Donk: Difference between revisions
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{{Spell Infobox | {{Spell Infobox | ||
|title = Donk | |title = Donk | ||
|image = | |image = [[Image:AHB Donk.png]]<br>Skill icon in ''A Hero's Bonds'' | ||
|japanese = ベタン | |japanese = ベタン | ||
|romaji = Betan | |romaji = Betan | ||
|old = | |old = | ||
|type = Debilitating | |type = Debilitating<br>Offensive | ||
}} | }} | ||
'''Donk''' is a spell introduced in ''[[Dragon Quest Monsters: Joker 2]]''. When cast, it reduces an enemy's HP by a fixed amount. Resistance to this spell is based on accuracy, rather than damage mitigation. | '''Donk''' is a spell introduced in ''[[Dragon Quest Monsters: Joker 2]]''. When cast, it reduces an enemy's HP by a fixed amount. Resistance to this spell is based on accuracy, rather than damage mitigation. Its successors, [[Kadonk]] and [[Kadonkle]], have a significantly higher crushing power. | ||
The spell | The spell first appeared in ''[[Dragon Quest: The Adventure of Dai]]'', creating a high-pressure gravity field to attack the opponent. | ||
==Appearances== | ==Appearances== | ||
Line 16: | Line 16: | ||
===''[[Dragon Quest Monsters: Joker 2]]''=== | ===''[[Dragon Quest Monsters: Joker 2]]''=== | ||
Donk | Donk costs 12 MP to cast and affects one group of enemies, dealing 25% of the target's current HP. As such, the spell will deal immense damage if a target is at full health, and inflict paltry wounds if they are already weakened. It can be learned from the following skill sets: | ||
* [[Bjorn (skill) | Bjorn]] (35 points) | |||
* [[Cursader]] (10 points) | |||
* [[Diabolist]] (10 points) | |||
* [[Muspell]] (16 points) | |||
* [[Rigor Mortex (skill) | Rigor Mortex]] (25 points) | |||
* [[Ruin (skill) | Ruin]] (78 points) | |||
===''[[Dragon Quest Monsters: Joker 3]]''=== | ===''[[Dragon Quest Monsters: Joker 3]]''=== | ||
Donk requires 2 MP to cast, but now only reduces the target's HP by 1/8th. | Donk requires 2 MP to cast, but now only reduces the target's HP by 1/8th. | ||
==={{DQTact}}=== | |||
Donk appears as [[Popp]]'s Coup de Grâce. It can be learned at level 74 and costs 139 MP to use. This spell is based on its appearance in ''[[Dragon Quest: The Adventure of Dai]]''. It has a range of three squares in front of him and inflicts major typeless spell damage to all enemies in a range of a 3x3 square with a high chance of binding them, too. Since it is a Coup de Grâce, it takes 3 turns to charge and can only be cast once per battle. Upgrading the spell increases its damage and reduces the amount of MP it costs to cast. | |||
{{DQTactSkill | |||
|name=Donk | |||
|kanji=ベタン | |||
|romanji=Betan | |||
|role=Debuff | |||
|type=Spell | |||
|element=[[Image:DQTact Non-elemental.png]] | |||
|mp=139<br>Times usable: 1 | |||
|range=[[Image:DQTact RangeFront2Square.png|48px]]<br>Front | |||
|status=[[Image:DQTact_Hobble.png]]<br>Bind | |||
|description=Deals major spell damage to all enemies in area of effect, often binds<br>Turns needed: 3 | |||
|monsters=Popp | |||
}} | |||
==={{AHB}}=== | |||
Donk appears as a Special Move for [[Popp]] and the Luminary Leader. It is a long-range attack over a wide area that inflicts magical Strike damage four times and lowers the target's Strike Resistance by 50% on the last hit. The main way to unlock the skill is by obtaining the [[Shining staff|Shining Staff]] from limited Treasure Hunts. | |||
==={{DQTreasures}}=== | |||
{{Descriptions | |||
|DQTR=Creates a gravity well around an enemy. Inflicts gravitational magic damage on any enemy that enters it.<ref>Nintendo Switch version.</ref> | |||
}} | |||
