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{{Spell Infobox | {{Spell Infobox | ||
|title = Zam | |title = Zam | ||
|image = | |image = [[Image:DQXI Doruma.jpg|300px]] | ||
|japanese = ドルマ | |japanese = ドルマ | ||
|romaji = Doruma | |romaji = Doruma | ||
|type = Offensive | |type = Offensive | ||
}} | }} | ||
'''Zam''' is a spell in the [[Dragon Quest (series)|Dragon Quest]] series. It damages a single target with dark energy, and is the first spell to introduce a new element category to the series since [[Dragon Quest III]] | '''Zam''' is a spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It damages a single target with dark energy, and is the first spell to introduce a new element category to the series since ''[[Dragon Quest III]]''. It made its first appearance in ''[[Dragon Quest Monsters: Joker]]'', and is related to the stronger spells [[Zammle]], [[Kazam]], & [[Kazammle]]. | ||
==Appearances== | ==Appearances== | ||
=== | ==={{DQ9}}=== | ||
Zam is available only to [[Sage]]s at level 2. It costs 4 MP to cast, its base damage is 16~32, and the cap is 131~147. | Zam is available only to [[Sage]]s at level 2. It costs 4 MP to cast, its base damage is 16~32, and the cap is 131~147. | ||
===''[[Dragon Quest X]]''=== | ===''[[Dragon Quest X]]''=== | ||
Sages start off knowing Zam, and can cast it for 4 MP. Base damage range is 9~15, with calculations for higher levels being ''Magical | Sages and [[Demon Swordsman|Demon Swordsmen]] start off knowing Zam, and can cast it for 4 MP. Base damage range is 9~15, with calculations for higher levels being ''(Magical might - 60) x 0.18 + 3'' for a maximum range of 77~83 at 500 magical might. Maximum range for the spell is 15 meters. | ||
==={{DQ11}}=== | |||
[[Rab]] joins the party already knowing Zam. It costs 6 MP to cast and deals 51~59 base damage before reaching a cap of 73~81 at 145 magical might. | |||
===''[[Dragon Quest Monsters: Joker]]''=== | ===''[[Dragon Quest Monsters: Joker]]''=== | ||
Zam makes its first appearance in the series. It costs 4 MP to cast and can be learned from | Zam makes its first appearance in the series. It costs 4 MP to cast, a maximum damage range of 133~147, and can be learned from: | ||
* [[Bang & Zam]] (11 points) | |||
* [[Crack & Zam]] (14 points) | |||
* [[Dark Knight]] (5 points) | |||
* [[Diabolist]] (24 points) | |||
* [[Frizz & Zam]] (6 points) | |||
* [[Muspell]] (10 points) | |||
* [[Niflheim]] (16 points) | |||
* [[Reaper (skill) | Reaper]] (8 points) | |||
* [[Woosh & Zam]] (10 points) | |||
==={{DQMJ2}}=== | |||
Zam deals 22~25 base damage and can reach a maximum of 142~145. It can no longer be learned from [[Diabolist]], [[Muspell]], or [[Reaper (skill) | Reaper]]. It can now be learned with 6 points in [[Sizz & Zam]]. | |||
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]'' & ''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''=== | |||
Zam costs 3 MP and deals 23~26 damage. Once the caster's wisdom reaches 49, the spell will deal 133~144 damage. | |||
==={{DQMJ3}}=== | |||
Zam has the same attributes as in the earlier 3DS remakes. | |||
==={{DQM3}}=== | |||
Zam costs 3 MP and is learned via the [[Dark Artist]], [[Hexcommunicator]], [[Zam Afficionado]] talents. It has a base power of 25 and will deal an average of 140 damage at 499 wisdom. | |||
===''[[Dragon Quest Heroes]]''=== | ===''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]''=== | ||
Zam is a spell that can be learned by [[Psaro (Character)|Psaro]] for 4 skill points. It sends out three orbs of darkness that spread out in front of him for 6 MP. Psaro can upgrade the spell and also cast Kazam and Kazammle by charging up Zam. | Zam is a spell that can be learned by [[Psaro (Character)|Psaro]] for 4 skill points. It sends out three orbs of darkness that spread out in front of him for 6 MP. Psaro can upgrade the spell and also cast Kazam and Kazammle by charging up Zam. | ||
==={{DQH2}}=== | |||
{{Stub}} | |||
==={{DQTreasures}}=== | |||
