 Spell Kaclang.png|''DQIII'' Famicom art
DQ3 Spell Kaclang.png|{{III}} {{Famicom}} art.
Image:SSBU_Kaclang.jpg|[[Solo]] protecting himself with Kaclang in ''Super Smash Bros. Ultimate''
SSBU_Kaclang.jpg|{{Solo}} protecting himself with Kaclang in ''Super Smash Bros. Ultimate''.
</gallery></center>
</gallery></center>
{{clear}}
{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Support spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest IV spells]]
Line 53: Line 93:
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Super Smash Bros. Ultimate spells]]
[[Category:Super Smash Bros. Ultimate spells]]
[[fr:Immoblindage]]

Latest revision as of 02:59, 6 January 2024

Kaclang is a spell which renders the recipient invulnerable, but also unable to act.

It was introduced in Dragon Quest III at first exclusive to the Hero class. Affects the whole party. Some monsters also have the Kaclang spell.

Seemingly useless at first glance, the spell is actually quite handy to trick an enemy into wasting all their MP, as well as scouting for their abilities.

Appearances[edit]

Dragon Quest III: The Seeds of Salvation[edit]

Kaclang is learned by the Hero at level 12. It has the highest action priority in the game, being cast before all other actions.

Dragon Quest IV: Chapters of the Chosen[edit]

Kaclang is learned by Hero at level 21.

Peepers can use it on themselves.

Dragon Quest V: Hand of the Heavenly Bride[edit]

Kaclang is only used by the enemies Wyrtoise and Hippopotamiss.

Dragon Quest VI: Realms of Revelation[edit]

In VI DS, Kaclang is learned by the recruitable Liquid metal slime Mercury at level 3, when a Luminary reaches Learner (rank 2), when a Hero becomes a Village Hero (rank 1) and upon reaching Rank 2 of the Liquid metal slime vocation.

It can be used by Arrghgoyles.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Kaclang is learned by advancing to Rank 3 of the Luminary, Rank 2 of the Hero vocation, Rank 4 of the Drake slime, and Rank 1 of the Platinum king jewel vocations. It costs 2 MP to cast. In the 3DS remake, it can be learned by advancing to Rank 1 of the Hero and Druid vocations.

It can be cast by Rotten eggs as enemies.

Dragon Quest XI: Echoes of an Elusive Age[edit]

The Luminary will learn Kaclang after purchasing the spell for 12 points in his Luminary skill tree. The spell costs 8 MP to cast but now only targets a single ally, with the effect lasting for 2~4 turns.

Dragon Quest Monsters[edit]

Called Ironize in this game, it requires the monster to reach level 15 with 62 MP and 58 Intelligence. It is naturally learned by the DarkCrab, EvilBeast, EyeBall, MetalKing, Tortragon and WhipBird.

Dragon Quest Monsters 2[edit]

Ironize now requires 87 Intelligence to learn. It is naturally learned by the WonderEgg. It is no longer naturally learned by the EyeBall

Dragon Quest Tact[edit]

Kaclang can be learned by Hero, Erdrick through his Character Builder and costs 107 MP to cast. It has a range of up to two squares away from him and can also be self-cast. It fully protects the target from any damage they may receive until the start of their next turn. Although it can only be cast one time per battle. Upgrading the spell reduces the amount of MP it costs to cast.

Kaclang (アストロン Asutoron)Tactlogo.png
Ability information
Kaclang
Role * Type * Element MP cost
Support Spell DQTact Non-elemental.png 107
Times usable: 1
Range Additional effects
DQTact Range1.png
1-2 (+self)
DQTact Kaclang.png
Kaclang
Description
Grants 1 ally Kaclang until start of next action
Naturally learnt by
Hero, Erdrick


Super Smash Bros. Ultimate[edit]

Kaclang is randomly available through the Hero's Down-B move, Command Selection. It renders the Hero immune to all damage and knockback, but also means he will be instantly slain by Metal Slash. Additionally, casting the spell while in the air will cause the Hero to inflict 15% damage on anyone he falls upon.

In Other Languages[edit]

Language Translation Meaning
ICON-FLAG-ES.png EspañolMetalizaciónSpanish for "metallization",
ICON-FLAG-FR.png FrançaisImmoblindageFrom the French immobile and blindage.
ICON-FLAG-DE.png DeutschAbhärtungGerman for "hardening".
ICON-FLAG-IT.png ItalianoMetalpelleItalian for "metal hide/skin".
ICON-FLAG-KO.png 한국어아스트론Transliteration of the Japanese name Astron.
ICON-FLAG-CN.png 中文亚斯特隆Transliteration of the Japanese name Astron.

Gallery[edit]