Kabuff: Difference between revisions
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===''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]''=== | ===''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]''=== | ||
Kabuff can be learned by Kiryl for 3 skill points and costs 10 MP to cast, increasing the entire party's defence. It can be improved by learning the skill Kabuff Extender for 20 skill points, which makes the effect of Kabuff last even longer. | Kabuff can be learned by Kiryl for 3 skill points and costs 10 MP to cast, increasing the entire party's defence. It can be improved by learning the skill Kabuff Extender for 20 skill points, which makes the effect of Kabuff last even longer. A character who has been affected by Kabuff will have a green glow surrounding their body. | ||
* It is also possible for characters to gain a personal Kabuff effect for a short time with the skills '''Critical Cover''' or '''Last Stand'''. Critical Cover will activate if a character lands a critical hit and Last Stand activates when a character is low on HP. | |||
==See also== | ==See also== |
Revision as of 15:28, 17 November 2018
Kabuff | |
---|---|
Japanese | スクルト |
Rōmaji | Sukuruto |
Type | Support |
Older names | Increase |
Kabuff is a recurring spell in the Dragon Quest series. It increases the entire party's defence for a period of time.
Appearances
Dragon Quest II
Kabuff is learned by the Prince of Cannock at level 20. It heightens the defense of everyone in the part temporarily and takes 2 units of MP to use. In the original NES version, it increases defense by 12.5%, and by 50% in all other versions.
Dragon Quest III
Both Mages & Sages learn the spell at level 9, depending on the character's Wisdom attribute. It heightens the defense of everyone in the party by 50% and takes 4 units of MP to use.
Dragon Quest IV
Kabuff is learned by Kiryl at level 14 and increases the party's defense by 100% for 4 MP in the NES version. In the remakes it lasts only 7~10 turns instead of the entire battle.
Dragon Quest V
Kabuff is learned by a variety of characters and increases defense by 50% in the original SNES version and 25% in all subsequent releases. In all versions it costs 3 MP to cast.
Name | Level |
---|---|
Sancho | -- |
Metal slime | 3 |
King slime | 5 |
Conkuisitor | 8 |
Son | 8 |
Cureslime | 10 |
Slime | 10 |
Mudraker | 15 |
Grudgerigar | 17 |
Pip fighter | 45 |
Dragon Quest VI
Kabuff is already known by Goober upon joining the party, and is learned by Milly at level 18, and by Goowain and Shelley at level 8. Other characters can learn it by advancing to rank 5 of the Priest vocation. It increases defense by 25% for 3 MP, with a cap of +200 points.
Dragon Quest VII
Kabuff has the same properties as in VI, and is learned by reaching rank 3 of the Armamentalist, rank 4 of the Sage, rank 2 of the Monster Masher, rank 5 of the Champion, and rank 1 of the Hero vocations.
Dragon Quest VIII
Kabuff is learned by Angelo at level 14 and by Yangus after adding 42 points to his Humanity skill tree. It has the same properties as the previous two games, but now lasts for only 7~10 turns.
Dragon Quest IX
Kabuff is learned by paladins at level 26 and sages at level 30. It costs 6 MP to cast, increases defense up to 50%, and lasts 7~10 turns.
Dragon Quest Monsters: Joker 2
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Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Kabuff can be learned by Kiryl for 3 skill points and costs 10 MP to cast, increasing the entire party's defence. It can be improved by learning the skill Kabuff Extender for 20 skill points, which makes the effect of Kabuff last even longer. A character who has been affected by Kabuff will have a green glow surrounding their body.
- It is also possible for characters to gain a personal Kabuff effect for a short time with the skills Critical Cover or Last Stand. Critical Cover will activate if a character lands a critical hit and Last Stand activates when a character is low on HP.
See also
- The Rune staff, a wand that casts the spell when used in battle.