Zam slings a small ball of negative energy at one target, homing in on the nearest enemy. It costs only 3 MP to cast and is learned by [[Dracky|drackies]], [[shadow minister]]s, [[sham hamwitch]]s, and [[umbra]]s. | |||
==={{DQTact}}=== | |||
Zam is known naturally by [[bone baron]], [[fightgeist]], [[ghost]], [[grim keeper]], [[lump wizard]], [[purrestidigitator]], and [[teeny sanguini]] at level 1 and can be learned by [[Lump mage]] and [[Winky]] at level 16. It costs 4 MP to cast, has a range of three squares away from the caster in any direction, and inflicts minor Zam-type spell damage to a single enemy. It can also be taught to any unit by using an ability scroll. | |||
{{DQTactSkill | |||
|name=Zam | |||
|kanji=ドルマ | |||
|romanji=Doruma | |||
|type=Spell | |||
|role=Attack | |||
|element=[[Image:DQTact Zam.png]] | |||
|mp=4 | |||
|range=[[Image:DQTact_Range1.png|48px]]<br>3 | |||
|status=None | |||
|description=Deals minor Zam-type spell damage to 1 enemy | |||
|monsters=Bone baron, Fightgeist, Lump wizard, Lump mage, Ghost, Grim keeper, Purrestidigitator, Teeny sanguini, Winky | |||
}} | |||
==Enemy versions== | |||
Zam will deal 10~25 damage when cast by an enemy. | |||
==Other Languages== | |||
{{OtherLanguages | |||
|fr=Élec|fr-meaning=Short for "électricité". | |||
|es=Minirrayo|es-meaning=From ''{{tt|mini-|small or miniature}}'' and ''{{tt|rayo|beam, ray, a bolt of lightning}}''. | |||
|de=Gritz|de-meaning= | |||
|it=Elektron|it-meaning=Derived from the English ''{{tt|electron|a combination of 'electric' and 'ion'}}''. | |||
}} | |||
==Battle Visuals== | |||
<center> | |||
{{ScreenshotGallery/Start}} | |||
{{ScreenshotGallery/Item|image=[[File:DQ9-DS-Zam.gif]]|game={{DQ9}}|platform=DS}} | |||
{{ScreenshotGallery/Item|image=[[File:Zam dqm joker 2.gif]]|game=''[[Dragon Quest Monsters: Joker 2]]''|platform=NDS}} | |||
{{ScreenshotGallery/End}} | |||
</center> | |||
{{clear}} | |||
<center> | |||
{{ScreenshotGalleryXL/Start}} | |||
{{ScreenshotGalleryXL/Item|image=[[File:XI Zam 2D.gif]]|game={{DQ11}}|platform=2D}} | |||
{{ScreenshotGalleryXL/Item|image=[[File:Zam XI 3D XL Rab.gif]]|game={{DQ11}}|platform=Switch}} | |||
{{ScreenshotGalleryXL/Item|image=[[File:Zam dqm 3ds.gif]]|game=''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''|platform=3DS}} | |||
{{ScreenshotGalleryXL/Item|image=[[File:Zam dqm joker 3.gif]]|game=''[[Dragon Quest Monsters: Joker 3]]''|platform=3DS}} | |||
{{ScreenshotGalleryXL/Item|image=[[File:Zam DQMTDP.gif]]|game={{DQM3}}|platform=Switch}} | |||
{{ScreenshotGalleryXL/Item|image=[[File:Zam heroes.gif]]|game=''[[Dragon Quest Heroes]]''|platform=PS4}} | |||
{{ScreenshotGalleryXL/End}} | |||
</center> | |||
{{clear}} | |||
{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Dark spells]] | |||
[[Category:Dragon Quest IX spells]] | [[Category:Dragon Quest IX spells]] | ||
[[Category:Dragon Quest X spells]] | [[Category:Dragon Quest X spells]] | ||
[[Category:Dragon Quest XI spells]] | |||
[[Category:Dragon Quest Monsters: Joker spells]] | [[Category:Dragon Quest Monsters: Joker spells]] | ||
[[Category:Dragon Quest Monsters: Joker 2 spells]] | |||
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]] | |||
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]] | |||
[[Category:Dragon Quest Monsters: Joker 3 spells]] | |||
[[Category:Dragon Quest Monsters: The Dark Prince spells]] | |||
[[Category:Dragon Quest Heroes spells]] | [[Category:Dragon Quest Heroes spells]] | ||
[[Category:Dragon Quest Heroes II spells]] | |||
[[Category:Dragon Quest Treasures spells]] | |||
[[Category:Dragon Quest Tact spells]] | |||
[[fr:Élec]] |
Latest revision as of 09:45, 4 July 2024
Zam | |
---|---|
Japanese | ドルマ |
Rōmaji | Doruma |
Type | Offensive |
Zam is a spell in the Dragon Quest series. It damages a single target with dark energy, and is the first spell to introduce a new element category to the series since Dragon Quest III. It made its first appearance in Dragon Quest Monsters: Joker, and is related to the stronger spells Zammle, Kazam, & Kazammle.
