Greygnarl: Difference between revisions
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| description=One-time hero of the skies who watched over the world from up over [[Upover]]. Not too fond of Celestrians for some reason. This lizard lord of light chased the [[Gittish Empire|Empire]] out of [[Upover]] three hundred years ago, and they've never forgotten the slight. | | description=One-time hero of the skies who watched over the world from up over [[Upover]]. Not too fond of Celestrians for some reason. This lizard lord of light chased the [[Gittish Empire|Empire]] out of [[Upover]] three hundred years ago, and they've never forgotten the slight. | ||
|location=[[Magmaroo#Summit|Magmaroo - Summit]] | |location=[[Magmaroo#Summit|Magmaroo - Summit]] | ||
|skills=Attack with claws | |skills=Attack with claws<br>[[Blinding Flames|Blinding Flash]]<br>[[Flame Breath]]}} | ||
==Grotto boss== | ==Grotto boss== |
Revision as of 14:42, 15 July 2022
Dragon Quest monster | |
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Greygnarl | |
Japanese | グレイナル |
Romaji | Gureinaru |
First appearance | Dragon Quest IX |
Old localization | None |
Greygnarl is a large gray dragon in Dragon Quest IX. He lives high atop Upover at the summit of the Magmaroo volcano. He fought the black dragon Barbarus and the Gittish Empire 300 years prior to the events of Dragon Quest IX.
It appears to be a (grayish) white Oriental Dragon winged with wings of a Western Dragon.
Synopsis
Enemy appearances
#269 - Greygnarl | |||||||||||||||||||||||||||||||||||||||||||
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Skills | Attack with claws Blinding Flash Flame Breath | ||||||||||||||||||||||||||||||||||||||||||
Family | Dragon | ||||||||||||||||||||||||||||||||||||||||||
Bestiary # | 269 | ||||||||||||||||||||||||||||||||||||||||||
Description | One-time hero of the skies who watched over the world from up over Upover. Not too fond of Celestrians for some reason. This lizard lord of light chased the Empire out of Upover three hundred years ago, and they've never forgotten the slight. |
Additional Attributes | ||||||
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Fire | Ice | Wind | Earth | Light | Dark | |
100 | 100 | 100 | 100 | 100 | 100 | |
Blast | Dazzle | Sleep | Death | Drain MP | Confusion | |
100 | 0 | 0 | 0 | 100 | 0 | |
Fizzle | Inaction | Paralyze | Poison | Charm | Magic Res | |
0 | 0 | 0 | 0 | 0 | 0 | |
Blunt | Sap | Decelerate | ||||
0 | 0 | 0 |
Grotto boss
#294 - Greygnarl | |||||||||||||||||||||||||||||||||||||||||||
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Skills | Attacks 3 times per turn Apocalyptic Lightning Blinding Flash Disruptive Wave Magic Burst Raging Roar Recovers MP | ||||||||||||||||||||||||||||||||||||||||||
Family | Dragon | ||||||||||||||||||||||||||||||||||||||||||
Bestiary # | 294 | ||||||||||||||||||||||||||||||||||||||||||
Description | The hero of the skies, back from the dead after his supposed slaying, and more mind-blowingly mighty than ever. It was Barbarus the dark who brought back Greygnarl the light, his second brother after Styrmling the sacred. |
Additional Attributes | ||||||
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Fire | Ice | Wind | Earth | Light | Dark | |
50 | 150 | 100 | 100 | 50 | 150 | |
Blast | Dazzle | Sleep | Death | Drain MP | Confusion | |
100 | 0 | 0 | 0 | 100 | 0 | |
Fizzle | Inaction | Paralyze | Poison | Charm | Magic Res | |
0 | 0 | 0 | 0 | 0 | 75 | |
Blunt | Sap | Decelerate | ||||
0 | 0 | 0 |
As the fiercest Grotto boss outside of Legacy Bosses, Greygnarl is a truly dangerous foe. Combining the power of three actions per turn with highly damaging abilities, Greygnarl is a very difficult boss. Not only does he have access to the extremely powerful Magic Burst, but he can also incapacitate your party members with Raging Roar. Also noteworthy is his ability to temporarily raise his Attack, Defense, and Agility, as well as preventing the party from matching his stat boosts by casting Disruptive Wave. Luckily, unlike members of the ??? Family who have no weapon weaknesses, Greygnarl can be hit for extra damage by swords and the powerful Dragon Slash.
Dragon Quest Monsters: Joker 2
Greygnarl | |
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Family | Dragon |
Rank | X |
Size | M |
Weapons | Swords, Spears, Claws, Staves |
Traits | Big Hitter, Desperado, Comeback Kid |
Resistances | Vulnerable to Zam, Immune to Fire Breath, Whack, Poison, Confusion, Inaction, Paralysis, and Sleep, Healed by Zap |
Skill | Hero of the Heavens |
Location | - |
Breeding chart | Barbarus x Dragovian lord |
Dragon Quest Monsters: Joker 2 Professional
Trivia
- The war between Greygnarl and Barbarus seems to be originate from a legend about Heilong River (River of Black Dragon); however, the color of evil and good dragons have been switched.
- The name "Greygnarl" indicates his color, as well as his age.
- If you look carefully at Greygnarl in Dragon Quest Monsters: Joker 2, someone wearing the Dragon warrior armour is riding him. It is most likely a reference to the Hero of Dragon Quest IX.
- it should be noted that before Greygnarl is fought as a grotto boss he mentions something about "Styrmling" being the third dragon (the first two being he and Barbarus). This could possibly be similar to "Stellestria" where as he had a past life as something different. Interestingly enough though this is never explored further.
Dragon Quest Tact
Greygnarl appears as a S-rank member of the Dragon family as part of the limited Dragon Quest IX event, appearing on his own banner alongside Axolhotl. He can participate in Stella's Battle Road as a party member.
Family | Rank | Role | ||
Dragon |
Attack |
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Max Level | HP | MP | Move | |
130 | 1063 | 370 | 2-3 | |
Attack | Defense | Agility | Wisdom | Weight |
236 | 422 | 374 | 158 | 50 |
First | Second | Third | ||
Stack Breath | Conflagrator Globe* | Fulmination Breath* | ||
First | Second | Third |
Blood of the Berserker Stats up |
Crack Res +25 Stats up |
Fire Water: Turn 3 action start: Restores MP and greatly raises Breath potency/effects for 3 turns. Fulmination Breath Potency +5% Stats up |
Fourth | Fifth | |
Zap Res +25 Stats up |
Dragon Scale: When attacked by enemy: Heals the user's HP. Fulmination Breath Potency +5% Stats up |
|
First | |
Raises Zap-type breath potency for all allies, including himself, by 20% in a 5x5 square around him. | |
First | Second | Third |
Hero of the Heavens: Action start on odd turns until turn 10: Grants all allies Zapforce in a 5x5 area including self for 3 turns (self: 4 turns). | Max HP +30 | AGL +20 |
First | |
Blood of the Berserker: Raises Move by 1 and raises breath potency by 20%. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Normal | Very Weak | Half Res | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Normal | Half Res | Very Weak | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Super Weak | Normal | Normal | Normal | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Half Res | Normal | Normal | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Half Res | Immune | Super Weak |
Gallery