Greygnarl: Difference between revisions

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(Adding skills seen as I just battled him in DQ IX)
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| description=One-time hero of the skies who watched over the world from up over [[Upover]]. Not too fond of Celestrians for some reason. This lizard lord of light chased the [[Gittish Empire|Empire]] out of [[Upover]] three hundred years ago, and they've never forgotten the slight.  
| description=One-time hero of the skies who watched over the world from up over [[Upover]]. Not too fond of Celestrians for some reason. This lizard lord of light chased the [[Gittish Empire|Empire]] out of [[Upover]] three hundred years ago, and they've never forgotten the slight.  
|location=[[Magmaroo#Summit|Magmaroo - Summit]]
|location=[[Magmaroo#Summit|Magmaroo - Summit]]
|skills=Attack with claws,[[Blinding Flames|Blinding Flash]], [[Flame Breath]]}}
|skills=Attack with claws<br>[[Blinding Flames|Blinding Flash]]<br>[[Flame Breath]]}}


==Grotto boss==
==Grotto boss==

Revision as of 14:42, 15 July 2022

Greygnarl is a large gray dragon in Dragon Quest IX. He lives high atop Upover at the summit of the Magmaroo volcano. He fought the black dragon Barbarus and the Gittish Empire 300 years prior to the events of Dragon Quest IX.

It appears to be a (grayish) white Oriental Dragon winged with wings of a Western Dragon.

Synopsis

Warning: Spoilers!
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  • When the hero reaches the summit of Magmaroo to seek assistance from Greygnarl, he mistakenly believes the hero to be a Gittish warrior come to slay him.
  • Greygnarl sacrifices himself to stop an attack by Barbarus targeting the village of Upover.
  • Death? A shadow of a dragon appears after a villager in Upover offers a jar of Drunken Dragon in the ending scene.

Enemy appearances

#269 - Greygnarl
Greygnarl.png
HP MP Experience Gold
2280 50 15500 0
Attack Defense Speed
188 214 145
Skills Attack with claws
Blinding Flash
Flame Breath
Family Dragon
Bestiary # 269
Description One-time hero of the skies who watched over the world from up over Upover. Not too fond of Celestrians for some reason. This lizard lord of light chased the Empire out of Upover three hundred years ago, and they've never forgotten the slight.
Additional Attributes
Fire Ice Wind Earth Light Dark
100 100 100 100 100 100
Blast Dazzle Sleep Death Drain MP Confusion
100 0 0 0 100 0
Fizzle Inaction Paralyze Poison Charm Magic Res
0 0 0 0 0 0
Blunt Sap Decelerate
0 0 0

Grotto boss

#294 - Greygnarl
Greygnarl.png
HP MP Experience Gold
7400 255 80000 2392
Attack Defense Speed
478 478 252
Skills Attacks 3 times per turn
Apocalyptic Lightning
Blinding Flash
Disruptive Wave
Magic Burst
Raging Roar
Recovers MP
Family Dragon
Bestiary # 294
Description The hero of the skies, back from the dead after his supposed slaying, and more mind-blowingly mighty than ever.

It was Barbarus the dark who brought back Greygnarl the light, his second brother after Styrmling the sacred.
Additional Attributes
Fire Ice Wind Earth Light Dark
50 150 100 100 50 150
Blast Dazzle Sleep Death Drain MP Confusion
100 0 0 0 100 0
Fizzle Inaction Paralyze Poison Charm Magic Res
0 0 0 0 0 75
Blunt Sap Decelerate
0 0 0

As the fiercest Grotto boss outside of Legacy Bosses, Greygnarl is a truly dangerous foe. Combining the power of three actions per turn with highly damaging abilities, Greygnarl is a very difficult boss. Not only does he have access to the extremely powerful Magic Burst, but he can also incapacitate your party members with Raging Roar. Also noteworthy is his ability to temporarily raise his Attack, Defense, and Agility, as well as preventing the party from matching his stat boosts by casting Disruptive Wave. Luckily, unlike members of the ??? Family who have no weapon weaknesses, Greygnarl can be hit for extra damage by swords and the powerful Dragon Slash.

Dragon Quest Monsters: Joker 2

Greygnarl
Family Dragon
Rank X
Size M
Weapons Swords, Spears, Claws, Staves
Traits Big Hitter, Desperado, Comeback Kid
Resistances Vulnerable to Zam, Immune to Fire Breath, Whack, Poison, Confusion, Inaction, Paralysis, and Sleep, Healed by Zap
Skill Hero of the Heavens
Location -
Breeding chart Barbarus x Dragovian lord


Dragon Quest Monsters: Joker 2 Professional

Trivia

  • The war between Greygnarl and Barbarus seems to be originate from a legend about Heilong River (River of Black Dragon); however, the color of evil and good dragons have been switched.
  • The name "Greygnarl" indicates his color, as well as his age.
  • If you look carefully at Greygnarl in Dragon Quest Monsters: Joker 2, someone wearing the Dragon warrior armour is riding him. It is most likely a reference to the Hero of Dragon Quest IX.
  • it should be noted that before Greygnarl is fought as a grotto boss he mentions something about "Styrmling" being the third dragon (the first two being he and Barbarus). This could possibly be similar to "Stellestria" where as he had a past life as something different. Interestingly enough though this is never explored further.

Dragon Quest Tact

Greygnarl appears as a S-rank member of the Dragon family as part of the limited Dragon Quest IX event, appearing on his own banner alongside Axolhotl. He can participate in Stella's Battle Road as a party member.

Greygnarl (グレイナル Gureinaru)Tactlogo.png
Stats


DQT Greygnarl.png
Family Rank Role
Tact Icon Dragon.png
Dragon
DQTact Rank Icon S.png DQTact AttackType.png
Attack
Max Level HP MP Move
130 1063 370 2-3
Attack Defense Agility Wisdom Weight
236 422 374 158 50
Basic Skills
First Second Third
Stack Breath Conflagrator Globe* Fulmination Breath*
Awakening Skills
First Second Third
Blood of the Berserker
Stats up
Crack Res +25
Stats up
Fire Water: Turn 3 action start: Restores MP and greatly raises Breath potency/effects for 3 turns.
Fulmination Breath Potency +5%
Stats up
Fourth Fifth
Zap Res +25
Stats up
Dragon Scale: When attacked by enemy: Heals the user's HP.
Fulmination Breath Potency +5%
Stats up
Leader Perks
First
Raises Zap-type breath potency for all allies, including himself, by 20% in a 5x5 square around him.
Basic Perks
First Second Third
Hero of the Heavens: Action start on odd turns until turn 10: Grants all allies Zapforce in a 5x5 area including self for 3 turns (self: 4 turns). Max HP +30 AGL +20
Perk Details
First
Blood of the Berserker: Raises Move by 1 and raises breath potency by 20%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Very Weak Half Res Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Half Res Very Weak Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Super Weak Normal Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Half Res Normal Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Half Res Immune Super Weak



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