Appearances[edit]
Dragon Quest IX: Sentinels of the Starry Skies[edit]
Zam is available only to Sages at level 2. It costs 4 MP to cast, its base damage is 16~32, and the cap is 131~147.
Dragon Quest X[edit]
Sages and Demon Swordsmen start off knowing Zam, and can cast it for 4 MP. Base damage range is 9~15, with calculations for higher levels being (Magical might - 60) x 0.18 + 3 for a maximum range of 77~83 at 500 magical might. Maximum range for the spell is 15 meters.
Dragon Quest XI: Echoes of an Elusive Age[edit]
Rab joins the party already knowing Zam. It costs 6 MP to cast and deals 51~59 base damage before reaching a cap of 73~81 at 145 magical might.
Dragon Quest Monsters: Joker[edit]
Zam makes its first appearance in the series. It costs 4 MP to cast, a maximum damage range of 133~147, and can be learned from:
- Bang & Zam (11 points)
- Crack & Zam (14 points)
- Dark Knight (5 points)
- Diabolist (24 points)
- Frizz & Zam (6 points)
- Muspell (10 points)
- Niflheim (16 points)
- Reaper (8 points)
- Woosh & Zam (10 points)
Dragon Quest Monsters: Joker 2[edit]
Zam deals 22~25 base damage and can reach a maximum of 142~145. It can no longer be learned from Diabolist, Muspell, or Reaper. It can now be learned with 6 points in Sizz & Zam.
Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key[edit]
Zam costs 3 MP and deals 23~26 damage. Once the caster's wisdom reaches 49, the spell will deal 133~144 damage.
Dragon Quest Monsters: Joker 3[edit]
Zam has the same attributes as in the earlier 3DS remakes.
Dragon Quest Monsters: The Dark Prince[edit]
Zam costs 3 MP and is learned via the Dark Artist, Hexcommunicator, Zam Afficionado talents. It has a base power of 25 and will deal an average of 140 damage at 499 wisdom.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]
Zam is a spell that can be learned by Psaro for 4 skill points. It sends out three orbs of darkness that spread out in front of him for 6 MP. Psaro can upgrade the spell and also cast Kazam and Kazammle by charging up Zam.
Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Treasures[edit]
Zam slings a small ball of negative energy at one target, homing in on the nearest enemy. It costs only 3 MP to cast and is learned by drackies, shadow ministers, sham hamwitchs, and umbras.
Dragon Quest Tact[edit]
Zam is known naturally by bone baron, fightgeist, ghost, grim keeper, lump wizard, purrestidigitator, and teeny sanguini at level 1 and can be learned by Lump mage and Winky at level 16. It costs 4 MP to cast, has a range of three squares away from the caster in any direction, and inflicts minor Zam-type spell damage to a single enemy. It can also be taught to any unit by using an ability scroll.
Zam | |||
Role * | Type * | Element | MP cost |
Attack | Spell | 4 | |
Range | Additional effects | ||
3 |
None | ||
Description | |||
Deals minor Zam-type spell damage to 1 enemy | |||
Naturally learnt by | |||
Bone baron, Fightgeist, Lump wizard, Lump mage, Ghost, Grim keeper, Purrestidigitator, Teeny sanguini, Winky |
Enemy versions[edit]
Zam will deal 10~25 damage when cast by an enemy.
Other Languages[edit]
Language | Translation | Meaning |
Español | Minirrayo | From mini- and rayo. |
Français | Élec | Short for "électricité". |
Deutsch | Gritz | |
Italiano | Elektron | Derived from the English electron. |
Battle Visuals[edit]