Squelch
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Japanese
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キアリー
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Rōmaji
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Kiarii
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Type
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Restorative
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Older names
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Antidote
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Squelch is a recurring spell in the Dragon Quest series. When used, it removes poison and envenomating toxins from a party member.
Appearances
2
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Heals party member of the Envenomed or Poisoned status.
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Cures a single ally of the effects of poison.
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2
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Heals a party member of the Envenomed or Poisoned status.
|
|
Cures a single ally of the effects of poison.
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Squelch is learned by characters that have reached the Pilgrim title (via rank 2 of Priest).
2
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Heals a party member of the Envenomed or Poisoned status.
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Cures a teammate of Poison
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Antidote is learned by characters that have reached the Novice title (via rank 2 of Shepherd), or the Shipwreck title (via rank 1 of Pirate)
Squelch is learned by the Hero at level 4. By investing 3 points into the Charisma skill, Angelo can also learn this spell.
2
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Heals a party member of the Envenomed or Poisoned status.
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Cures a single ally of the effects of poison.
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Antidote is learned by monsters beginning at level 5 if the monster has at least 21 MP and 20 Intelligence. It is learned naturally by Dracky, FloraMan, Pixy, and Unicorn. [1]
Antidote now requires 47 intelligence to learn. It is no longer naturally learned by the Unicorn and WhaleMage.
Squelch can be learned from various skill trees.
Gallery
Death and Banishing magic