Squelch
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Japanese
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キアリー
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Rōmaji
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Kiarii
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Type
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Restorative
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Older names
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Antidote
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Squelch is a recurring spell in the Dragon Quest series. When used, it removes poison and envenomating toxins from a party member.
Appearances
2
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Heals party member of the Envenomed or Poisoned status.
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Cures a single ally of the effects of poison.
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2
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Heals a party member of the Envenomed or Poisoned status.
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Cures a single ally of the effects of poison.
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Squelch is learned by characters that have reached the Pilgrim title (via rank 2 of Priest).
2
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Heals a party member of the Envenomed or Poisoned status.
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Cures a teammate of Poison
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Antidote is learned by characters that have reached the Novice title (via rank 2 of Shepherd), or the Shipwreck title (via rank 1 of Pirate)
Squelch is learned by the Hero at level 4. By investing 3 points into the Charisma skill, Angelo can also learn this spell.
2
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Heals a party member of the Envenomed or Poisoned status.
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Cures a single ally of the effects of poison.
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Antidote is learned by monsters beginning at level 5 if the monster has at least 21 MP and 20 Intelligence. It is learned naturally by Dracky, FloraMan, Pixy, and Unicorn. [1]
Antidote now requires 47 intelligence to learn. It is no longer naturally learned by the Unicorn and WhaleMage.
Squelch can be learned from:
Squelch can be learned from all the skills it could previously, though the point requirements for Cleanser and Green Finger have changed. It can now be learned from:
Gallery
Death and Banishing magic