Donk can be known naturally by [[Umbra]]s, [[Emerald king slime]]s, and [[Wight king (Dragon Quest V)|Wight king]]s at level 1. It costs 4 MP to cast and creates a gravity well centered around a single enemy, dealing gravitational magic damage to any enemies caught within it. | |||
==References== | |||
<references/> | |||
{{clear}} | |||
{{DQSpells}} | {{DQSpells}} | ||
{{DQCoup de Grâce}} | |||
[[Category:Spells]] | |||
[[Category:Gravity spells]] | |||
[[Category:Dragon Quest: The Adventure of Dai spells]] | |||
[[Category:Dragon Quest X spells]] | [[Category:Dragon Quest X spells]] | ||
[[Category:Dragon Quest Tact Coup de Grâce]] | |||
[[Category:A Hero's Bonds skills]] | |||
[[Category:Dragon Quest Treasures spells]] |
Latest revision as of 09:09, 10 August 2024
Donk | |
---|---|
![]() Skill icon in A Hero's Bonds | |
Japanese | ベタン |
Rōmaji | Betan |
Type | Debilitating Offensive |
Donk is a spell introduced in Dragon Quest Monsters: Joker 2. When cast, it reduces an enemy's HP by a fixed amount. Resistance to this spell is based on accuracy, rather than damage mitigation. Its successors, Kadonk and Kadonkle, have a significantly higher crushing power.
The spell first appeared in Dragon Quest: The Adventure of Dai, creating a high-pressure gravity field to attack the opponent.
Appearances[edit]
Dragon Quest X[edit]
Donk makes its main series debut as an enemy exclusive spell. It costs 18 MP to cast, and will deal 75% of a character's maximum HP as damage.
Dragon Quest Monsters: Joker 2[edit]
Donk costs 12 MP to cast and affects one group of enemies, dealing 25% of the target's current HP. As such, the spell will deal immense damage if a target is at full health, and inflict paltry wounds if they are already weakened. It can be learned from the following skill sets:
- Bjorn (35 points)
- Cursader (10 points)
- Diabolist (10 points)
- Muspell (16 points)
- Rigor Mortex (25 points)
- Ruin (78 points)
Dragon Quest Monsters: Joker 3[edit]
Donk requires 2 MP to cast, but now only reduces the target's HP by 1/8th.
Dragon Quest Tact[edit]
Donk appears as Popp's Coup de Grâce. It can be learned at level 74 and costs 139 MP to use. This spell is based on its appearance in Dragon Quest: The Adventure of Dai. It has a range of three squares in front of him and inflicts major typeless spell damage to all enemies in a range of a 3x3 square with a high chance of binding them, too. Since it is a Coup de Grâce, it takes 3 turns to charge and can only be cast once per battle. Upgrading the spell increases its damage and reduces the amount of MP it costs to cast.
Donk | |||
Role * | Type * | Element | MP cost |
Debuff | Spell | ![]() |
139 Times usable: 1 |
Range | Additional effects | ||
![]() Front |
![]() Bind |
||
Description | |||
Deals major spell damage to all enemies in area of effect, often binds Turns needed: 3 |
|||
Naturally learnt by | |||
Popp |
Dragon Quest: The Adventure of Dai: A Hero's Bonds[edit]
Donk appears as a Special Move for Popp and the Luminary Leader. It is a long-range attack over a wide area that inflicts magical Strike damage four times and lowers the target's Strike Resistance by 50% on the last hit. The main way to unlock the skill is by obtaining the Shining Staff from limited Treasure Hunts.
Dragon Quest Treasures[edit]
Game | Description |
Creates a gravity well around an enemy. Inflicts gravitational magic damage on any enemy that enters it.[1] |
Donk can be known naturally by Umbras, Emerald king slimes, and Wight kings at level 1. It costs 4 MP to cast and creates a gravity well centered around a single enemy, dealing gravitational magic damage to any enemies caught within it.
References[edit]
- ↑ Nintendo Switch version.